You should, I'll even throw down $100 that says you can't beat Giby or Noc in a first to ten in Garou in an offline match when you are ready.
With the Just Defend you can do it without taking a risk, as you are already blocking, so you won't take an unblocked hit. Whereas with the parry in SF3, you have to leave yourself open, so you're taking a bigger risk.I still think Garou MOTW is the greatest fighting game of all time. The game is one of most balanced fighters, and the during release it has some of the best 2d graphics I have ever witness, almost good as Street Fighter 3, but not quite there. The gameplay was also very accessible without getting too technical despite having a lot of tricks like move canceling, to just defend. As for me personally I loved the character, Rock looks badass without being too emo, and I much prefer the older Terry without the Hat.
Though maybe I am giving a bias answer, because Geese gave me nightmares from the original FF?
With the Just Defend you can do it without taking a risk, as you are already blocking, so you won't take an unblocked hit. Whereas with the parry in SF3, you have to leave yourself open, so you're taking a bigger risk.
MOTW is the first game I bought on MVS and I still own that copy.
Just wondering how much you paid for it?
JD'ing is way easier, less strict, and a million times more safer than a 3s parry for sure. For the most part in a multi hit combo/super/special move if you get the first JD you can basically mash out the remainder of the hits provided you get any hi/low variations correctly in you mashing.
EG's super was with Hotaru which is all high hits after jd'ing the first hit you can basically mash out the rest of the super fairly easy. JD'ing Butt's Ryuuko Ranbu is where the fun is along with JD'ing people doing feints cancel combos in their sleep...
Super jumps and short hops do not allow for air JD'ing btw.
ROTD is absolutely vicious. i dont think i ever even beat the second level on 1p mode.
One thing I love about JD'ing is that it gives you a smidgen of health back. It's fun when it's a close match and each player is down to the last couple lines of health. We always play with infinite timer because of it.
JD'ing is way easier, less strict, and a million times more safer than a 3s parry for sure.
While JDing is safer because if you time it too early you get a block, it's actually more strict than the SF3 parry. JD comes out if you press back within 7 frames of the attack landing. Parry comes out if you tap forward (or down for low parries) within 10 frames of the attack landing. The biggest difference is that you have to return to neutral with a parry or else you get a "dirty" input, which is stricter at 7 frames. With JD you can just keep holding back. The mash principle works with both, if the JDd (or Parried) attacker continues with an attack that would combo all you have to do is return to neutral and then to back (or forward) before it lands and it will work.
My thoughts on Garou are this, the more you play it the more the phenomenal balance and polish of the game really become obvious. It wasn't my favorite Neo fighter in the beginning, although it was pretty high up, but it's definitely the one me and my friends keep coming back to over and over again.
When the gimmicks of other fighters wear out, Garou is just a great solid game, and a heck of a lot of fun.
In 2005 it was $80, it actually hasn't gone up very much in 9 years. It's a great value game, great game at a reasonable price.
why did you do two posts in a row?
why did you do two posts in a row?