elixir
NAM-75 Vet
- Joined
- Dec 13, 2009
- Posts
- 1,008
Very nice, I'm a big fan of how this entire blog entry reads like an apology.
They're configuring Inferno due to the astoundingly obvious lack of effort put into creating the mode (literally, quote unquote "we played Inferno to what we thought was difficult and then upped the difficulty 10 times"). Bosses are easier than the blue/yellow mobs, blue/yellow mobs have randomized attributes, randomized attributes lead to impossible scenarios that people can't cope with. These kinds of enemy attributes need to be categorized in some manner--not randomly tacked-on to mobs and expect the player to deal with:
- Arcane. They shit out rotating lasers of death.
- Avenger. They get stronger if you kill part of their party.
- Molten. They throw fireballs at you off-screen.
- Frozen. They pop up frost orbs all over the screen.
- Jailer. The enemy freezes you in place.
- Vortex. The enemy pulls you to them.
- Invul. The enemy has invincible allies that must be kited.
- Reflect. Reflects any damage done to them.
The shit hits the fan when any of these are in combination. It might work for lower difficulties, but it's completely out of the question for Inferno. If you're wondering why bosses are easier, it's because they don't have any of this shit. Especially when it's something like Reflect + Vortex. What are you supposed to do in this situation? Attacking them hurts you, and you can't move. Is lowballing the auction house also meant to be part of progressing through Inferno? It isn't written anywhere.
I really don't think Blizzard made Inferno mode with the intention of making the game completely unenjoyable, unplayable, or forcing people to skip around the map because you're unable to deal with any of the enemies. I'm sure my 45,000-49,000 DPS Demon Hunter will be useful at some stage.