Fatal Fury 3: Road to the Final Victory

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Template:GameInfobox Dark destiny once again... Oustretches its icy grip... The lone wolfes are back!

-Intro

This is the battle of destiny.

-Tagline

Fatal Fury 3: Road to the Final Victory (餓狼伝説3 遥かなる闘い, Garō Densetsu Surī Harukanaru Tatakai, "Legend of the Hungry Wolf 3: The Distant Battle") was released by SNK in 1995, and arrived on the Neo Geo Systems (MVS, AES and CD), Sega Saturn and PC (Windows).

Instead of the traditional 2 lane system seen in all of the Fatal Fury games until then, Fatal Fury 3 brings a 3 lane system, allowing the players to take different strategies during the fight, but in this new system, the characters are not allowed to jump, or to launch special attacks while in the 2 non-center lanes, also, in this game, when a character loses a fight by being hit by an attack that would knock it to another lane, the character could even be launched to the background (if hit by an attack that knocks to the upper lane), or on the screen (if hit by an attack that knocks to the bottom lane). Desperation moves in this game can also have alternate powered up versions that can be performed in certain ways depending on the character (e.g. Terry, Andy and Geese from a two-input chain, Mai during her taunt, Bob Wilson during a dash, etc.).

Fatal Fury 3 was the first graphic "evolution" in the series, with all new sprites, stages and artworks (some of the sprites were used in Real Bout Fatal Fury). The soundtrack also was improved, with CD-quality tracks in the Neo Geo CD, Sega Saturn and PC Windows versions. The Sega Saturn version was only released in Japan, and despite the other SNK games on the system, it doesn't require a 1MB RAM cart.

Story

"The Jin Scrolls": artifacts that are said to only be obtained by the strongest fighter. During the B.C. era, these three scrolls were recorded during Qin Shi Huang's reign. Their secrets remain unknown by the common eye. It's been said that these scrolls can only be collected during a time when martial artists repeat the art of combat from times of old. The scrolls are scattered and await for the mightiest warrior to collect them.

Hong Kong. A country where evil thrives and money can change anything. There lies a man in the shadows of his fort.

"South Town?"

"Yes. Our intelligence reported a sighting of one of the scrolls there."

"Indeed, South Town is it? The same town where Geese was in charge. Interesting..."

The man slowly rose to his feet.

"The stage to collect the scrolls is complete. South Town... the tournament that gathers martial artists, The King of Fighters... Now it's just a matter of collecting all three scrolls at once."

On that night, the man left Hong Kong and heads toward South Town. The excitement of battle and the thought of gathering the scrolls made his lips crack a wry smile.

Characters

The new characters added to the roster are:

  • Blue Mary, a freelance secret agent, who lost his boyfriend in a mission. She meets Terry and the two become good friends and developed a strong bond;
  • Bob Wilson, a young Brazilian Capoeira fighter and a very cheerful guy, he is student of Richard Meyer and manager of the two Pao Pao Cafe nightclubs;
  • Franco Bash, a former super heavy kickboxing champion who was undefeated during his fighting career. He retired and now is airplane mechanic;
  • Hon-Fu, a detective who is on a case concerning the mass illegal drug trade in Asia; he is always chasing criminals and shares his strong sense of justice with Kim Kaphwan;
  • Sokaku Mochizuki, a head of temple and heir of a clan of Buddhist monks whom are an ancient rival of the Shiranui clan;
  • Ryuji Yamazaki, a gangster ​​​affiliated with the Yakuza and the Chinese mafia and an influential broker, a weapons dealer and a drug trader with Kowloon Walled City as his base of operations;
  • Jin Chonshu & Jin Chonrei, bosses of the game, are the twin brothers guardians of the three Sacred Scrolls, written during the Qing Dynasty, who are lost in South Town.

<tabber> Official Roster=

Returning Characters

New Characters

|-|Mid-Boss=

|-|Final Boss=

|-|Special Boss=

</tabber>

Stages

Note 1: In the Story Mode, the player faces Yamazaki twice, one in his own stage and another in Mai's stage, in a dark version.

Note 2: In some defeats, the defeated character is thrown off the screen. <tabber> Normal Stages=

  • Sound Beach — Terry: A pier next to the ocean. Can be seen yatchs, seagulls, other pier, vegetation and summer houses, besides Ukee, Terry's monkey and a portable radio. From the 2nd round, a sunset and a night of full moon appears.
  • Howard Arena — Andy: A balcony near to a river. Can be seen typical Asian buildings and vegetation. With the passing of the rounds, the weather begins to close, until raindrops fall in the last round. In addition, the light from the buildings in the background lights up, indicating a rainy night.
File:Ff3maivsmary.jpg
Gameplay of Mai vs. Mary
  • National Park — Joe: A forest next to a river. Can be seen a dense vegetation, with trees and shrubs. A crocodile, a land turtle, a suit similar with Geese Howard's clothes stlits and stone faces complete the stage. From the 2nd round, the stage shows a sunset.
  • East Side Park — Mai: An aquarium. Can be seen marine life, such as fish, algae, penguins and whales, besides pillars over the stage. From the 2nd round, the water the changes from blue to green-pool. For some moments, the aquarium water begins to bubble.
  • Pioneer Plaza — Mary: The main lounge of a palace. Can be seen statues, chandeliers, flower arrangements, pillars, stained glass and flower designs. In the background there is a crack of sunlight. Others appear from the 2nd round.
  • Port Town — Hon-Fu: A complex of factories. The fight takes place on a suspended platform, which rises in the air. Factories, an amusement park, mountains, buildings, especially the Neo Geo Land and Mai's stage, and a large river can be seen. From the 2nd round, it's sunset and a helicopter hangs over the fighters. This stage also is mentioned in KOF XV, in a plaque on the Beach Resort stage.
  • Dream Amusement Park — Sokaku: An abandoned city with an old west climate. Typical houses, a cart and a giant stone can be seen. Some houses have JOY DIVISION and ONE HUNDRED FOOLS signs. From the 2nd round, a sunset appears.
File:Ff3maryvshon.png
Gameplay of Mary vs. Hon
  • Pao Pao Cafe 2 — Bob: The main floor of Richard Meyer's bar, showing berimbau players next to a stone face, plants, the neon sign logo of the bar and people cheering. From the 2nd round, the "mouth" of the face lights up.
  • South Town Airport — Franco: A plataform near the airplanes. Can be seen a truck, boxes and metal structures. From the 2nd round, the stage shows a sunset, through the door in the background.

|-|Mid-Boss & Boss Stages=

  • South Station — Yamazaki: The fight takes next to the train lines. Can be seen a train passing, wagons, metal structures and factories. From the 2nd round, the stage shows a sunset and a night. In the 3rd round, the train passes with more force and near the fighters.
  • Geese Tower — Geese: A new version of the famous stage, showing elements of the Asian and American cultures, such as bonsai and small lakes. From the 2nd round, the stage catches fire, until the flames burn it practically whole.
  • Delta Park — Jin Brothers: Has two versions. In the first, a park with elements of Chinese culture. Can be seen dragon statues, vegetation and stones. A beam of light coming from the sky also can be spotted. In the second, Chonrei  fights in a stage catched of fire and can be seen skulls and skeletons, besides a downed Chonshu. From the 2nd round, the fire is blue.

</tabber>

External links

es:Fatal Fury 3: Road to the Final Victory