Difference between revisions of "Buriki One"
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[http://www.youtube.com/watch?v=vB71MTr7reI Youtube Video of Ranbu Combo (Available in High Quality)] | [http://www.youtube.com/watch?v=vB71MTr7reI Youtube Video of Ranbu Combo (Available in High Quality)] | ||
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== '''Silber''' == | == '''Silber''' == | ||
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''Page by Xian Xi'' | ''Page by Xian Xi'' |
Revision as of 02:24, 5 February 2009
Buriki One (Buriki One: World Grapple Tournament '99 in Tokyo) is a 3D computer graphics arcade versus fighting game. It is an offshoot of the Art of Fighting series . In the brief time-frame of the Hyper Neo-Geo 64's popularity, it was characterized for its superb graphics that processed at a smooth 60 frames per second and a unique fighting system. So far, it has only been released in one iteration, with no sequels, although the main character Gai Tendo has appeared in later SNK games, via cameos or as a playable character (in the recent The King of Fighters XI). Buriki One is also the last game to be released for the Hyper Neo-Geo 64.
Game ID : HNG64 No. 07
Opening Declaration
What is the strongest form of combat? Who is the mightiest fighter? The time has finally come to settle this never-ending dispute. Spring 1999. The mightiest fighter of the 20th century will be decided. SNK announces the opening of Buriki One-World Grapple Tournament '99 in Tokyo, the battle royale of fighting styles. Matches are decided by a single fall. As for rules on elbowing, backhand slaps, head butts and kneeing...there are none! So, any dirty tricks you've mastered are yours to unleash. Contestants must win a total of 8 matches, passing through the preliminary and finals leagues within a single day. In addition to the strength of a tempered body, only those furnished with the stamina and self-discipline can obtain the blessings and laurels from the Goddess of Victory. This is truly the biggest battle royale blowout for the tin de siecle. A final declaration: Who's "The Mightiest"? Buriki One will decide!
Flyers
Plot
The setting for BURIKI ONE is Spring 1999 (20 years after Art of Fighting 3). Crowds flock to an arena known as the World Grapple Tournament, where various fighters compete for the championship. The only returning character from the Art of Fighting series is Ryo Sakazaki, as 10 other fighters of different fighting arts enter to be the champion of the tournament. And at the final of tournament, a dark fighter know as Silber appeared.
Goof: Buriki One is supposed to be 15-20 years after Art of Fighting 3 took place, yet in the game Ryo Sakazaki is only 32 years old, making him 12-17 years old in AOF3?!? He's supposed to be in his early 20s.
Story
It's Spring 1999... Fighters from across the world gather at the Tokyo Dome to compete in the World Grapple Tournament. Each contender has their own fighting discipline, ranging from the popular styles of Boxing, Karate and Professional wrestling, to the lesser known arts of Aikido, Tai chi and Muay Thai. Finally, they have the chance to prove which martial art conquers all!
Gameplay
Buriki One is the fourth and final 3D computer graphics fighting game released for the Hyper Neo-Geo 64 system. Buriki One's control system uses two buttons for movement, keeping the player on a 2-D axis, despite the 3D arena. Pressing the left button moves the character in the left direction, pressing the right moves in that respective direction. Double tapping each button produces a dash in each corresponding direction for evasion and closing distance. Pressing both buttons makes the character block.
By using the joystick, the player can execute attacks of varying damage levels. By pressing in the forward direction, the player executes a medium attack, up forward a stronger attack, and down, forward is the weakest, but fastest attack. By combining various combinations of the movement of the stick, a special attack is performed for increased damage. Unlike the 2-D iterations, however, no ranged attacks are present, keeping the preferred fighting distance between players at close quarters.
Screen Shots
Video Footage
Buriki One Intro (Available in High Quality)
Here you can see the complete intro for Buriki One.
Gameplay Sample (Available in High Quality)
Here you can see a gameplay sample.
- Buriki One Fight Videos (All available in High Quality)
Seo Yong Song vs. Ryo Sakazaki
Ivan Sokolov vs. Patrick Heyting with Sudden Death
Saionji Takato vs. Song Xuandao
Payak Sitpitak vs. Seo Yong Song
Arcade Stuff
Here you can see the unusual control panel for Buriki One. Movement buttons on the left and attacking joystick on the right.
2 Player Version:
1 Player Version:
Buriki One Cab Marquee
Buriki One Cab: (NEEDED)
The Characters
Total Fighting art
- Gai Tendo: The Main Hero of the Game. He comes from Japan.
Boxing art
- Rob Python: He has a rivalry with Gai Tendo. He comes from the United States.
Judo art
- Jacques Ducalis: He comes from France.
Tae Kwon Do art
- Seo Yong Song: He is a star pupil of Kim Kaphwan and is also good friends with Gai Tendo and Takato Saionji. He comes from South Korea.
Aikido art
- Takato Saionji: He is good friends with Gai Tendo and Seo Yong Song. He comes from Japan.
Muay-Thai art
- Payak Sitpitak: He comes from Thailand.
Tai Chi art
- Song Xuandao: He comes from China.
Wrestling art
- Patrick Van Heyting: (Professional Wrestling) He comes from Holland.
- Ivan Sokolov: (Greco-Roman Wrestling) He comes from Russia.
Sumo art
- Akatsuki-Maru: He comes from Japan.
Boss characters
Sub-Boss
- Ryo Sakazaki a.k.a. The Second Mr. Karate - The only character from Art of Fighting (if chosen by the player in Story-Mode, Gai Tendo will be the Sub-Boss). He is listed as "Karate", though he still uses Kyokugenryu Karate. He comes from Japan.
Main-Boss
- Silber - The game's antagonist, entering the tournament to challenge powerful fighters. He uses various styles, and he will only challenge those who climbed through the finals without a need for a rematch. He comes from Germany, continuing SNK's predilection for German boss characters. His style is listed as "Original Karate", although it is never clearly explained which particular form of "Original Karate" this is.
- To unlock Silber you need to beat the game with all characters and beating Silber each time.
Move Sets
Please keep in mind that these are the "published" move sets by SNK. There are more advanced move sets that you will learn when playing the game. The ones posted are my own.
Default is Facing Right
Legend:
= Heavy Attack (Hold about 2 seconds, you have to get a feel for it) (If first move in combo string, you have to hold
to execute it)
- = Usually indicates a counter attack or pause. First you execute the moves before the "-" and then perform the move after it when you "grab" the opponent
Dash = Double tap the button facing the opponent. Default(facing right) is
Second System
After choosing your character you will be asked if you want the "Second System" on or off. The second system is basically a Heads Up Display (HUD) that "suggests" your next command. Keep in mind that the second system will only suggest basics moves. If you want to perform another advanced move you can do so by entering in a different command. So in short you can use it in the beginning but as you progress you might want to leave it off so you don't grow dependent on it.
Gai Tendo
(Technique)
Rolling Mace
Slider
Gai Wheel
Tackle (Up Toss)
Keep Position
Gai Spider (Body Attack)
-
Keep Position
- Advanced Combos/Moves
Jumping Spinning Back Kick
Crucify Me
-
-
![]()
Back Roll
-
![]()
Rob Python
(Speed)
Head Collision
or
![]()
Twisting Impact
or
![]()
Rising Impact
or
![]()
Ducking Upper
Atomic Blow (Up Toss)
-
![]()
- Advanced Combos/Moves
Smack My Bitch Up
-
![]()
Shoot the Moon
Bring Me Down
Jacques Ducalis
(Technique)
Palatial Slice (Up Toss)
-
Keep Position
Body Drop (Up Toss)
-
Keep Position
Helicopter Spin (Up Toss)
-
Keep Position
Standing Four-Point Pindown (Up Toss)
(When on his back, from steps)
Fly Swatter (Body Attack)
- Advance Combos/Moves
Trip Toss
Arm Bar
(After Standing Four Point Pindown)
Seo Yong Song
(Speed)
Tuimyo Bandae Dollyochagi
Flying Heel Drop
Crouch Kick
Rising Back Kick
Bandae Dollyochagi
(After Rising Back Kick)
Takato Saionji
(Technique)
Aikido Smash High/Middle/Low
or
or
![]()
Trip-Up Toss (Up Toss)
G +![]()
Forearm Counterblow (Body Attack)
-
![]()
Lunging Slam (Body Attack)
-
![]()
Body Reverse (Body Attack)
-
![]()
Payak Sitpitak
(Speed)
Spinning Elbow Crunch
Elbow Dash
Dash -![]()
Theab
Kao - Loy
or
![]()
Fist Shatterer (Body Attack)
Kod - Kao - Tee - Kao (Up Toss) (When Close)
-
![]()
- Advanced Combos/Moves
High Kick
Strong Mid Kick
2 and 2
Song Xuandao
(Technique)
Pi Li Quan
or
![]()
Fei Long Quan
or
![]()
Leng Gou Quan
or
![]()
Hu Yao Wei
G +or
![]()
Xuan Feng Jiao
G +or
![]()
- Advanced Combos/Moves
Praying Mantis
Hammer Fists
OR Roll the joystick at medium speed -
![]()
Chin Slap
OR Roll the Joystick at medium speed -
![]()
Patrick Van Heyting
(Power)
Shark Lariat
or
![]()
Shoulder Charge
or
![]()
Flying Kick (Medium Range)
Shark Buster (Up Toss)
-
![]()
Jack Hammer (Up Toss)
-
Keep Position
Figure 4 Neck Lock AKA Boston Crab (Up Toss)
(After Jack Hammer)
Ivan Sokolov
(Technique)
Open Palm Thrust
Pull Down (Up Toss)
-
Keep Position
Tackle (Up Toss)
Keep Position
Head Fall (Up Toss)
-
![]()
Achilles Hold (Up Toss)
(After Head Fall)
- Advanced Combos
Roundabout
-
-
-
(Keep Position)
Bull Dog
-
-
-
(Keep Position)
Trojan Horse
-
(Keep Position) -
-
(Keep Position)
Scissor Takedown
-
-
![]()
Ankle Biter
G +-
![]()
Turn The Tables (Reversal)
Belly To Back Roundabout (After "Turn the Tables")
-
-
-
(Keep Position)
Akatsuki-Maru
(Power)
Super Slap High/Middle/Low
or
or
![]()
Freeze Move Back Blow
G +Keep Position
Holy Mackerel Bop (Up Toss)
-
Keep Position
Leg Lock Slam (When Facing Opponent) (Up Toss)
-
or
-
Keep Position
Scoop-Up Toss (When Facing Opponent) (Up Toss)
-
or
-
Keep Position
Ryo Sakazaki
(Speed)
Head Collision
Twisting Impact
Dash -![]()
Rising Impact
or
![]()
Ducking Upper
or
![]()
Atomic Blow (Body Attack)
-
Keep Position
- Advanced Combos
Ryo's Ranbu Combo
Youtube Video of Ranbu Combo (Available in High Quality)
Silber
(Speed)
WIP
Page by Xian Xi