Electroman
, ,
- Joined
- May 29, 2002
- Posts
- 4,771
OF POLYGONS AND PYRAMIDS:
Many of you may remember similar topics over the early 90's when polygon games were emerging on consoles. You remember the Starfox vs Silpheed debate? Turned out that Nintendo's Starfox spanked the hell out of GameArts' Silpheed in sales, and technical prowess, even while us Sega fans still didn't want to believe that Silpheed's gfx were nothing more than a big FMV movie. Remember the big deal in SNES Zelda with the 3D polygonal triforces in the introduction?
3D MAPPED PIXEL ROTATION/SPIN (if you know the real name/lingo, please say so)
Nintendo wowed us with Donkey Kong Country with its 3D pixel rotations on SNES. As a Sega fanboy I pretended not to be impressed when I really was.
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POLYGONS NEOGEO:
Viewpoint is the only one I know of.
Do you guys think that Sammy actually used mathematical polygon animation for all the polysprites or simply saved each one as a frame and tied them together? AFAIK, with the possible exception of the above, no NEO GEO game has ever used polygonal graphics with x,y,z coordinate math. If you know of any, please show off and tell us.
3D ROTATION/SPIN ON NEOGEO:
The only games I have played that have this 3D rotation fx are Pulstar, Blazing Star, and Shock Troopers 2nd Squad. Do you think that the NEO GEO actually can map and spin sprites like in Pulstar/Blazing Star through SIN/COS math or does the NEO do it with just blunt sprite animation? Do you know of any other NEO GEO games that use this technique?
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I certainly don't know the lingo, and even more certainly don't know what the hardware can really do, outside of what i've observed. But we do know programmers will cheat, mask, and use smoke and mirrors in their programming code to achieve an effect not allowable in hardware. Its this kind of work that really impresses me and gives respect to the programmers.
More of an opened-ended discussion, if you have anything you'd like to say about it, please do.
Many of you may remember similar topics over the early 90's when polygon games were emerging on consoles. You remember the Starfox vs Silpheed debate? Turned out that Nintendo's Starfox spanked the hell out of GameArts' Silpheed in sales, and technical prowess, even while us Sega fans still didn't want to believe that Silpheed's gfx were nothing more than a big FMV movie. Remember the big deal in SNES Zelda with the 3D polygonal triforces in the introduction?
3D MAPPED PIXEL ROTATION/SPIN (if you know the real name/lingo, please say so)
Nintendo wowed us with Donkey Kong Country with its 3D pixel rotations on SNES. As a Sega fanboy I pretended not to be impressed when I really was.
--------------------
POLYGONS NEOGEO:
Viewpoint is the only one I know of.
Do you guys think that Sammy actually used mathematical polygon animation for all the polysprites or simply saved each one as a frame and tied them together? AFAIK, with the possible exception of the above, no NEO GEO game has ever used polygonal graphics with x,y,z coordinate math. If you know of any, please show off and tell us.
3D ROTATION/SPIN ON NEOGEO:
The only games I have played that have this 3D rotation fx are Pulstar, Blazing Star, and Shock Troopers 2nd Squad. Do you think that the NEO GEO actually can map and spin sprites like in Pulstar/Blazing Star through SIN/COS math or does the NEO do it with just blunt sprite animation? Do you know of any other NEO GEO games that use this technique?
--------------------
I certainly don't know the lingo, and even more certainly don't know what the hardware can really do, outside of what i've observed. But we do know programmers will cheat, mask, and use smoke and mirrors in their programming code to achieve an effect not allowable in hardware. Its this kind of work that really impresses me and gives respect to the programmers.
More of an opened-ended discussion, if you have anything you'd like to say about it, please do.