SOTM December 2023: Gun Frontier - Raffles 'n Shit Edition

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
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View attachment 69936
Johnny16bit - 57140 - Fightcade

Just found out no autofire is much worse than the dreadful rank :D. It's also weird how suddenly score picks up in level 2 - very cool game though!
So far I'm seeing bombs fucking rank more than anything. At least for my play style. End of level 2 turns into a wall of Cheetos if I bombed at all up to that point.
 

Ajax

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The game seems to incentivize not bombing in terms of massive points at the end of a level, if that's any indication.
 

Ajax

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I'm still crunching numbers, but I'm kinda beginning to see that it would be impossible to press the button as much as you would need to at a sustained rate to have any effect on rank. Hold please.
 

gusmoney

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xMmphFkm.jpg


gusmoney - Round 3- 115,310 - Sega Saturn
 

Ajax

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It's completely different. It's still tough, and some of the same bs that makes the arcade version so brutal is very much still present, but there's no rank. At all. You can bomb to your heart's content, fire as many shots as you like, etc.

Also, and this is the big one - extends every 20k, where the arcade version is 20k, then every 80k. You can see how this changes everything.

Totally nerve racking still. Glad to have at least this one behind me. I'll focus a bit more on the arcade version now.

Also, I'll go through tomorrow morning and round up all the scores submitted since the last update pardners.
 

Ajax

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Around here, we call that “goin’ free”. When you don’t have a panic button, sometimes you just find a way to make it happen.

Get it doggie 🙌🙌
 

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
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PXJ - ROUND 3 - 95,060 (Arcade, emulation Egret 2 Mini, default settings)

IMG_20231205_214824.jpg

Slowly getting there. This game is ridiculous.
 
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Ajax

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Scoreboard updated with every submission since the last update.

I've also updated the OP with the Saturn version info.

You fuckin' buckaroos are putting in work, definite progress 💪💪💪
 
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Ajax

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Get it, my guy

Do it before tomorrow morning and you'll never leave the top spot 😎
 

Ajax

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Scoreboard updated. We'll probably just keep rolling with updates every morning capturing submissions from the previous day. 💪💪💪

Now, I'm obviously no pro, but I've spent a dumb amount of time playing this game this month, and a couple observations:

- Autofire has to be part of the equation if you expect to have any offensive capability in this game. If you've ever played any STGs at a game center that takes STGs seriously in Japan, you'll know that most cabinets have multiple autofire buttons, depending on the game (Mushihimesama at Hey with it's three different dedicated autofire rate buttons comes immediately to mind). So it has been for many years now, apparently dating back even to when this game came out, because the game is basically engineered to dare you to experiment with autofire rates. They knew that no human was going to be able to consistenty manipulate the fire button effectively enough to do anything in this game. The document I quoted at the beginning of this thread has this info in it, but here are the rates to know:

6.6hz - This is the fastest possible autofire rate you can use without having any affect on rank. In other words, this should be your primary shot button.
15hz - This rate has good offensive power, and your rank doesn't take too much of an increase when you use it.
30hz - This is the max possible autofire rate. This will make your rank a nightmare, but is also a nightmare for bosses and other big enemies.

Conveniently, the Arcade Archives version of this game includes these autofire rates. There is also a plugin for mame which lets you assign multiple autofire rates, I have not been able to figure it out, however.

The Saturn version has an autofire button that seems to be 30hz, and you can just spam that shit all day since there's no rank.

- By now, this should be obvious, but you need to let a lot of enemies just fly off the screen. This means more dodging and a lot less shooting. For me, this is totally counterintuitive to the way I normally play shooting games.

- The hitbox - We need to talk about this fuckin' hitbox. The thing is like the size of a yacht. The wings of your ship do not appear to be vulnerable, however. The tip seems to be where the hitbox is, but I haven't run any in-depth tests or anything to confirm this.

- Stage 4 - Holy shit, who transported me to flavor town?

Hope you're all enjoying the game, I didn't expect to be quite this into Gun Frontier.
 

ggallegos1

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Scoreboard updated. We'll probably just keep rolling with updates every morning capturing submissions from the previous day. 💪💪💪

Now, I'm obviously no pro, but I've spent a dumb amount of time playing this game this month, and a couple observations:

- Autofire has to be part of the equation if you expect to have any offensive capability in this game. If you've ever played any STGs at a game center that takes STGs seriously in Japan, you'll know that most cabinets have multiple autofire buttons, depending on the game (Mushihimesama at Hey with it's three different dedicated autofire rate buttons comes immediately to mind). So it has been for many years now, apparently dating back even to when this game came out, because the game is basically engineered to dare you to experiment with autofire rates. They knew that no human was going to be able to consistenty manipulate the fire button effectively enough to do anything in this game. The document I quoted at the beginning of this thread has this info in it, but here are the rates to know:

6.6hz - This is the fastest possible autofire rate you can use without having any affect on rank. In other words, this should be your primary shot button.
15hz - This rate has good offensive power, and your rank doesn't take too much of an increase when you use it.
30hz - This is the max possible autofire rate. This will make your rank a nightmare, but is also a nightmare for bosses and other big enemies.

Conveniently, the Arcade Archives version of this game includes these autofire rates. There is also a plugin for mame which lets you assign multiple autofire rates, I have not been able to figure it out, however.

The Saturn version has an autofire button that seems to be 30hz, and you can just spam that shit all day since there's no rank.

- By now, this should be obvious, but you need to let a lot of enemies just fly off the screen. This means more dodging and a lot less shooting. For me, this is totally counterintuitive to the way I normally play shooting games.

- The hitbox - We need to talk about this fuckin' hitbox. The thing is like the size of a yacht. The wings of your ship do not appear to be vulnerable, however. The tip seems to be where the hitbox is, but I haven't run any in-depth tests or anything to confirm this.

- Stage 4 - Holy shit, who transported me to flavor town?

Hope you're all enjoying the game, I didn't expect to be quite this into Gun Frontier.
This is awesome, thanks a lot for the deep dive!
 

pixeljunkie

Whilst Drunk., I Found God., Booze = Bad.,
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PXJ - ROUND 3 - 130,950 (Arcade, emulation Egret 2 Mini, default settings)

Probably my final score, because there were so many moments of pure luck, I doubt I could repeat it lol


1702014192892.png
 

Ajax

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Nah man, if you’re trying to do it, and you do it, it ain’t luck.
 

Ajax

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Scores? Scores?? Any missing scores? I've got a score, but I'm gonna keep it in pocket for a sec. Update coming here in just a min.
 
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