Scoreboard updated. We'll probably just keep rolling with updates every morning capturing submissions from the previous day.


Now, I'm obviously no pro, but I've spent a dumb amount of time playing this game this month, and a couple observations:
- Autofire
has to be part of the equation if you expect to have any offensive capability in this game. If you've ever played any STGs at a game center that takes STGs seriously in Japan, you'll know that most cabinets have multiple autofire buttons, depending on the game (Mushihimesama at Hey with it's three different dedicated autofire rate buttons comes immediately to mind). So it has been for many years now, apparently dating back even to when this game came out, because the game is basically engineered to dare you to experiment with autofire rates. They knew that no human was going to be able to consistenty manipulate the fire button effectively enough to do anything in this game. The document I quoted at the beginning of this thread has this info in it, but here are the rates to know:
6.6hz - This is the fastest possible autofire rate you can use without having any affect on rank. In other words, this should be your primary shot button.
15hz - This rate has good offensive power, and your rank doesn't take too much of an increase when you use it.
30hz - This is the max possible autofire rate. This will make your rank a nightmare, but is also a nightmare for bosses and other big enemies.
Conveniently, the Arcade Archives version of this game includes these autofire rates. There is also a plugin for mame which lets you assign multiple autofire rates, I have not been able to figure it out, however.
The Saturn version has an autofire button that seems to be 30hz, and you can just spam that shit all day since there's no rank.
- By now, this should be obvious, but you need to let a lot of enemies just fly off the screen. This means more dodging and a lot less shooting. For me, this is totally counterintuitive to the way I normally play shooting games.
- The hitbox - We need to talk about this fuckin' hitbox. The thing is like the size of a yacht. The wings of your ship do not appear to be vulnerable, however. The tip seems to be where the hitbox is, but I haven't run any in-depth tests or anything to confirm this.
- Stage 4 - Holy shit, who transported me to flavor town?
Hope you're all enjoying the game, I didn't expect to be quite this into Gun Frontier.