Perhaps someone can clarify something for me regarding the MVS version of SSVS. As I understand it each character has one Zetsumei Ougi (fatality). My question is, is this the only way to "kill" your opponent? Or are the generic fatalities from previous Sam Sho games also present ie: arteiall spray death, standing cut in half opponent, mid air cut in half opponent? The kills that would happen randomly in previous Sam Sho titles at the end of a battle. I have seen posts like this one:
"According to an official press release, SNKP is going to fix the glitches in the game, PLUS reintegrating the Zetsumei Ougi (fatalities), while general Level3 violence (splitting opponent's body into 2, etc) will NOT be re-implemented."
and it has me confused. If there are other ways to kill your opponent like the random cut in half then it would seem very odd for Playmore to leave them out but add back in the Zetsumei Ougi (fatalities) to the AES version. Correct me if I'm wrong but more than half of theose unique fatalities end up cuting the opponent in half anyway. Anyway if someone could clarify I would appreciate it.
"According to an official press release, SNKP is going to fix the glitches in the game, PLUS reintegrating the Zetsumei Ougi (fatalities), while general Level3 violence (splitting opponent's body into 2, etc) will NOT be re-implemented."
and it has me confused. If there are other ways to kill your opponent like the random cut in half then it would seem very odd for Playmore to leave them out but add back in the Zetsumei Ougi (fatalities) to the AES version. Correct me if I'm wrong but more than half of theose unique fatalities end up cuting the opponent in half anyway. Anyway if someone could clarify I would appreciate it.