MV2F graphic glitches

raulos

n00b
Joined
Jun 30, 2018
Posts
16
Found this one in my arcade pcb stockpile. A lot of graphic issues - in fact just a fix layer seems to be good.
So, again i need some advice. Where to start? 🤔
 

Attachments

  • IMG_20220409_182636.jpg
    IMG_20220409_182636.jpg
    1.4 MB · Views: 7

ack

Ninja Combat Warrior
15 Year Member
Joined
Apr 9, 2009
Posts
539
Its a common problem on 2 slot boards that a leaky battery causes graphic issues like you are seeing. There are a number of traces around the battery that carry the sprite data.
 

raulos

n00b
Joined
Jun 30, 2018
Posts
16
I cleaned battery residue, checked all traces from neo-zmc2 (specially those exposed ones) for continuity. All are good.
 

Attachments

  • IMG_20220409_193720.jpg
    IMG_20220409_193720.jpg
    948.6 KB · Views: 6

ack

Ninja Combat Warrior
15 Year Member
Joined
Apr 9, 2009
Posts
539
I assume the issue is happening on both slots right?


The NEO-257 act as a 2 to 1 multiplexer for the sprite data (CR0-CR31) coming from the both slots. The NEO-257 will pass along the active slots CR0-CR31 data to the NEO-ZMC2. So you will want to check all the CR0-CR31 outputs from the NEO-257 are making it to all the CR0-CR31 inputs on the NEO-ZMC2. The NEO-ZMC2 will do its business and send the data to the NEO-B1 as the GAD0-3 and GBD0-3 signals, so you will want to verify those as well.
 
Top