Joneo
Belnar Institute Student
- Joined
- Dec 17, 2011
- Posts
- 1,242
As I'm looking to re-color a ShockBox insert, I ran into a 3-way discrepancy on this.
The inserts on SouthTown are labeled "78 Megs", Billy Pitt's page says "The game is indeed 98 megs." Finally, by my count of the ROM binaries we have 11,796,480 bytes or 90 Megabits.
I could see maybe 98 sprawling across pre-defined chip sizes, with 90 megabits worth of actual code. Where'd 78 come from though?
Is there a consistent (if not accurate) method of totaling meg-counts around here?
Thoughts, Opinions?
The inserts on SouthTown are labeled "78 Megs", Billy Pitt's page says "The game is indeed 98 megs." Finally, by my count of the ROM binaries we have 11,796,480 bytes or 90 Megabits.
I could see maybe 98 sprawling across pre-defined chip sizes, with 90 megabits worth of actual code. Where'd 78 come from though?
Is there a consistent (if not accurate) method of totaling meg-counts around here?
Thoughts, Opinions?