Capcom vsSnk 2 combos discussions.

jeff bogard

Yamazaki's Wingman,
20 Year Member
Joined
Apr 17, 2001
Posts
3,222
i haven't played it yet. and the only thing i can say is that coming from capcom i can only xpect lame combos
 

jeff bogard

Yamazaki's Wingman,
20 Year Member
Joined
Apr 17, 2001
Posts
3,222
i really don't like capcom's fighting games for now. but i think they are a good company. for now i can only say that they should make the combos more varied like in kof. which should be some kind of reference since kof is half of the basis of cvssnk


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ShinIoriYagami

Guest
Originally posted by Devil_Gans:
<STRONG>here is a yun combo using the C-groove.

jump Hk->stand Lp->stand Lk->stand Mp->qcf,qcf+Mp(lv2)->cancel into qcf,qcf+Lk(lv1)

in the last super,yang comes out,looks cool.and quite flashy too. <IMG SRC="smilies/glee.gif" border="0"></STRONG>

repeat chun li's sentretsu kick super and it can go for infinite to 100 end it with a Kikou shou and that's mad flashy'.
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
a simple haomahru combo.must be done in a corner.

c groove
jump Hk->crouch Mp->lv2 qcf,qcf+Mp->cancel into qcf+p->juggle into qcf,qcf+Lp(lv1).
 
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ShinIoriYagami

Guest
My Haomaru Combo'.

------------------
NOTE:All of my combos will be EX mode arright'.
Omnislash styled SDM>REPEAT X10>Water blast kill.'
Mad Koo'.
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
some orochi iori combo:c groove

jump Hk->crouck Lk->qcf,qcf+Mp(lv2)->cancel into lv1 maiden masher.

terry:
Lp powerwave(do it a a dist.)->jump Hk->crouch Lk->crouch Hp->Lv 2 buster wolf->lv1 power geyser.

delivers huge damage.
 

VinylBoy

Vanessa's Drinking Buddy,
Joined
Oct 12, 2000
Posts
1,318
Originally posted by Devil_Gans:
<STRONG>some orochi iori combo:c groove

jump Hk->crouck Lk->qcf,qcf+Mp(lv2)->cancel into lv1 maiden masher.

terry:
Lp powerwave(do it a a dist.)->jump Hk->crouch Lk->crouch Hp->Lv 2 buster wolf->lv1 power geyser.

delivers huge damage.</STRONG>

A-Groove Terry Combo here! <IMG SRC="smilies/biggrin.gif" border="0">
Try this one in your spare time...

2x Crouching LP, Rising Tackle HP, CC Activate, Rising Tackle HP, 3x Crack Shoot (LK, MK MK), 2x Rising Tackle HP, Power Geyser.

Before you say it cannot be done... YES IT CAN. It delivers anywhere from 28-35 hits depending on your accuracy. <IMG SRC="smilies/biggrin.gif" border="0">

Another one, also in A-Groove (near corner):
2x Crouching LP, Rising Tackle, CC Activate, Crack Shoot (MK), Standing LP, Standing LK, Fierce HP, Standing LP, Standing LK, Fierce HP, Standing LP, Standing LK, Fierce HP, Power Dunk (or replace with any other special move).
 

heatblazer

Astra Superstar
Joined
May 19, 2001
Posts
661
Zangief`s SFA3 combo.
down forward diag+HP(the ball mashing throw <IMG SRC="smilies/smile.gif" border="0">
LV3 air catcher.Corner only.
I don`t know if it will work here...
 

Devil_Gans

Bu, ,
Joined
May 21, 2001
Posts
4,718
some nice kim combo:
jump Hk->stand Hp(1 hit)->down,down+K->lv2 qcb,hcf+Mp->in mid-air do qcf+k->on ground do the same super(lv1)

also in mid-air u can cancel into a lv1 qcf,hcb+Lk(air super).

[ November 11, 2001: Message edited by: Devil_Gans ]
 
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