SS Tenka PS2

Divine Crushing Fist

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I'll check on Cham Cham in SSII. I noticed she had more frames, but I was dissapointed she wasn't redrawn ala Seiger/Wan Fu. Nicotine hardly seems touched, but I like his new moves, they are cool.

I have mixed feelings regarding the heavy damage from fierce slashes. On one hand, its good they toned down the damaged because the fights feel more balanced and they last longer. On the other hand, part of the appeal of Samurai Shodown was landing the big hits. It felt great to punish your opponent with a big fierce slash when they used a move they shouldn't have. I've noticed in tenka some moves have quicker rcovery so you can get away with stuff you couldn't before. It makes the game less cautious I think. Keep in mind I'm just a causual player and don't count the frames of animation or anything like that, but its a definite difference in feeling.

I don't dislike the new feeling, its actually very cool. But, I do like the heavy fierce slash of the earlier SS's. I see fun in both, and depending on what type of player you are you may like/dislike/not care about this factor in Tenka, but its there.

The music is actually growing on me. I'm using the remixed versions...I really like Africa's, USA's (the best), and the elevator/raised platform one. Seriously, they are good.

The backgrounds are nice, no doubt. Also, its important to note they ddi a good job of blending the sprites to them...I expected the sprites to stand out like in CVS2 on the PS2. Definitely not the case here.

Its just the bgs are a generic when compared to the older SS's. Part of the appeal of SSII was the character design, everything about them, including their music and backgrounds. Honestly, everyone of them is a classic. I don't feel that way about Tenka's, even though they are good looking.

Really enjoying this game regardless, Seiger and Wan Fu are getting lots of play time from me.
 
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Divine Crushing Fist

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JLoZeppelie said:
Thank you for your detailed report Divine Crushing Fist, is very useful :mr_t:
It's there a unlockable characters?

No problem. I know people are on the fence regarding the game because of previous versions, but this is arguably the best SS made. Some will prefer others more, but its definitely up there. Yes, there are unlockables I've heard...mostly alternate versions of main characters, the ref, and characters pets.
 

Divine Crushing Fist

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dakingofzumunda said:
Have a question about the sounds effects for SSTenka. For people who have the PStwo version, can u tell me what the sound effects are like?

Are the sound effects borrowed from SSV and SSVSpecial?

Like when swords clash...do they sound the way they did in the first couple of SS games? Hopefully like SS1 & SS2.

When characters hit the floor, they don't have that stupid splash sound, do they? I hated the way they sounded in: SVC, KoF2k3, and NGBC.

Voices - what character voices have returned from the original versions? Or what characters have new voice overs? I loved Galford's voice from SS2. "PLASMA BLADE!"

I can't tell you if they are borrowed from SSV. I briefly played SSV, actually was playing it in the China Town Fair while I waited for Tenka to come in...but the noise was so much I can't recall.

Sword effects sound similar, but I would say they are probably from the later games and not the earlier ones.

There is a crashing sound when the characters hit the ground.

Most of the voices are new. Gen-An's is new, not as good as SSII, but still good. Wan Fu's is new, and sounds better imo. Seiger's seems new and very good I think...Galford's is new, and not that good.

Overall sound is very good. There are some things I dislike, and the sound could have been finer, but its good.

I promised myself that I wouldn't buy this game for the sole fact that they messed up on the Last Blade collection and the load times on NGBC. Plus, i got the US SSV for Xbox. Reading people's impressions have me intrigued about getting it afterall

I've played some of playmore/SNK's offerings, and honestly I think this one is quality. Better, allot better then anything else I've played of theirs. The load times are acceptable, and the game is really solid. I've played SSV...this is better imo. I f I owned SSV, I would still buy this.
 

it290

Not so MEGA, eh?
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Pick the SS1 spirit ('do', I believe it is the first one to the right of the default), and press A+B for a super slash, especially when your rage meter is full. You'll see a huge chunk of your opponent's lifebar defeated. This move is a bit easy to block for most characters, but even a regular heavy slash does a good chunk of damage when you're using this spirit and your rage meter is full -- all attacks do more damage as rage meter increases w/this spirit. The downsides are that the E button is only good for parrying and I believe the weapon breaking techniques are also unavailable. It's still a good style for characters like Haohmaru or Ukyo who rely on heavy slashes a lot.
 

SSS

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Are you guys playing the same game? This title makes me want to puke. From the horrid high res backgrounds with little animation. To the shitastic music. Terrible character artwork. Recycled muffled neo sound effects on top of the rehashed sprites. They can add all the "grooves" they want. This doesn't even feel like an SS title. I'll put some more time into it but I'm not impressed. This feels like another "campy" Playmore title. NGBC impressed me more.
 

Frankfurt

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SamuraiShodownSensei said:
Are you guys playing the same game? This title makes me want to puke. From the horrid high res backgrounds with little animation. To the shitastic music. Terrible character artwork. Recycled muffled neo sound effects on top of the rehashed sprites. They can add all the "grooves" they want. This doesn't even feel like an SS title. I'll put some more time into it but I'm not impressed. This feels like another "campy" Playmore title. NGBC impressed me more.

For a "Samurai Shodown Sensei" you really don't know much. :lol:
 

SSS

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Frankfurt said:
For a "Samurai Shodown Sensei" you really don't know much. :lol:

Don't have to be a "sensei" to know a shitty game when you see it. :rolleyes:

Playmore took the entire SS cast pasted (literally pasted) them in a horrid looking/sounding/censored game that feels like a joke. Yeah, they've got a real winn3r here.
 
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Mr.Nemoperson

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I just got it today and so far I like it. But this is not SS in the classic sense. The game seems like SNKP sold the rights to Capcom. And Capcom converted everything over to the C vs.S2 engine.
Like everyone has said the general feel has changed abit. Moves come out faster, recovery time is less, and the low gravity feeling of the earlier games has been toned down. And of coarse the damage has been reduced.
Personally I like the way it feels. And it brings SS into a more "current gen" fighting game style. But I also think it is a bad thing cause it makes SS lose its unique style of gameplay. And it is now reminiscent of the Last Blade games.
I just find it odd that SNKP would make this the Samurai Shodown dream match, and then they go and change the core mechanics of the gameplay that the series is known for.

So far I think the BGs kinda suck. There are two or three that are cool. But the rest just seem bland. And the BGM is the same story.
And I don't mind the pixelated sprites that much. But I can see how it can piss people off.

Despite these things I'm enjoying it alot.
 

Divine Crushing Fist

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it290 said:
Pick the SS1 spirit ('do', I believe it is the first one to the right of the default), and press A+B for a super slash, especially when your rage meter is full. You'll see a huge chunk of your opponent's lifebar defeated. This move is a bit easy to block for most characters, but even a regular heavy slash does a good chunk of damage when you're using this spirit and your rage meter is full -- all attacks do more damage as rage meter increases w/this spirit. The downsides are that the E button is only good for parrying and I believe the weapon breaking techniques are also unavailable. It's still a good style for characters like Haohmaru or Ukyo who rely on heavy slashes a lot.

Kickass, I'll try that. Thank you.
 

Plasia

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Jan 15, 2006
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I'm not hearing enough about the gameplay people (thankyou for those people who are talking about gameplay btw).

I dont see how "crappy backgrounds" or "ripped sprites" effect anything except presentation. Seriously guys, you'd think by now you would see a trend with the sprites always ripped, this is the 2D fighter industry we're talking about, the graphics are the weakest point.

How good is this in competition? Is it fun to play? Are the new changes good for gameplay but bad for nostalgia? How quickly do the games go? Are the controls strict or forgiving? Is there lag in the controls? Do you have to relearn every character you used to know because of major differences in their moves? (priority, speed, bread and butter combos no longer working etc...)
 

hanafuda

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Plasia said:
I'm not hearing enough about the gameplay people (thankyou for those people who are talking about gameplay btw).

I dont see how "crappy backgrounds" or "ripped sprites" effect anything except presentation. Seriously guys, you'd think by now you would see a trend with the sprites always ripped, this is the 2D fighter industry we're talking about, the graphics are the weakest point.

How good is this in competition? Is it fun to play? Are the new changes good for gameplay but bad for nostalgia? How quickly do the games go? Are the controls strict or forgiving? Is there lag in the controls? Do you have to relearn every character you used to know because of major differences in their moves? (priority, speed, bread and butter combos no longer working etc...)

This isn't the best place to come if you are after a decent discussion on gameplay I am afraid. SNK-Capcom.com is usually a better bet.
 

it290

Not so MEGA, eh?
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I have found the gameplay quite enjoyable so far, but it will be tested more in a day or two when I'm able to get some solid 2p in. It doesn't quite have the feel of a SS game, mostly IMO because it's lacking some of the dramatic pauses and slowdowns from the Neo entries (and of course the lack of blood, but let's not get into that again). It also seems a bit more combo-friendly. The character balance seems OK for the most part, although some characters (most of the new cast especially) seem a bit overpowered. Again, I can't really test this without playing some 2p. With a cast this large and with six spirit choices, I'm sure some glaring imbalances will come out, but right now I don't know what they are.

As for the controls, they are well done. I haven't noticed any input lag whatsoever -- everything seems smooth. Actually, as with most modern fighters, the controls have been loosened up a bit, meaning you don't have to be as precise to pull stuff off as you did in the old ones. This does lead to the wrong move coming out at times, but it's not a real issue. Some of the trickier moves are a bit difficult to get out at times, but that's typical for an SNK game.

The returning characters seem to be translated fairly faithfully (note that I haven't spent much time with SSV-SSVS so I'm mostly talking about 1-4 here). Some moves have changed and the SS2 characters have a couple new moves at their disposal. Some that were in SS3/4 are sort of a combination of their Slash/Bust versions - Charlotte, for example (again, I don't know if this was the case in SSV/S or not). The attention to detail is good, and some neat things are in the game such as the plushie movies mentioned earlier.

The best thing about the game has got to be the spirit selection. This is a really great feature and adds a whole lot of depth and replayability to the game. The PS2 version also has an unlockable spirit edit mode similar to CvS2's groove edit or 3rd Strike's system selection. The different spirits allow for a great range of tactics and possibilities. In time this may prove to be the game's Achilles' heel though, since it's possible that one spirit may emerge as having a great advantage over the others in competitive play. So far though, from a layman's standpoint, it seems good in that respect.

This really is an excellent SS game. I wouldn't go so far as to call it 'the ultimate', but it has all the characters that have been MIA for a long time (wouldn't have minded seeing Shiki and Asura of course, but oh well), and it also allows you to pretty much play using the system of your favorite SS game. Sure, it's probably not quite as good as what the old SNK could have done, and the BGs and BGMs are a bit dubious, but there's a lot to like here, and it's definitely a big improvement over SSV/SSVS (from my limited experience with those games).
 

Abster

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SS5/5 Sp abolished the Slash/Bust system. That meant a number of characters having their Slash/Bust movesets combined together. Charlotte's one of them, among many others.

The backgrounds are tolerable, but aside from Ocha Maro's stage and the White House, I'm not so keen on the BGMs.

You can get some sort of illusion of SS's classic gameplay but jacking up the damage in the options menu, but that also means combos will do a lot more damage as well. -_-
 

JLoZeppelie

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Divine Crushing Fist said:
No problem. I know people are on the fence regarding the game because of previous versions, but this is arguably the best SS made. Some will prefer others more, but its definitely up there. Yes, there are unlockables I've heard...mostly alternate versions of main characters, the ref, and characters pets.

Ok man, thank you again
;)
 

Dark_Geese

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Man..guys this AINT a dream match!!!!! There is actual story and this game takes place AFTERa SS0 but before SS1...so it actually happens.

The ONLY thing that dissapoints me in this game is that Ma Gaoh or Shin Hell Gaoh couldve been much harder..instead he was pretty easy..even on the hardest ass fucking level... :oh_no:
 

Abster

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Dude, this is a dream match and has absolutely no continuity in the SS universe.
 

Abster

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Well, look at Rimururu introduced in Nako's SS2 ending, leading into her appearance in SS3. The SS storyline has a lot of plotholes.

This has to be a dreammatch, otherwise a number of characters would already be dead, like the SS0 characters.
 

RGP

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Got the torrent of this & playing it now :D, very nice, really like it, very little load times too.
 

Blue Steel

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Been playing this some more, and I fucking love it. The whole presentation is sick in my opinion. Really enjoy the AST too, wonder if anyone has it? There's one stage in particular that I just love the song in the background, it's almost hip hoppy, but it has women singing, not the snow stage I mentioned before though...Let me try to describe it, well there are geisha girls overlooking the fight, and I'd say the background is mainly red, there's some purple and green banner on one of the terrace things too. If you have the game you should be able to figure it out. Just loving this more and more, my friend is supposed to be stopping by tomorrow to check it out. It's gonna be fun, he's actually "in" to fighting games, unlike the majority of my friends. I really like NBC too, aside from the load times, but I haven't played NBC since I got this so, maybe that says something too. And I haven't touched the Last Blade Collection either, but that's because of the crappy responsiveness. Hoping they don't fuck up the Orochi Saga.
 

thatdemoguy

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All these good reports are gonna make me go buy this one. As if I wasnt gonna do that already lol.

O.
 

Greatkiller

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SamuraiShodownSensei said:
Don't have to be a "sensei" to know a shitty game when you see it. :rolleyes:

Playmore took the entire SS cast pasted (literally pasted) them in a horrid looking/sounding/censored game that feels like a joke. Yeah, they've got a real winn3r here.

If you dont like it can I buy it from you????? PM me if interested
 

RBjakeSpecial

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Played this 2 player for about 4 hours. It's solid as fuck.

Love it. The grooves make so much variety. Overall great game. Can't decide if I like it more than Special. Sam Sho 1-4 are definately better just for pure atmosphere....

Definately get Tenka if your on the fence about it. I was playing KOF XI in the arcade the other day, counted 8-9 seconds of loading before the fight starts. Made this loading seem a little more bearable... but it absolutely sucks waiting for the game to load.
 

SuperPang

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RBjakeSpecial said:
I was playing KOF XI in the arcade the other day, counted 8-9 seconds of loading before the fight starts.
You can't count :kekeke:
 
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