Divine Crushing Fist
New Challenger

- Joined
- Dec 12, 2002
- Posts
- 66
I'll check on Cham Cham in SSII. I noticed she had more frames, but I was dissapointed she wasn't redrawn ala Seiger/Wan Fu. Nicotine hardly seems touched, but I like his new moves, they are cool.
I have mixed feelings regarding the heavy damage from fierce slashes. On one hand, its good they toned down the damaged because the fights feel more balanced and they last longer. On the other hand, part of the appeal of Samurai Shodown was landing the big hits. It felt great to punish your opponent with a big fierce slash when they used a move they shouldn't have. I've noticed in tenka some moves have quicker rcovery so you can get away with stuff you couldn't before. It makes the game less cautious I think. Keep in mind I'm just a causual player and don't count the frames of animation or anything like that, but its a definite difference in feeling.
I don't dislike the new feeling, its actually very cool. But, I do like the heavy fierce slash of the earlier SS's. I see fun in both, and depending on what type of player you are you may like/dislike/not care about this factor in Tenka, but its there.
The music is actually growing on me. I'm using the remixed versions...I really like Africa's, USA's (the best), and the elevator/raised platform one. Seriously, they are good.
The backgrounds are nice, no doubt. Also, its important to note they ddi a good job of blending the sprites to them...I expected the sprites to stand out like in CVS2 on the PS2. Definitely not the case here.
Its just the bgs are a generic when compared to the older SS's. Part of the appeal of SSII was the character design, everything about them, including their music and backgrounds. Honestly, everyone of them is a classic. I don't feel that way about Tenka's, even though they are good looking.
Really enjoying this game regardless, Seiger and Wan Fu are getting lots of play time from me.
I have mixed feelings regarding the heavy damage from fierce slashes. On one hand, its good they toned down the damaged because the fights feel more balanced and they last longer. On the other hand, part of the appeal of Samurai Shodown was landing the big hits. It felt great to punish your opponent with a big fierce slash when they used a move they shouldn't have. I've noticed in tenka some moves have quicker rcovery so you can get away with stuff you couldn't before. It makes the game less cautious I think. Keep in mind I'm just a causual player and don't count the frames of animation or anything like that, but its a definite difference in feeling.
I don't dislike the new feeling, its actually very cool. But, I do like the heavy fierce slash of the earlier SS's. I see fun in both, and depending on what type of player you are you may like/dislike/not care about this factor in Tenka, but its there.
The music is actually growing on me. I'm using the remixed versions...I really like Africa's, USA's (the best), and the elevator/raised platform one. Seriously, they are good.
The backgrounds are nice, no doubt. Also, its important to note they ddi a good job of blending the sprites to them...I expected the sprites to stand out like in CVS2 on the PS2. Definitely not the case here.
Its just the bgs are a generic when compared to the older SS's. Part of the appeal of SSII was the character design, everything about them, including their music and backgrounds. Honestly, everyone of them is a classic. I don't feel that way about Tenka's, even though they are good looking.
Really enjoying this game regardless, Seiger and Wan Fu are getting lots of play time from me.
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