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Thread: Gun Lord - Another new game by NG:DEV Team

  1. #1151
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    "The Berlin beat'em'up is a pretty awesome idea though, I get tons of inspiration from this one. "

    This sounds like a Beats of Rage mod

  2. #1152
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    Quote Originally Posted by bramenjam View Post
    "The Berlin beat'em'up is a pretty awesome idea though, I get tons of inspiration from this one. "

    This sounds like a Beats of Rage mod


    Personally, I would love to see a Neo game similar a visual style of Scott Pilgrim vs. the World: The Game (sort of an update of the River City Ransom style) --I highly recommended PSN/X-box live game, and recommend the movie its based off of even more (both are based on a comic, which is the weakest of the three IMO).

  3. #1153
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    I thought the movie with Michael Cera was terrible...

  4. #1154
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    Quote Originally Posted by Colorado Rockie View Post
    I thought the movie with Michael Cera was terrible...
    That's because Michael Cera was in it.

  5. #1155
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    Quote Originally Posted by Colorado Rockie View Post
    I thought the movie with Michael Cera was terrible...
    Quote Originally Posted by Xian Xi View Post
    That's because Michael Cera was in it.
    No accounting for taste.

  6. #1156
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    Quote Originally Posted by NG:DEV.TEAM View Post


    You guys crack me up. The Berlin beat'em'up is a pretty awesome idea though, I get tons of inspiration from this one. The town is certainly a perfect place for a Final Fight style game.

    Getting staff with realistic character animation experience is very difficult though. Not sure if something like this could be pulled off.

    I added the idea to my black book
    What about doing a kickstarter to get a beat em up made by you guys?

  7. #1157
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    icon15.gif

    Quote Originally Posted by Xian Xi View Post
    What about doing a kickstarter to get a beat em up made by you guys?
    Well, something like that needs a lot of planing.

    We currently have these expensive projects on our kickstarter candidate list:

    A run'n'gun, an action adventure like Castlevania and a beat'em'up

    Currently we are already busy with two games though.
    The decision needs to me made after the "Ikari" project is nearly finished.
    We will make all those games anyway, it's just a question of order

  8. #1158
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    Quote Originally Posted by NG:DEV.TEAM View Post
    A run'n'gun, an action adventure like Castlevania and a beat'em'up
    All 3 sound promising!
    I say go with
    1. beat em' up
    2. run n' gun
    3. Castlevania style adventure

    either way I will buy all 3!

  9. #1159
    Quote Originally Posted by NG:DEV.TEAM View Post
    We will make all those games anyway, it's just a question of order
    That's nice to hear. I better start saving up then. Can't wait for that beat'em up though. The Neo is really lacking in that area.

    How far along are you guys with the "Ikari" project?

  10. #1160
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    Is the new Ikari style game 2 player co-operative?

  11. #1161
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    I hope the Ikari game has some funky futuristic weapons. If you guys haven't made the weapons yet I have a few ideas.

    A "penetrating" grenade launcher - Shoot it at an enemy it gets planted in his chest and he explodes, kinda gory I know.
    A "whip" type - Lash it on an enemy and he becomes a weapon as you fling him around, and since he's panicking he is also shooting while being flung around.
    A "Doomsday" laser weapon - Instantly turn enemies to ash/dust. Of course very limited ammo.
    Maybe an acid type weapon, maybe.

  12. #1162
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    Quote Originally Posted by grips03 View Post
    Is the new Ikari style game 2 player co-operative?
    Come to think of it, is any of NG: DEV's titles 2 player cooperative?

  13. #1163
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    Quote Originally Posted by SNKorSWM View Post
    Come to think of it, is any of NG: DEV's titles 2 player cooperative?
    The "Ikari" will be our first 2 player game.
    I consider those games, buddy games. They are best played with 2 or more people. Same goes for the run'n'gun or beat'em'up

    >How far along are you guys with the "Ikari" project?

    It won't be finished before 2013. However there will be another game in 2012
    Last edited by NG:DEV.TEAM; 05-17-2012 at 03:36 AM.

  14. #1164
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    Quote Originally Posted by NG:DEV.TEAM View Post
    The "Ikari" will be our first 2 player game.
    I consider those games, buddy games. They are best played with 2 or more people. Same goes for the run'n'gun or beat'em'up

    >How far along are you guys with the "Ikari" project?

    It won't be finished before 2013. However there will be another game in 2012
    Since NTM is closing in on replicating the 4 player Kizuna board, do you think in the future NGDEV might think about a 4 player simultaneous game?

  15. #1165
    Quote Originally Posted by NG:DEV.TEAM View Post

    It won't be finished before 2013. However there will be another game in 2012
    Excuse me....what!?
    Last edited by pipes; 05-17-2012 at 06:04 AM.

  16. #1166
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    looking forward for more awesome games
    Last edited by Yamazaki; 05-17-2012 at 06:28 AM.

  17. #1167
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    Quote Originally Posted by Xian Xi View Post
    A "whip" type - Lash it on an enemy and he becomes a weapon as you fling him around, and since he's panicking he is also shooting while being flung around.

  18. #1168
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    Quote Originally Posted by NG:DEV.TEAM View Post
    However there will be another game in 2012
    Can't wait to see what it is! ..........be still my aching wallet!

  19. #1169
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    Oh yeah, the kickstarter for Redux has reached its goal already. Is that the next title for 2012?

  20. #1170
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    >Since NTM is closing in on replicating the 4 >player Kizuna board, do you think in the future >NGDEV might think about a 4 player >simultaneous game?

    Unfortunately that is rather unlikely. This board only works on a single type of MVS and not at all on AES.
    I will get one to play around with it though.

    Quote Originally Posted by SNKorSWM View Post
    Oh yeah, the kickstarter for Redux has reached its goal already. Is that the next title for 2012?
    NG: DEV.TEAM as a company is not involved in Redux.

  21. #1171
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    Quote Originally Posted by NG:DEV.TEAM View Post
    The "Ikari" will be our first 2 player game.
    I consider those games, buddy games. They are best played with 2 or more people. Same goes for the run'n'gun or beat'em'up

    >How far along are you guys with the "Ikari" project?

    It won't be finished before 2013. However there will be another game in 2012
    Oh man this is some great news, I gotta start saving! I didn't hear anything about this other game to be released this year. What the heck is it?
    For The best CMVS, Superguns, repair work & adapters / parts hit up:
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  22. #1172
    Quote Originally Posted by MCF 76 View Post
    I didn't hear anything about this other game to be released this year. What the heck is it?
    I'm pretty sure that was the first time it was mentioned. There has been all this talk about an "Ikari" type game that I assumed it would be the next release. So, lets have some more details. What's the story with this game that's coming out within the next 6 months?

  23. #1173
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    Are regular "new" snaplock cases from SNK used for Gunlord and Fast Striker or does NG.DEV.Team use their own cases?

  24. #1174
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    The coolness of Ikari/Guevara comes from the rotary stick IMO...missed chance for ShockTroopers series...



    Can't remember the whole Iritating Maze thread, but would it be possible to hook a rotary stick (using interrupts like in the mahjong controller)?

  25. #1175
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    Quote Originally Posted by MCF 76 View Post
    I didn't hear anything about this other game to be released this year. What the heck is it?
    Probably Last Hope Pink Bullets AES

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