As reported in German gaming mag M!Games NG: DEV Team (Last Hope) are to release a new Neo Geo shoot 'em up called Fast Striker in Q3 2010.
- Game will be released for MVS and distributed to arcades. Further there will be a cheaper "consumer MVS" version with forced freeplay.
- It will be vertically scrolling, with horizontal screen.
- Scoring system will be Dodonpachi-esque chaining with a counter that discharges into a large laser with multiplier.
- Apparently there will be three different game modes to choose from. (?)
- Game uses 1024 Megs for graphics, with animated backgrounds at 60fps.
Magazine Screenshots:
http://img682.imageshack.us/i/faststriker1.jpg/
http://img246.imageshack.us/i/faststriker2.jpg/
Here's a translation of the article. (Translated by Plasmo)
„Fast Striker“ is a vertical shooter, made by NG
EV.TEAM, in which the background scrolls from top to bottom. It’s designed for the usual 4:3 aspect ratio, the special term for this is “vertizontal”. As we could see during playtesting, the game's system is based on classics like “Strikers 45”, “DoDonPachi” and “Ikaruga”, but doesn’t quite reach the perfection of those. While you are fighting for pure survival in “Original”-Mode, you have to build up a chain in “Maniac”-Mode and have to score with colour combinations in “Color”-Mode. It’s a nice feeling to exclusively reveal a new title, especially if it’s one for the Neo-Geo. The developer SNK, has abandoned the 16bit system about 6 years ago, but Timm and René Hellwig don’t care about that.
After their first horizontal game “Last Hope” (2006), the brothers from Hannover present their second shooter “Fast Striker” for this rather old system. A shooter, that has potential to be an international success. With SNK Playmore as a publisher, the two developers are planning to bring the shooter to the last arcades of this world. At this time SNK Playmore didn’t give their OK yet.
Apart from that, it looks like the two developers learned from their mistakes of their first game and so the new maxim is “Reward instead of Punishment”. Casual gamers now have the chance, thanks to the selectable difficult settings, to see more than just the first stage. “In the past we thought that checkpoints were necessary for a good gamedesign”, Timm admits. “Later I realized that this was nonsense and that you don’t need such thing at all.” There’s a complex scoringsystem to keep players motivated.
The rendered background graphics of “Fast Striker” rush by with 60 frames per second, while dozens of colourful bullets keep the player busy. Taking a glance under the hood proves it: the gorgeous visuals are indeed only produced by a Neo Geo MVS. More than any other game, “Fast Striker” uses everything the system has to offer technically. Only in the sixth and last level, slowdowns and graphical glitches appear. “That’s what we’re currently working on”, René comments. One can be excited about it - the finished product will be released around mid 2010.
source: http://shmups.system11.org/viewtopic.php?f=1&t=29984&start=0
- Game will be released for MVS and distributed to arcades. Further there will be a cheaper "consumer MVS" version with forced freeplay.
- It will be vertically scrolling, with horizontal screen.
- Scoring system will be Dodonpachi-esque chaining with a counter that discharges into a large laser with multiplier.
- Apparently there will be three different game modes to choose from. (?)
- Game uses 1024 Megs for graphics, with animated backgrounds at 60fps.
Magazine Screenshots:
http://img682.imageshack.us/i/faststriker1.jpg/
http://img246.imageshack.us/i/faststriker2.jpg/
Here's a translation of the article. (Translated by Plasmo)
„Fast Striker“ is a vertical shooter, made by NG

After their first horizontal game “Last Hope” (2006), the brothers from Hannover present their second shooter “Fast Striker” for this rather old system. A shooter, that has potential to be an international success. With SNK Playmore as a publisher, the two developers are planning to bring the shooter to the last arcades of this world. At this time SNK Playmore didn’t give their OK yet.
Apart from that, it looks like the two developers learned from their mistakes of their first game and so the new maxim is “Reward instead of Punishment”. Casual gamers now have the chance, thanks to the selectable difficult settings, to see more than just the first stage. “In the past we thought that checkpoints were necessary for a good gamedesign”, Timm admits. “Later I realized that this was nonsense and that you don’t need such thing at all.” There’s a complex scoringsystem to keep players motivated.
The rendered background graphics of “Fast Striker” rush by with 60 frames per second, while dozens of colourful bullets keep the player busy. Taking a glance under the hood proves it: the gorgeous visuals are indeed only produced by a Neo Geo MVS. More than any other game, “Fast Striker” uses everything the system has to offer technically. Only in the sixth and last level, slowdowns and graphical glitches appear. “That’s what we’re currently working on”, René comments. One can be excited about it - the finished product will be released around mid 2010.
source: http://shmups.system11.org/viewtopic.php?f=1&t=29984&start=0
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