Lou Gojira
Enemy Chaser
- Joined
- Sep 13, 2000
- Posts
- 1,168
Take this line and apply it to Art of Fighting 2, and that's my story with that particular game. It's amazing how arcades can make games wow and impress, but sometimes once you get home the story changes.After playing in the arcade, I was like, yeah it seems great! But after a couple weeks I just kept feeling unsatisfied when I'd play it. I kind of felt all "Huh? WTF?" too, because I thought I liked it, but, by week 3, I just left it on the shelf and played RB 1.
Yeah, a couple months more in development and SNK could've really polished off RB2. But then, look at the time frame it came out. Unless I'm sadly mistaken Samurai Shodown IV came out around then as well, and I don't even need to point out all the rehash that poor game suffered. It makes me think that SNK was hurting for cash and boomed out a couple of titles they knew would rake in fast revenue.
I wish those rumors circulating a while back about a Real Bout 3 being in the works had panned out. Can you imagine what they could do given some time to really work on and perfect a new Real Bout? Maybe they could use it as a "springboard" into the Mark of the Wolves story line. Oh well....