...There's no denyining the value for money and service the consoles offer a lot of people to get them into gaming.
The problem is, however, the more they get you to invest, the very things that could have been said to make the console market accessible, then starts to make the environment quite difficult to manage, and difficult to fit to customer desires... and to switch services you have to generally sacrifice your buy-in.
Inevitably, behind the scenes, there's also a lot of disquiet about how such services are valued and funded.
The pc market is not immune to this either, but is at least a shared platform avoids which helps to at least encourage solutions and competition a little more directly, that although potentially quite frustrating, time consuming, and costly, does at least grant the enthusiast consumer more choice and control. But it's hard to tell where licenses and direct to consumer services may leave many newer titles in 15 or so years.
Does paying $40 more help with that? Probably not... but maybe?