>>You're entitled to your opinion of course (and you make some good points), but I still gotta disagree - at least about the blades. Anime/manga fighters can defeat armed opponents but they are always lesser opponents (the main character being a power and the enemy either a peon who needs a weapon to threaten or a power who's just not as strong as the main character).<<
Nah, that's not true. I'm sure that we could both go back through our PILES of manga and find enough examples to back both of our theories.
The point is that manga/anime storytelling dynamics ignore realism in favor of drama. Ukyo's sword would be portrayed as an extra obstacle for Terry to overcome, but because Terry is SNK's strongest he'd be written to find a way to overcome the disadvantage.
>>And there is no indication that the KoF guys have that kind of edge on the SS'ers.<<
True. And vice versa.
>>The potential is just greater with the blade.<<
In real life, yes.
In martial arts manga/anime and video games inspiried by it, no.
>>If a SS fighter makes a mistake against a KoF fighter, they'll get a thumped REAL good. But if a Kof'er makes that same mistake against a SS guy, they're decapitated/disemboweled/maimed etc.<<
Nah...that's not how it would go at all.
The weaponless character would end up with a bunch of slashes all over his body and be bleeding profusely from all of them. And because of the storytelling dynamics particular to martial arts manga/anime, the weaponless character would still be portrayed as having a chance at victory up to the very end. Based on who it is, he might even end up winning.
And only flunkies/thugs/lackeys/goons ever get "decapitated/disemboweled/maimed etc". And during the climax of the story or at appropriately dramatic moments, some supporting characters
.
>>As to the magic aspect, sadly I can't comment on Sokaku since the stupid arcades here stopped getting FF games in after FF Special So I'll haveta take your word on that one.<<
As well you should, mister "Ukyo's my avatar so I'm biased".
That was a joke
.
Seriously, that's too bad. The series REALLY takes off with FF3.
>>What I was getting at is that the degree of the magic is significantly larger in SS games - more prevelant attacks, harder to avoid, more 'over the top'.<<
I think it's all basically the same. Geese's Thunder Break is just as potent in a storytelling context as any magical based attack the SS bosses throw around. Just because Geese doesn't have demons, floating rocks or giant orbs with eyeballs in his background doesn't mean his attacks are less powerful or over the top. In terms of the storytelling, they're all just special effects to convey the same type of thing.
>>To make an analogy, it's kinda like Morrigan's Finishing Shower EX from Vampire Savior. The attack is almost overpowering - long firing rate and it pins the opponent down; a SF super fireball couldn't compete with that kind of attack. Admittedly SS moves aren't THAT bad but you get the idea.<<
Debating the advantages of Morrigan's super maneuvers over other characters isn't the point. Those are the kinds of things that the main players would be written to overcome. That's why they're the main players. Because they find ways to succed when it counts, regardless of what they're up against. That's how these kinds of stories are executed.
If I was to look at the characters in a technical vein, rather than in the dramatic vein that they're presented when it comes to continuity, I'd pick Jill Valentine from MVC2 over all because she's got guns and ordinance at her disposal. All she's have to do is pull out the weapons and they'd start dropping like flies.
Go ahead, Morrigan. Do your special maneuver. Here's an acid grenade for you to feast on, bitch. Even if she blocks she's screwed. She could only dodge, but not in the middle of her super move.
So long, Morrigan. I hardly knew ye, and thank god for that
!
This is not a reasonable scenario given the dramatics of the storytelling, but you're asking me to take things like move priority and weapons into account when they just don't apply to these types of stories. The main characters win. That's why they're the main characters. Regardless of whether the powers are magical, supernatural, mechanical, battle spirit, godlike or whatever.
>>(Incidently, if Sokaku was anything like that, he must have been overpowering gameplay wise). And that's not even getting on the topic of relative damage levels etc. in each of the respective universes<<
Relative damage levels do not matter. Again, storytelling context. Jill would kill almost anything with her grenade launcher, but it would be written so that she would not hit with it. Same with other big attacks that would otherwise cause great damage to charcters like Terry.
>>But this is a silly thing to argue about. Different opinions are good; chaos leads to innovation Now where's that SS vs KoF game SNK?<<
For some reason, this topic compelled me. I don't know why, but I felt enthused about it. But now I am just tired. I have said all I can and it's time to go.
Thanks for asking the question, though. Good talks that made me really think.
See you at the SS vs KOF machine
!
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Taiso
'Because of my bloody life, it was no accident that I was involved in the troubles...'