You scaled it from 304x224 to 640x480, so it looks even shitter then the ps2 shots actually. Enlarge the original pic to exactly 2x its size and it will look just like the ps2 shots you posted above, minus the hires HUD. The ps2 version runs at 640x480 instead of 608x448 though, so the arenas are a wee bit bigger then on the Neogeo - but everything is just magnified to exactly 2x size for obvious reasons.Kazuya_UK said:Just to illustrate the point about screenshots looking like crap compared to how they look in motion on your TV:
That pic is not from the PS2 version, it's from the Neo Geo version (I resized it to the same dimensions). Looks just as bad as the PS2 screen posted above.
Kaz
Cernex said:Is it going to be released on the US officially any time soon???
El Cernex
Can you tell more about that? For some reason it excites me more then the actual game.Lyte Edge said:Forgot to mention the pre-order bonus; I got a soundtrack CD/2006 digital calender for reserving the game. Haven't had a chance to check it out yet.
Recap said:How can a port with upscaled sprites look "better than the original game"?
Seriously, visually, it sucks, no matter how many transparencies, effects and hi-res portraits they added. Thanks for the impressions, anyhow.
Frankfurt said:Waaaah, waaaah, boo-hoo. Go cry about your upscaled bullshit whit your mom, loser. You're like a crazy guy in the subway, whining about incredibly dumb, irrelevant shit that nobody normal gives a shit about. You not only post this in multiple forums, you have a fucking site for it!
Get a fucking life.
pixeljunkie said:I'm digging it, very worthy port. Polished enough, but not too much. Load times are very very short thank GOD. I'm playing it on a 29" progressive scan monitor and it looks great. If you are offended by pixels then something is wrong with you.
Is this pic from the PS2 version as well? If so how come the powerbars look totally different from this:Borisz said:
Yeah, Frankfurt finally directed his limitless bile towards something deserving. Recap is like fucking Rainman with that shit.roker said:I hate you
but I agree
it's a 2D gaming forum disease
on every forum with a plethora of 2D enthusiast
there's always these guys complaining about pixels, resolution, and shit
it's pretty fucking annoying
what happened to just enjoying the game?
how about the old mantra:
gameplay over graphics?
Had the chance to play this game with KumagaiToshiro and taiki for a few hours tonight -- had an absolute blast. Angela was always my character of choice with the first 3 installments of the Gouketsuji series, and she has made the transition to the new game very well. Quite the juggernaut, she is. Her "Love Me Whip" has retained its weak = antiair / strong = antiground properties, but has an additional fire effect. The strong version covers 95% of the screen's width, and both versions come out rather quickly. "Thunder Wall" has gone from a WP+SP activation to a 63214 + P command. It can also be performed mid-dash, which gives it additional hits (it's possible to perform a dash WP and cancel into the dash multihit version of Thunder Wall -- very nasty). The weak version has a short activation time, and can provide some effective antiair, especially the dash version (since the multiple hits move forward with Angela as she finishes her dash). The strong version has slower startup (Angela hesitates a moment as she raises her hands over her head to start the manuever). "Angela Body Attack" is shorter-ranged and quicker to activate with the weak version, while the strong version travels farther but has a longer activation time (Angela pauses a moment in her ready stance, which makes the strong version less than useful in combos). Her "Smash Kick" has been made into a midair quarter-circle technique (instead of a midair Somersault Kick command). She has retained her Ippatsu Ougi -- "Angela Giant Buster" -- and has gained a new super in the form of her Stress Shoot (it's another ranbu-style attack sequence). Angela Giant Buster has some good priority, beating out a number of simultaneously-activated opponent supers and grabbing opponents out of the air.wasabi said:I'm very curious about Angela Belti. She was one of the sorely missed characters from the neo version. Anyone have any details about how she adds to the PS2 version?
The game features a bonus character based on Bobby Ologun, who was tapped as celebrity rep for the game (he appeared as part of the game's announcement at the Tokyo Game Show). Here's some background info for those not familiar with Bobby, as well as his official blog (with more photos of his TGS appearance), and the unofficial blog site.kernow said:Whats with the big black guy in the middle?