- Joined
- Feb 10, 2003
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- 7,174
Years ago, I can recall reading, I believe in Gameplayers' Magazine, that Nintendo used to charge publishers/developers more for their SNES/SFC cartridges with higher megabit counts (i.e., a 24 meg cart cost more than a 16 meg one), which resulted in some game makers cutting content to avoid the bigger memory fees. In contrast Sega did not do that with their Genesis/Megadrive cartridges (of course, with EA reverse-engineering the Genesis and manufacturing their own carts for the platform, that policy probably wouldn't have flown even if Sega had tried it). As legend has it, said memory pricing is the primary reason that WWF: The Arcade Game and Shaq Fu had larger character rosters on the Genesis versions than the SNES ones (and, yes, I know Shaq Fu isn't very good anyway, but that's not the point of this conversation). Does anybody else recall reading about this, and do you know of any other examples besides said two games, or is my memory just playing tricks on me?
And, as an aside, for those of you that collect Genesis/Megadrive, does it bother you that the carts vary in appearance/size like that? I've got quite a few EA carts, and it's always bugged me how they don't mesh with Sega's aesthetically (granted, Sega made a few weird-shaped ones too, like Sonic & Knuckles and Virtua Racing, but still . . .) Are Megadrive cartidges varied like that in other countries too (I only have North American ones in my collection)?
And, as an aside, for those of you that collect Genesis/Megadrive, does it bother you that the carts vary in appearance/size like that? I've got quite a few EA carts, and it's always bugged me how they don't mesh with Sega's aesthetically (granted, Sega made a few weird-shaped ones too, like Sonic & Knuckles and Virtua Racing, but still . . .) Are Megadrive cartidges varied like that in other countries too (I only have North American ones in my collection)?