Metal Slug 3 is comming for PS2

Fran

today forever
20 Year Member
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Sep 27, 2000
Posts
16,468
Originally posted by dhowerter:
<strong>Xtoo_Short20X - ALL ports are NOT inferior, that's just the Neo fanboy in you talking. :D </strong><hr></blockquote>

like sfzero 3 on the saturn
better than the coin op cos they added tons of stuff
and thats MEGA
but its still a port
and so no matter how good it is
its always a little fake
but hey,nothing wrong in it
i know it
i have accepted that supreme truth when i was about this tall
when i was a kiddo
now,when you found knobheads who claim ports are better like drift "penis envy" shit ex then yeah...

annoying
 

The Black Knight

Cheng's Errand Boy
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Oct 25, 2000
Posts
120
Not shit. The PSOne and the PS2 have different 2D output, even when playing the exact same game.

There's just some inherent flaws surfacing when developers use a chipset designed for 3D to serve 2D functions it was not explicitly designed for. Lots of people notice them. It's why MotW for DC is such a bad port.

I don't think it's a programming issue. I think it's just how the output turns out. It looks bad. I don't know what's specifically, technically wrong yet...but I'm sure I will soon (been asking around to people far more savvy than I). All I know right now is, by observation, there's two kinds of console 2D--the stuff on systems before Dreamcast, and the stuff on systems after Dreamcast. And I draw some conclusions.

Regardless of the reason behind it or not, the fact still stands that there's a defineable difference. And since we're all big fans of the MVS or NGH around here, and the DC and PS2 have a different 2D output and feel from those systems, I think it's obvious which kind of 2D would be preferred in the matter.

It's one of the reasons I'm glad Samurai Deeper Kyo is a PSOne game, not a PS2 game. I have a feeling that has just as much to do with the PS2s glitched 2D output as it does the PSOne's larger user base.

- The Black Knight
 

SNKJorge

Collection Gallery Keeper, CD Price Guide Analyst,
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Originally posted by dhowerter:
<strong>Xtoo_Short20X - ALL ports are NOT inferior, that's just the Neo fanboy in you talking. :D </strong><hr></blockquote>

LOWER + INFERIOR = PORTS
 

XSkater2099

Morden's Lackey
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Mar 20, 2002
Posts
352
I personally dont think this game will live up the neo counter part, but i will be cool to have a port of the game if you cant get ahold of the NGH cart.
 

³¹¹

n00b
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Nov 8, 2002
Posts
2
Now I'm really happy!!!

I can't wait to have one! <img src="graemlins/multi.gif" border="0" alt="[Multi Color Bouncey]" />
 

chris1

POCKETBIKE NUT,
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10,830
I'll buy one but It wont change my mind on getting The NEO GEO cart.
 
S

s7cbassplayer

Guest
I can't wait. I just hope they don't turn the blood white. They always seem to do that when they port it to the U.S.
 

EMAGDNIM

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I'll still pickup the PS2 port...I was planning to get the NGH version...
 

chimpmeister

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Originally posted by s7cbassplayer:
<strong>I can't wait. I just hope they don't turn the blood white. They always seem to do that when they port it to the U.S.</strong><hr></blockquote>

I don't think they'll do that this time. After they got ripped to shreds for the totally LAME Last Blade 2 port (with edited blood, moves, and ending "fatalities"), Agetec and SNK got so torn up that they assured people it wouldn't happen again. If it does, you can bet they'll hear about it again as well . . . from me and many others. :mad:
 

Atro

Who?,
20 Year Member
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Jan 30, 2002
Posts
9,217
Originally posted by Fran:
<strong>

like sfzero 3 on the saturn
better than the coin op cos they added tons of stuff
and thats MEGA
but its still a port
and so no matter how good it is
its always a little fake
but hey,nothing wrong in it
i know it
i have accepted that supreme truth when i was about this tall
when i was a kiddo
now,when you found knobheads who claim ports are better like drift "penis envy" shit ex then yeah...

annoying</strong><hr></blockquote>

Remember Viewpoint on the PSX ?? fucking dusgusting lighting FX. --> even a '92 game was badly ported.

Metal Slug 3 will suck ass on the PS2. I'm sure they will screw up the game. not particulary about the tech specs of the PS2, but the game is gonna be fucked up. I'm sure. :mad:
 

robert-gamble

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Nov 15, 2002
Posts
268
Uhm.. the psx/psOne doesn't have any 2D hardware (like the Object Attribute hw on GBA) at all. It renders 2D stuff the same way as the DC, PS2 etc. Texturemapped front facing flat polygons, or whatever. But the end result is pretty much the same as using hw sprites.

The PS2 does have all the psx video hardware.. The PS2s "IOP" chip is pretty much a psx on one chip. It's used for i/o on PS2 games and for psx "emulation". Don't quote me on this but psx games are rendered internally by the iop and then the image is sent to the GS.. There's no reason why the games would look different or "glitchy" compared to them being run on a standard psx. Unless you're using the ps2 texture filtering mode, then 2D games will almost certainly look glitchy and you may see square borders around objects.

Viewpoint wasn't a port, it was a conversion/remake and looked completely different. Technically it was alot better than the Neo version. But it had no style at all, and looked a bit ugly.

PS2 can handle any Neo game. The 4mb VRAM is a frame buffer. A double buffered 320*224*8 framebuffer is not going to dent that 4mb at all. If it's done right it'll look and play pretty much the same as the original (no conversion, or even emulation is ever perfect).

Saying it'll be inferior just because it isn't the original is stupid. The Neo version isn't the original, the original is the version floating around in the designers imagination.

The comment about conversions only being released to "rape little fan boys" who can't afford an AES is the most stupid thing I've ever read. Yeah they're out to rip off people who aren't "true to the neo".

It would be nice to have some high res, well animated 2D fighters. Yeah like GGX only good, and maybe better animated. The Neo is cool and everything but maybe it's time to go up a step. Move away from carts to CD/GD/DVD.

I mean, NES was cool and everything but noone complained when we got the SNES with more animation and more detailed sprites. So why should you be so against the idea of a "Super Neo Geo"? Ditch the 68k+z80 already.
 

SNKJorge

Collection Gallery Keeper, CD Price Guide Analyst,
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Posts
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Originally posted by robert-gamble:
<strong>Uhm.. the psx/psOne doesn't have any 2D hardware (like the Object Attribute hw on GBA) at all. It renders 2D stuff the same way as the DC, PS2 etc. Texturemapped front facing flat polygons, or whatever. But the end result is pretty much the same as using hw sprites.

The PS2 does have all the psx video hardware.. The PS2s "IOP" chip is pretty much a psx on one chip. It's used for i/o on PS2 games and for psx "emulation". Don't quote me on this but psx games are rendered internally by the iop and then the image is sent to the GS.. There's no reason why the games would look different or "glitchy" compared to them being run on a standard psx. Unless you're using the ps2 texture filtering mode, then 2D games will almost certainly look glitchy and you may see square borders around objects.

Viewpoint wasn't a port, it was a conversion/remake and looked completely different. Technically it was alot better than the Neo version. But it had no style at all, and looked a bit ugly.

PS2 can handle any Neo game. The 4mb VRAM is a frame buffer. A double buffered 320*224*8 framebuffer is not going to dent that 4mb at all. If it's done right it'll look and play pretty much the same as the original (no conversion, or even emulation is ever perfect).

Saying it'll be inferior just because it isn't the original is stupid. The Neo version isn't the original, the original is the version floating around in the designers imagination.

The comment about conversions only being released to "rape little fan boys" who can't afford an AES is the most stupid thing I've ever read. Yeah they're out to rip off people who aren't "true to the neo".

It would be nice to have some high res, well animated 2D fighters. Yeah like GGX only good, and maybe better animated. The Neo is cool and everything but maybe it's time to go up a step. Move away from carts to CD/GD/DVD.

I mean, NES was cool and everything but noone complained when we got the SNES with more animation and more detailed sprites. So why should you be so against the idea of a "Super Neo Geo"? Ditch the 68k+z80 already.</strong><hr></blockquote>

You know sometimes is really hard

to accept reality.
 

robert-gamble

Armored Scrum Object
Joined
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Posts
268
You know sometimes is really hard

to accept reality.
<hr></blockquote>

What have I got to accept? That the NeoGeo MVS/AES is the greatest hardware known to man, any resolution higher than 320*224*8 is ugly, and that smooth animation is crap? What next, noone will ever need more than 640k??

Neo Geo is cool and everything but it's just stupid when fan boys doubt that the PS2 is powerful enough to support metal slug 3, or any NG game.

IT HS BETTRE ANIATION SURE
IZ HIGHR RESOLUTION
HS BETRER SOUND
HAS ADDED FEETURES

BUT ITS CRP COMRED 2 TEH ORNIGAL BECUDE ITS NOIT TRUE TO TEH NEO!!
 
Joined
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Posts
357
Originally posted by robert-gamble:
<strong> The Neo version isn't the original, the original is the version floating around in the designers imagination.
</strong><hr></blockquote>

Hey Aristotle, how about you send me all your ports of real games and I trade you "the original" versions, which you can play on your imaginary game system?
 

robert-gamble

Armored Scrum Object
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Posts
268
Hey Aristotle, how about you send me all your ports of real games and I trade you "the original" versions, which you can play on your imaginary game system? <hr></blockquote>

I'm not interested in "Legend of Success Joe", sorry.
 
Joined
Jul 7, 2002
Posts
357
Originally posted by robert-gamble:
<strong>

I'm not interested in "Legend of Success Joe", sorry.</strong><hr></blockquote>


Why would you have a port of a game that doesn't interest you? Eh, whatever, I was just having a bit of fun with you...Aristotle was the first guy documented to talk about the "true" versions of things existing only in people's minds.
 

buster_broon

The Rock,
Joined
Jan 20, 2002
Posts
4,098
i think its a good idea for playmore (business wise) to put games on other systems

this means more money for the development of games and the reason they probably picked the ps2 is the user fanbase

personally i would like to see it on X-box and gamecube mainly because i dont own a ps2

but i also agree with Fran - lots and lots of ps2 owner wont have even heard of the metal slug series and if its not improved on graphically - i mean sudo 3-d (contra and strider 2) most of the users wont be interested because it looks so out of date

probably the reason why the saturn wasnt a great success was because of its piss poor 3-d graphics handling

hell a couple of my mates think 2-d shouldnt be done anymore and the only games to buy are games in 3-d, i still love gta games as much as i did when it was first out

graphically is takes a dump on the earlier ones but still fun still the same

anyway me - i'm in it for the gameplay not the specs ;) ;)
 

Magician

A simple man who simply loves gaming.
20 Year Member
Joined
Jan 18, 2002
Posts
10,336
Just a few points...

1) It's another source of income for Playmore. More money for Playmore (possibly) means more NGH/MVS releases.
2) Mainstreamers will be saying "who cares" and "wtf".
3) Makes MS3 available to those who do not have the home system, cabinet, etc.
4) Who'll be buying it?...who knows? {Back to point #1}

...will I buy it, no...I have the NGH and that's enough for me...

[ December 06, 2002: Message edited by: Shadowland ]</p>
 

SNKJorge

Collection Gallery Keeper, CD Price Guide Analyst,
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Posts
9,233
Well the game may sell good in Japan

but not here in the US since most next

gen casual gamers (Like Buster said) are

more into the *3d Awesome games* so I don't

see it making much money here the same goes

for the other ports.
 

evil wasabi

The Jongmaster
20 Year Member
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Aug 20, 2000
Posts
60,434
teh dark knight doesnt know what teh fuck hes talking about when it comes to hardware.

'sprite emulation' WTf??
 

garou_d

Aero Fighter,
Joined
Mar 19, 2001
Posts
2,220
you want the real thing ?

better buy an original slug 3 (price is low nowdays). you might be dissapointed with the PS2 version...
 

buster_broon

The Rock,
Joined
Jan 20, 2002
Posts
4,098
Originally posted by garou_d:
<strong>you want the real thing ?

better buy an original slug 3 (price is low nowdays). you might be dissapointed with the PS2 version...</strong><hr></blockquote>

i doubt it will be bad

if there isnt enough ram to hold it - just load it mid-level

the same as the slug 2 on the Neo CD

if the s2 cant handle a port of Slug 3 there is something seriously wrong

@ Plisken since we are talking about ports - nice collection in your signature btw - cool man
 

Devil_Gans

Bu, ,
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May 21, 2001
Posts
4,718
PS2 will be able to handle it well.PSX's Metal slug X was not perfect but still a decent port.And the differences between MSX and MS3 ain't all that great.PS2 should be able to handle it very well if not perfectly.You guys have to see how PS2 handled KOF 2000.It was an awesome port.The PS2 port filled in the gaps which the DC left.
 
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