- Joined
- Dec 20, 2004
- Posts
- 44,946
from grave:
Exactly, graphically KOFXII is leagues and bounds above XIII. That's just graphics, XII had a tighter combat system which was new but at the same time drew from the days of yore. The counter system was also new and cool, the critical counter was a god idea, it could have gone further.
What happened with KOFXIII was basically a regression, they basically just went back to their 98 format, basically just slap an older game engine, which is ok, KOFXIII is a good game but definitely steps backwards, you are either blind or haven't played KOFXII enough to tell the difference. KOFXIII single player experience is a bummer, it sucks, but play it versus proficiently and watch the sparks fly.
I'm just scratching the surface here, we could go into details character by character and I could explain to you how the changes were a step backwards in order to sell better 'cause SNKP has always dealth with that wishy washy notion of listening to the fans, the problem is that most fans don't really know what they want, they think they want the same old KOF and that's why KOFXIII is so bare bones in terms of gameplay compared t KOFXII...
...it's pretty fucken sad that I have to explain this...
Edit: KOF XII was basically Fatal Fury Special vs Art of Fighting 95'...it has that feel but the new gameplay elements and rushdown combos mae it great like SF Alpha 2 was in terms of crazy custom cornertraps and crazy eye catching combos. If only KOFXII have had Young Geese AOF2 as the boss and with an improved AI everyone would be loving KOFXII, it's a shame, really.
Edit 2: If KOFXIII had a least left the Zooming action from XII intact or at the very least keep the sprites clean KOF XIII could be one of the greatest last hurrahs on SNK fighting games. Gameplay is great, it's nothing new but it plays very smooth.