- Joined
- Jul 24, 2001
- Posts
- 19,083
I received my copy of KoF XI for PS2 a week ago and have been playing a lot since then... to be blunt, I haven't seen the light yet.
After reading lots of praises about the game I couldn't wait to try it but then the first hour felt like a cold (or let's say luke-warm) shower... I like the more relaxed combo timing, reminds me of RBFF in a way, then again, you can do really cheap and nasty things with tag combos, if you have Tizoc and Gato in your team and know a thing or two about that, your opponent will be toast if he makes a single mistake.
Still, the tag combos are what I find the most interesting change in XI, found out some really cool stuff in practice mode last night. In a way, XI's tag system looks like a combination of strikers and tagging, it's more "aggressive" than in 2k3, which is good.
LDMs - could live without them but some of them are interesting to use.
Eiji is in it, which is a big plus, feels good to ninja-rush through my poor opps again. More of that, Playmore!
Roster is cool overall, still have probs with some of the new faces, tho.
Graphics - backs are of mixed quality IMO but I like most of them. Old sprites, the PS2 version has several adjustable levels of anti-aliasing and soft display options but that crap only makes things worse IMO... activating anti-aliasing also caused slowdowns in KoF NW, I wonder if it's the same in XI, the latter seems to have a different engine so perhaps they solved the problem.
Music - not bad, the arranged PS2 tracks are quite nice as well.
Intro - ugh, boring.
Many people already stated that they rate XI as the best game SNKP put out so far but at the moment I still prefer KoF NW over it, even if it's only an update to 2k2.
That may change tho, normally I need to play a new KoF at least two or three months to come to a final verdict...
Thoughts?
After reading lots of praises about the game I couldn't wait to try it but then the first hour felt like a cold (or let's say luke-warm) shower... I like the more relaxed combo timing, reminds me of RBFF in a way, then again, you can do really cheap and nasty things with tag combos, if you have Tizoc and Gato in your team and know a thing or two about that, your opponent will be toast if he makes a single mistake.
Still, the tag combos are what I find the most interesting change in XI, found out some really cool stuff in practice mode last night. In a way, XI's tag system looks like a combination of strikers and tagging, it's more "aggressive" than in 2k3, which is good.
LDMs - could live without them but some of them are interesting to use.
Eiji is in it, which is a big plus, feels good to ninja-rush through my poor opps again. More of that, Playmore!
Roster is cool overall, still have probs with some of the new faces, tho.
Graphics - backs are of mixed quality IMO but I like most of them. Old sprites, the PS2 version has several adjustable levels of anti-aliasing and soft display options but that crap only makes things worse IMO... activating anti-aliasing also caused slowdowns in KoF NW, I wonder if it's the same in XI, the latter seems to have a different engine so perhaps they solved the problem.
Music - not bad, the arranged PS2 tracks are quite nice as well.
Intro - ugh, boring.
Many people already stated that they rate XI as the best game SNKP put out so far but at the moment I still prefer KoF NW over it, even if it's only an update to 2k2.
That may change tho, normally I need to play a new KoF at least two or three months to come to a final verdict...
Thoughts?