Belmonts Revenge on GB is pretty dope. No-one ever talks about it.
I hear a lot of good things. I've never come across it out in the wild, should just ebay or emu that shit.
Been playing the Sharp x68000 version of Castlevania for a while now. I started w/ the PSX version and noticed right away it felt harder but couldn't put my finger on it. Today I bought Castlevania Chronicles for PS3 and know the difference. Take the gimp walk and slower whip from Castlevania NES then make an upgrade by making the walk as smooth as Super Castlevania IV and the whip go as fast as Super Castlevania IV and you have the major difference between the two. Now I am running this on emulation, but the rest of the game doesn't feel slower. Just the main character and his whip.
I did see a little more sneaky stuff in the PSX version like fireballs from the fish men going high and low, but all of this pales in comparison to fixing the walk and whip.
Just emu it. No point in looking on a tiny ass screen.
Belmonts Revenge on GB is pretty dope. No-one ever talks about it.
What if I told you Belmont's Revenge was better than Rondo, Sage?
What then?
I wouldn't, but just think about it.
If I'm ranking the three I guess I'll say Rondo>Super IV>Bloodlines.
The paths, the little details, the sprites they never stopped using, the intro, the ability to backtrack and replay stages, the item crashes... Come on, Rondo is the king.
Super IV is magnificent, especially considering how early it came out in the life of the SNES. Tons of stages and effects that really showcase the potential of the system. Is the whip too powerful?
Fuck. You.
The whip rules. The sub weapons are there to support the whip, not upstage it.
The worst thing about the whip is how badly I miss it in every other CV game.
Bloodlines is good. Respectable. The theme is good, but they don't really make the most of the setting outside of stage 4. The animation on the main characters feels a bit off. I almost always play Eric. Quincy feels wrong, but that's probably because he isn't Super IV Simon.
A lot of the contemporary criticisms of IV were popularized in the Sequelitis video. Not that that applies to any of the comments in this thread. (Takumaji was preaching the gospel of Bloodlines ages ago and seems to have mellowed on IV, if anything.)
But the suggestion that IV should be more "built around" the whip mechanic is off base. IV's whip and gameplay mechanics are, I would say, the appropriate level of departure from the NES series.
Dracula X is the game to aim those criticisms at. That's where the mechanics established in IV should have been elaborated on. Instead we get a garish step back that fails to take advantage of the capabilities of the platform.
The worst thing about the whip is how badly I miss it in every other CV game.
A lot of the contemporary criticisms of IV were popularized in the Sequelitis video. Not that that applies to any of the comments in this thread. (Takumaji was preaching the gospel of Bloodlines ages ago and seems to have mellowed on IV, if anything.)
Maybe I'll dig into that some after I finally beat Operation C. I got it from Cory I think a while back but I never put that much time into it.
BUT, did you get the bridge to appear at the top of the waterfall, before the Stage 3 boss? Can't 100% it until you do.Speaking of bump, I finally beat Operation C a few months ago.