how does the hardness of it stack up to FFIII on DS? Is it a diamond, or a marshmellow?
I never picked up pt III for DS, but I can tell you that pt IV is pretty challenging in some respects. I think if we're comparing it to IV Advance, and even the original, we can say it's overall slightly tougher. Not frustrating, though...just a bit more challeging for those of us that have finished the game multiple times on multiple platforms.
Was pt III DS tough?
Well I started in on FF IV this weekend. They did such a great job with it! I'm enjoying it so much, and it feels like I'm playing it again for the first time (I haven't played it since the SNES). Like others have said, they may be milking these on the handhelds, but they are putting in a lot of extra effort and it really makes it worth it.
I got it in two days from circuit city. Not too bad for free shipping!
Been playing it ever since I got it. I was going to hold off until beating SO2, but I couldn't resist. I'm lovin' it, even after beating it 22 times across 3 platforms, there's still something to see here.
I have yet to read anything truly negative about this game, despite some minor nitpicking.
I myself have nothing but positive things to say about it.
So, I guess the unanimous decision is that this game is good to go.
The Demon Wall boss seems easier now than in the original. I was able to beat it before it had a chance to really do anything. Maybe I just got lucky.
Alright, I finally sat down and sank my teeth a bit into this (about five hours worth). I leveled to fifteen before going through the Mist Cave, no problems, although enemies do put up a better fight this time around. Made it to Kaipo, fought a worm on the second fight in the desert; vwoomp, dead, reload. Leveled Rydia to twelve then moved on to the underground waterway, I actually found the Octomammoth easier this time than in previous versions of FFIV.
Arrived at Damcyan and picked up that faggor, Edward. But now...he's not so faggor as his song's afflictions have a higher success rate now and he has an awesome heal song (I never noticed him having one before). Leveled Edward to twelve before tackling the Antlion, no problems.
Traveled to Mount Hobs, character levels: Cecil 21, Rydia, 17, Edward 16, Rosa 15. Took on Mom Bomb; explode, vwooomp, dead, reload...what the hell? Second try, vwoomp, dead, reload....grrrrr . Third try, casted protect, made everyone defend, vwoomp...only Edward dies...(faggor). Dinner, drinks, and a small battle at Fabul Castle. I skipped the cutscene in the crystal room on accident; I wanted to pause, not skip.
At just under five hours in I've arrived at Mysidia and have leveled Palom and Porom to fifteen, probably to twenty before I head out to Mount Ordeals.
Why was the difficulty turned down for FFII back in the day? This isn't too difficult so far. Still, I continued to have that "first time through" nostalgia feeling sweeping over me the entire time during these five hours of play. Although there was no need for it, this remake affirms that FFIV is my all-time favorite rpg. Now, hopefully, Matrix Software gets contracted to remake FFVI for those who have a higher opinion of that game than FFIV.
If not, still, one love for Matrix Software for doing so well with the FFIV remake.
It's not bad at the beginning, but wait until you get to the four elemental fiends and the last dungeon. Holy $#!+ is it ever tough. They have attacks that counter just about everything you do.
It gets so tough that it can become an exercise in frustration at times.
As much as I like the remake and all the voice acting, I will be playing the GBA version on my replays of this game.
It took me like 20 phoenix downs to kill it because of its instant death attack. I just reached the Giant of Babil...the new cutscenes for that look great!
This is one hell of a remake.
That further proves my theory that the difficulty of the bosses is randomized in this version.
I remember in the SNES original, I was able to delay the Demon Wall from using its attack by casting Float on my entire party. For whatever reason, it seemed to work back then. That was actually the very first thing I did when I faced it this time, though the boss didn't survive long enough for me to see if it still worked.
Also, I managed to beat Odin with only 4 characters after all. It wasn't so hard since I made the whole party defend just before Odin did his special attack this time. He went down shortly afterwards.
I'm in the Giant now too. Though I died just before I reached the first save point. It was my fault though, since I thought I could survive a fight against 2 of those blue dragons. But as luck would have it, they both decided to breathe fire on my party one after the other. By the time I realized I wasn't going to win, it was too late to escape.
Oh well, now back to TWEWY.
Hey, does anyone remember how to obtain all the extra summons? I've got Odin, Leviathan, Asura, Sylph, and I know where to get Bahamut, but I feel like there's one more besides that (called Black Mage, perhaps?). I'd appreciate it if anyone could tell me.
Hey, does anyone remember how to obtain all the extra summons? I've got Odin, Leviathan, Asura, Sylph, and I know where to get Bahamut, but I feel like there's one more besides that (called Black Mage, perhaps?). I'd appreciate it if anyone could tell me.