but the game still sucks with its shitty and slow controls.
you can increase the speed in the main menu. 115 is cool.
SonGohan said:
2p AOF2 shines - great shit to be had there. 1p is fun to figure what patterns are needed to beat each character, but loses it's playability afterwards. It takes a long time to go through with each character and figure out those patterns though, so it's a good workout before you head in on some fierce 2p battles.
Zooming in and out was never a bother. Doesn't affect how the game plays, nor does it slow anything down. The action is fast-paced.
couldn't agree more. it's not a bad game at all, especially considering it's extremely low price. here are some tips that I want to add:
- jump backward toward the wall and press C instead of just jumping forward. this kinda improves your jumping position (don't do it always, but use a combination of this and forward jumps)
- keep holding C and:
press A for an anti-air attack (knocks down the enemy)
press B for a quick low kick (knocks down the enemy too)
(note: you can't pull special moves while holding C)
- the most important key to win is the DMs. once your energy bar is flashing, and your power gauge is full, knock down the opponent (sweep kick, normal throw, or either of the holding C-moves I mentioned above) and pull the DM.
- also, don't fall into that trap. if the opponent's energy bar is flashing, use the D button to taunt whenever it's possible. AND DON'T LET HIM KNOCK YOU DOWN.
- if you were thrown, press C just before you hit the ground to recover. you will lose very little energy only.
- not sure if it's there with other characters, but if you dash and press B or C (can't remember which) with Robert, he will do a short slide attack.