Slight problem. There is readable text inside the bin, it does not look like any other NEO-GEO rom i've seen before. (Normal M1/P1 roms are somewhat scrambled->byteswapped.)
I looked at Shock Troopers 2 to check for similarities and whatever we split to, it will need to be byteswapped in the end i think.
Edit: more discoveries:
- The first thing we have appears to be a header of 64 bytes
- Then what seems to be the P1 rom (non-byteswapped)
- P1 might end at 0x30040, giving it a size of 196608 bytes ? odd..
- M1 starts at 0x200040, and should be 131072 bytes..
- M1 contains the 'Ver 3.0 by Makoto' message, with a date of 04/03/2010.. ! (did they remaster this?!)
- Breakthrough!
Preparing some pizza to celebrate.. will post more findings+ways to go about for your own dump asap..
Then time to dig up some older emu that doesn't care about crc, and see where to plug stuff..
- M1 contains the 'Ver 3.0 by Makoto' message, with a date of 04/03/2010.. ! (did they remaster this?!)
They probably included chip music or at least programmed digi voice loops in.
Has anyone played it yet on VC? How is the music quality?
It seems Nintendo did a really bad job on protecting Virtual Console releases
(Normal M1/P1 roms are somewhat scrambled->byteswapped.)
00000040 P1 size 20 00 00 = 2097152 bytes
00200040 M1 size 02 00 00 = 131072 bytes
00220040 ? size 40 00 00 = 4194304 V roms ?
00620040 ? size 02 00 00 = 131072 probably S1
00640040 ? size 10 00 00 = 16777216 C roms ?
01640040 ? size 02 00 00 = 131072 Neo-Geo BIOS 'Version 0'
dd if=game.bin of=noheader.bin bs=64 count=1 skip=1 # get rid of header.
dd if=noheader.bin of=P1.ROM bs=2097152 count=1 # 16 blocks = 2M
dd if=noheader.bin of=M1.ROM bs=131072 count=1 skip=16 #
dd if=noheader.bin of=V1.rom bs=131072 count=16 skip=17 # skip 16 + 1 and get 2M
dd if=noheader.bin of=V2.rom bs=131072 count=16 skip=33 # skip 32 + 1 and get 2M
dd if=noheader.bin of=S1.rom bs=131072 count=1 skip=49 # 33+16 and get 131xxx
dd if=noheader.bin of=C1.rom bs=131072 count=32 skip=50 # 49+1 get 4M
dd if=noheader.bin of=C2.rom bs=131072 count=32 skip=82 # 32+50 = 82
dd if=noheader.bin of=C3.rom bs=131072 count=32 skip=114 # 82+32 = 114
dd if=noheader.bin of=C4.rom bs=131072 count=32 skip=146 # 114 +32 = 146
Still need to find out how to plug a new game into Rage and how to handle the C roms. Not working yet..
Still need to find out how to plug a new game into Rage and how to handle the C roms. Not working yet..
i´m also working on directions to do the conversion from the wii files.
I've heard the music and seen the fonts.Now i need to unscramble the C roms..
Archivos C: Utilizar la utilidad de "kikex-box" el NGTONGCD.exe para pasar de formato neogeo a neogeo CD. Seguidamente los archivos obtenidos los reordenamos con otra utilidad, el "reordenar.exe". (Estas utilidades están en el hilo) Muchas gracias!!
La parte correspondiente a los archivos de gráficos del game.bin, son muy parecidos a los de Neogeo CD (o los convertidos desde neogeo). Pero para que sean "identicos" hay que cambiar los bytes de sitio. Hoy solo he tenido tiempo de mirar un poco el foro, pero no de mirarme bien los archivos ni de buscar algún programa que me lo recoloque.
El problema es colocar este:
El esquema sería AB CD EF GH --> CD GH AB EF