Sengoku 3 review by Sifl

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written by Sifl
US Title: Sengoku 3
Japanese Title: Sengoku Legends 2001
By: Noise Factory
Year: 2001
Size: 396 Megs
Home Release? 10/25/01
MVS Release? Yes
CD Release? No

Sengoku 3/Sengoku Legends 2001
Review by Sifl

When I heard this game was announced, it totally came out of left field for me. After all, it's been 8 years since Sengoku 2 was released. I was surprised that another sequel to Sengoku would be made after all this time. If you played the first two, forget about them. The similarities end with the name, no guys dressed like cowboys and no morphing characters. But enough of this, it's time to press on.


All I can say is DAMN!, this game looks a lot bigger that the 364 megs that the box says it is. I really like the ancient temple and museum backgrounds, among others. The backgrounds that appear upon pulling off a super move are absolutely stunning. The characters and enemies all look good. All six warriors all have a badass-ness look to them, no Arinas or Athenas here, pals. And I must say that Okuni has knocked off Mai Shiranui as the jiggliest female in the SNK universe. This game is full of 2D eye-candy goodness.



Music in this Game is not very memorable, but it doesn't suck, either. If you're a big fan of the music in the SamSho or LB games, then you should like it. On the other hand, if you're like me and Japanesque music doesn't tickle your fancy, you'll call it mediocre at best. Sound effects are another story. All the punches, slashes, grunts, screams, etc. sound like they should and they are all clear as a bell. Hence the above-average score in this category


First of all, let me state that this game is HARD!, especially in the later stages. You start off with 4 selectable characters to start, but after the third stage, Byakki and Okuni (love that Okuni) are unlocked. The Brazil and USA stages steal a feature from Metal Slug 3 and offer alternate paths. And you'll always find yourself coming back to make those long big-ass combos. (That's right, Sengoku 3 has got combos, and they are essential for your survival) The final boss suffers from one of the worst cases of "SNK boss syndrome" that I have ever seen and at first he seems nigh impossible, but he's got a weak spot, exploit it and you'll soon have his head mounted above Okuni's fireplace.


This game is a load of fun. We need more beat-'em-ups like this on the Neo. At around the $250 price range on home cart, Sengoku 3 won't break the bank either. In this reviewers opinion, SNK and Noise Factory has answered Capcom's long line of beat'em-ups very well. If you enjoy the genre, Sengoku 3 will not disappoint. But don't get it for me, get it for Okuni.


More Reviews of This Game:

by NeoLord

preview by Yukuridanshi

by |Rev-Boy| - Courtesy of Kazuya's