Difference between revisions of "161-in-1 Multicart - Series 1"
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'''161-in1 Multicart for Neo Geo MVS''' | '''161-in1 Multicart for Neo Geo MVS''' | ||
+ | List of issues with 161-in-1 Multicart | ||
+ | |||
+ | This thread is meant to detail the list of technical issues/flaws/glitches with the yellow 161-in-1 MVS bootleg cart. | ||
+ | |||
+ | General | ||
+ | (MV-4F) If you have a memory card inserted, you cannot return to the main menu via holding 5-sec. 1P START. | ||
+ | -Difficulty levels are non-standardized by default, meaning sometimes level 4, sometimes higher. This can be changed in the softdips. | ||
+ | -Using this cart may overwrite all previous high scores and softdips. | ||
+ | |||
+ | Aero Fighters 3 | ||
+ | -Some enemy bullets get stuck on screen. Some missing enemies. | ||
+ | |||
+ | Garou: MotW | ||
+ | -Cart contains the prototype ROM, not the official release. | ||
+ | |||
+ | Magical Drop 3 | ||
+ | -Some sound glitches. |
Revision as of 05:13, 29 March 2012
161-in1 Multicart for Neo Geo MVS List of issues with 161-in-1 Multicart
This thread is meant to detail the list of technical issues/flaws/glitches with the yellow 161-in-1 MVS bootleg cart.
General (MV-4F) If you have a memory card inserted, you cannot return to the main menu via holding 5-sec. 1P START. -Difficulty levels are non-standardized by default, meaning sometimes level 4, sometimes higher. This can be changed in the softdips. -Using this cart may overwrite all previous high scores and softdips.
Aero Fighters 3 -Some enemy bullets get stuck on screen. Some missing enemies.
Garou: MotW -Cart contains the prototype ROM, not the official release.
Magical Drop 3 -Some sound glitches.