Real Bout Fatal Fury Special
Review by Sifl
No often do we get to see a game this great, as I always
lived by the adage of "90% of everything is crap.", it only makes
the good 10% that much better. Let's get started, shall we?
RBS is the 6th installment of the Fatal Fury series and the
second of the Real Bouts. A total of 19 fighters and 5 hidden/alternates make
their way into this game. With that said, it's time to break it all
Stunning! The Backgrounds are very crisp
and are truly a sight to behold. Billy's Stage (my personal favorite),
with the breakable monitors in the corners, start to go on the fritz as you
knock your sorry opponent into them, then shock them when they give.
God, It's a thing of beauty. Other great Backgrouds include
Krauser's Castle complete with rain (not as much as KOF'99, mind you) and the
busy streets of Hong Kong where, if you're lucky, you can send your foe into a
kiosk selling pig heads. Mmm, Mmm, pig heads, delicious.
Character Design and animation
(especially that of Duck King) is equally beautiful, very fluid, and
Characters don't look that bad on the far line or while shifting between
lines, either. Fire and shock effects all well done. And may I
say, The most blood I have ever seen in a Non-Weapon SNK fighter.
Now this is what I'm talkin' about. Most
of the BGMs are on SNK's Greatest Hits, and the others should be in the boxed
set somewhere. Yamazaki, Billy, and the Duck, have some great tunes,
Krauser has a nice opera sounding track, And Terry is back to his old familiar
BGM. Some Gripes I have are Geese's remix, his theme song used to
totally rock, but this time it sounds too Japanesey. Note to Geese
Howard: This ain't Samurai Shodown. If you like Geese's theme song,
stick with KOF'96.
Gripe number two, SOMEBODY SHUT THAT DAMN
ANNOUNCER UP! I will admit he isn't as bad as the Street Fighter Alpha 3
announcer, but he's bad.
Lastly, Why did they have an American do the
voice of Krauser, a German? They should have used his talent for Terry
or Billy, but that's my 2 cents. But all these gripes are pretty minor,
except for Geese's BGM, I had to dock points for that
Fatal Fury Perfection at it's finest. Ring-outs
are gone, and there was jubilation across the land. Objects in the
corners are still there, only they dizzy the character upon breaking this time
around. DMs and SDMs still deal an unholy amount of damage, and Control
is dead-on accurate. There isn't even a trace of any "SNK boss
syndrome" It just doesn't get any better.
Nice Touches- Unlock and pick Geese Howard with the
D-button for a nice "Corpse" look. Also, some funny stuff
happens when a corner object gets broken. Check them out, they don't
disappoint. Neither will the short ending sequences.
This is another one that is hard to put down,
the game is very inexpensive at around $150 for the NGH version and is
definitely worth every cent. There is a lot of Fatal Fury goodness
packed into 394 megs. If you don't own this game on any format, get off
this review and buy it now.
Reviews of This Game:
- Courtesy of Kazuya's
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