Neo-Geo Big List of Debug Dipswitches

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Contents

3 Count Bout / Fire Suplex [ne7]

1-1 Pal Mode/Job Meter
1-2 Debug Text on screen
1-3 Gives game link (assembly date) + extra text info
1-4 Target boxes ingame
1-5 Massive amount of textual info over game
1-6 Sprite data on screen
1-7 Font data on screen
1-8 Possible sprite viewer...

2-1 More debug text
2-2 "
2-3 "
2-4 Disables P1 buttons?
2-5 ?unknown
2-6 "Dont Touch Me" + Safety Mode appear on screen - needs further investigation - prob with P2 controls :)
2-7 ?
2-8 Enables pause with select button

Aero Fighters 3 / Sonic Wings 3 [ne7]

1-1 to 2-7 unknown...
2-8 Enable for Stage Select

Art of Fighting

1-1 Player 1 controls CPU.
1-2 Same as above
1-3 Stat boxes
1-4 Play during "How to Play" screen
1-5 Vs. mode collision detection boxes (press Start)
1-6 Both players are invincible
1-7 Unknown
1-8 Press Start during fight to skip to next fight

2-1 Slow mode
2-2 Slower mode (combine with prior code for super slow)
2-3 Clean paused game screen
2-4 Press Select for RGB test palette
2-5 Unknown
2-6 Unknown
2-7 Stop timer
2-8 Pal Mode/Job Meter

Art of Fighting 2

1-1 P1 is CPU (play Geese if you load Special Stage)
1-2 P2 is CPU
1-3 Press select for data display
1-4 P2 No KO (also play behind how to play screen)
1-5 Unknown
1-6 Invincible CPU
1-7 Numeric display for each player?
1-8 Unknown

2-1 Slower game
2-2 Even Slower game
2-3 Pause without Pause Display
2-4 Press Select for Sound Test (w/2-3 RGB Test)
2-5 Unknown
2-6 Skip to ending
2-7 Freeze timer
2-8 Toggle Pal Mode/Job Meter
2-4 + 2-3 Press select for RGB test pallete

Art of Fighting 3

1-1 Unknown
1-2 P1 & P2 take no damage
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Practice mode? Must be on before match starts
1-7 Unknown
1-8 Unlock Sinclair and Wyler

2-1 Player 1 is CPU controlled?
2-2 Player 2 is CPU controlled? (if 2-8 is on, P1 is CPU instead. P2 doesn't move)
2-3 Displays "W!" at the top of the screen
2-4 Players are invincible
2-5 Unknown
2-6 Unknown
2-7 "Random Mode" displayed
2-8 Total Round Display

ASO II / Alpha Mission II [ne7]

1-1 Debug display + in console mode press pause, level select menu display will appear under the debug text - select level/stage with UP/DOWN and A to select then unpause to skip to that stage.
1-2 Nothing
1-3 Nothing
1-4 Nothing
1-5 Nothing
1-6 Nothing
1-7 Nothing
1-8 Nothing

2-1 Nothing
2-2 Nothing
2-3 Nothing
2-4 Nothing
2-5 Nothing
2-6 Nothing
2-7 Nothing
2-8 Nothing

Breakers [evilwasabi]

1-1 Debug Menu Default (note 1)
1-2 Screen Scroll Debug (not sure how it works)
1-3 Kakuto Char No. Disp (not sure how it works)
1-4 Kakuto Trigger Free (rapid fire)
1-5 Kakuto Sound Test (not sure how it works)
1-6 Obj. Status Debug (not sure how it works)
1-7 Unknown
1-8 Task Lsp. Weight Chk

2-1 for CPU Algo Debug (character data displayed on screen)
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)
2-3 Center and Size Display (little ring appears to mark player position)
2-4 Hit Area Display
2-5 Ougi (pow) Max (unlimited pow)
2-6 No Limit Battle (on time/health limits)
2-7 Pal Sim (Europe only)
2-8 Stop Motion (hit select to pause, start to unpause)

Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.
Note 2 - changing characters in mid-match also restores your health to 100%

Breakers Revenge

(Seems to share its debug info with Breakers)
1-1 Debug Menu Default (note 1)
1-2 Screen Scroll Debug (not sure how it works)
1-3 Kakuto Char No. Disp (not sure how it works)
1-4 Kakuto Trigger Free (rapid fire)
1-5 Kakuto Sound Test (not sure how it works)
1-6 Obj. Status Debug (not sure how it works)
1-7 Unknown
1-8 Task Lsp. Weight Chk

2-1 for CPU Algo Debug (character data displayed on screen)
2-2 Char Select mode (hold ABCD, then hit down to scroll) (note 2)
2-3 Center and Size Display (little ring appears to mark player position)
2-4 Hit Area Display
2-5 Ougi (pow) Max (unlimited pow)
2-6 No Limit Battle (on time/health limits)
2-7 Pal Sim (Europe only)
2-8 Stop Motion (hit select to pause, start to unpause)

Note 1 - select this and then reset the machine to enter to complete debug menu from the start screen. When the game restarts, you'll be able to select the select a lot more debug options through a special debug screen.
Note 2 - changing characters in mid-match also restores your health to 100%


Double Dragon

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown

2-1 Slow motion
2-2 No damage taken for either character
2-3 Full charge for both players
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Fatal Fury 2 [ne7]

1-1 Unknown
1-2 Unknown
1-3 CPU vs CPU
1-4 unknown
1-5 Enable alternate character selection screen including access to the bosses in 1p mode & W.Krauser (you must select this at the title screen)
1-6 View characters ending
1-7 unknown
1-8 unknown

2-1 Invincible mode
2-2 unknown
2-3 unknown
2-4 unknown
2-5 Press A+B+C+D to reduce opponents energy
2-6 unknown
2-7 unknown
2-8 unknown

Notes:
1-5 Krauser seems to not quite work correctly in this mode unfortunately - some of his moves are missing and it drops frames when you try and do certain commands :), still tis interesting!

Fatal Fury Special [bonuskun]

1-1 Pal Mode/Job Meter
1-2 Both players are invincible
1-3 Unlimited time, Ryo Sakazaki Selectable
1-4 Unlocks Ryo Sakazaki
1-5 Allows you to view selected character's endings
1-6 Allows you to goto Dream Match vs Ryo Sakazaki
1-7 Message screen, Use controller one to adjust.
1-8 Sprite viewer, Press 'Select' on P1, Use P2 to view

2-1 Displays hit detection boxes
2-2 Displays distance grid boxes
2-3 Unknown
2-4 Unknown
2-5 Press A,B,C,& D at the same to to drop CPU's lifebar to near death
2-6 Sprite location information
2-7 Unknown
2-8 Stage selection screen

Notes: To View all the character's endings, Turn on Dips 1-4 & 1-5.
To have Ryo Sakazaki selectable you must turn on Dip 1-3 BEFORE you get to the character selection screen or the dip will not work.

Fatal Fury 3 [ne7+kagami007]

1-1 Pal Mode/Job Meter
1-2 Both players are invincible
1-3 Unlimited time; secret character selectable
1-4 Set before character selection screen; unlock Ryo; CPU opponent selectable
1-5 View selected vs. character's ending
1-6 Take selected character to dream match
1-7 Message screen; use controller one
1-8 Sprite viewer; press Select on controller one, use controller two to view

2-1 Sprite character grids
2-2 Sprite distance grids
2-3 Show ending after selection of character
2-4 Unknown
2-5 Press A + B + C + D to set opponent's life to minimum + All characters available on selection roll
2-6 Sprite location information
2-7 Debug Object display
2-8 Stage selection screen

Note: Use 1-4 + 1-5 View all character's endings

Garou Mark of the Wolves

1-1 Unknown
1-2 Both players are Invicible
1-3 Stage select
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown

2-1 Easy special moves
2-2 View characters ending
2-3 Skip to next round
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Iron Clad [SuperGun + Xian Xi]

1-1 Stage Select (must be enabled with 1-8)
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Stage Select + Additional Options!

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Kabuki Klash / Far East of Eden [ne7+kagami007]

1-1 Debug info / Both P1/P2 Sides
1-2 Unknown
1-3 Infinite Time
1-4 Use with 1-6 for both players invicible
1-5 Debug info P2 side (info on range etc + amusing move data)
1-6 Use with 1-4 for Both players invicible
1-7 Unknown
1-8 Unknown

2-1 CPU Controls Player
2-2 Halt CPU opponent (they will be frozen while this code is in use)
2-3 Skip straight to battling MANTO (1st boss) after selection of character
2-4 Show ending, right after selection of character
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

King of Fighters '94 [bonuskun]

1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Disable the timer
1-4 Both Players Invincible, SDM's also always at max
1-5 Display hex code on screen
1-6 Unknown
1-7 Stages now Selectable
1-8 Pal Mode/Job Meter

2-1 Able to adjust RGB levels of color palette
2-2 Program Editing Data
2-3 Unknown
2-4 Human player is invincible
2-5 Displays frame information
2-6 Sound menu. Press 'Select' to access
2-7 CPU controls both teams
2-8 Display character statistics

Notes: Play as Rugal
To access Rugal you need to go into the debug menu at the 'How To Play' screen. Turn on Dips 1-4 and 2-6. Then on the player selection screen, Hold Select and press up. To choose The Normal or 'Full Power' Rugal, Simply press left or right. The Normal Rugal's standing animation will stop which in turn will be 'Full Power' Rugal when you select him. After entering the code, Turn the Dips off and resume the game.

King of Fighters '95 [bonuskun]

1-1 Sprite debug menu. Also puts a sprite a Hiedern on the top of screen
1-2 Collision detection boxes can be seen
1-3 Allows you to play as Saishu Kusanagi and Omega Rugal
1-4 Both players are invincible
1-5 Displays hex code on screen
1-6 Unknown
1-7 Unknown
1-8 Pal Mode/Job Meter

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Human player is invincible
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 CPU controls both teams
2-8 Unknown

Notes: For code 1-3 to play as Saishu and Rugal you need to enter the Dip Code on the 'How To Play' screen. Once you've selected Saishu and Rugal, Turn the Dip off...

King of Fighters '96 [bonuskun]

1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Disable timer, Display coordinates and Goenitz and Chizuru now selectable
1-4 Edit menu
1-5 Display hex code on screen
1-6 Both characters are invincible
1-7 Unknown
1-8 Annoying shadow covering screen

2-1 Another edit menu inculding AI controls
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 Player 2 can control CPU characters
2-8 Unknown

Notes:
To make the code for Goenitz and Chizuru work, You need to turn on the Dip at the 'How To Play' screen. You can either leave this on or off for the extras features this dip offers.

King of Fighters '97 [bonuskun]

1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Unlocks Orochi Chris, Shermie, Yashiro, Iori & Leona
1-4 Displays player 1 data
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Pal Mode/Job Meter

2-1 Sprite edit menu
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information
2-6 Sound test menu. Press 'Select' to access
2-7 Unknown
2-8 Unknown

Notes:
For code 1-3 to play as the Orochi characters, you need to enter the Dip Code on the 'How To Play' screen. Once you've selected your team, Turn the Dip off...

King of Fighters '98 [bonuskun]

1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Stops timer
1-4 Data menu
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen

2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Unknown
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Player can control CPU player 2
2-8 Unknown

King of Fighters '99 [bonuskun / Thomas Giboin]

1-1 Sprite debug menu. Also puts a Sprite of K' on the screen.
1-2 Collision detection boxes can be seen
1-3 Stops timer, Play as Krizalid
1-4 Data menu
1-5 Displays hex code on screen
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen

2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible, Play as Krizalid
2-4 Unknown
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Unknown
2-8 Unknown

Notes:
To play as either versions of Krizalid you have both Dips 1-3 and 2-3 turned on at the 'How to Play Screen'. Once you're on the player select screen, Highlight either K' or Maxima, Press and Hold Start and then press any button to get version 1 of Krizalid or press and hold select then press any button to play as version 2. Once you have selected him, Turn the Dips off and resume normal play.

King of Fighters 2000 [bonuskun]

1-1 Sprite debug menu
1-2 Collision detection boxes can be seen
1-3 Play as Zero
1-4 Data menu
1-5 Unknown
1-6 Both players are invincible
1-7 Unknown
1-8 Annoying shadow covering screen

2-1 Data menu 2
2-2 CPU controls both teams
2-3 Human player is invincible
2-4 Displays hit count numbers?
2-5 Displays frame information and column of hex code for CPU
2-6 Sound test menu. Press 'Select' to access
2-7 Disables all SDM's.
2-8 Unknown

Notes: To play as Zero you need to have Dip 1-3 on when you're on the player select screen. When this is on, Highlight Kula Diamond, Hold Start and press down to select Zero. Once you have selected him, Turn the Dip off.

King of Fighters 2001 [kagami007]

1-1 Debug Object (press select on 1UP side)
1-2 Unknown
1-3 Unknown
1-4 Data Menu
1-5 Enable boss selection
1-6 both characters invincible
1-7 Auto fire
1-8 Screen Filter ON/OFF (also P1 can pause anywhere with Select)

2-1 SEQ menu
2-2 CPUvsCPU (CPU controlls both chars)
2-3 Unknown
2-4 Damage value display
2-5 Sound Info/Log mode
2-6 Sound test (Select on 2UP side)
2-7 CPU operation may crash
2-8 RGB Palette table

King of Fighters 2002 [MR Sakaki]

1-1 Debug objects (hold select to access)
1-2 Collision boxes
1-3 Inf Time
1-4 Performance changes? (1P press select)
1-5 Unknown
1-6 Both invincible
1-7 Auto Fire
1-8 2P can pause via Select button at any time

2-1 SEQ tool, 1P controls (CPU cannot move)
2-2 CPU vs CPU
2-3 ?
2-4 Display extra score info
2-5 Display extra Sound info
2-6 Sound Test
2-7 CPU cannot move
2-8 Debug Colors

King of Fighters 2003

1:1 w/1:3 = Anim viewer
1:2 Messes with the palettes for the lifebars after Coin/Select is pressed. Use A/B/C/D to scroll through.
1:3 Text viewer. Pretty nice. Press Coin/Select to view. A/B/C/D to scroll.
1:4 CLSN viewer.
1:5 Unknown
1:6 Invincibility for both players.
1:7 Invincibility for Player 1.
1:8 Unknown

2:1 Unknown
2:2 Unknown
2:3 Shows commands on screen. Looks like something that was left out of Practice mode.
2:4 Shows what appears to be a chart for the axis values and changes for Players 1 and 2.
2:5 Unknown
2:6 Unknown
2:7 Unknown
2:8 Unknown

King of the Monsters 2 [ne7]

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown
</p>

2-1 Enable with 2-2 for invincibility
2-2 Enable with 2-1 for invincibility
2-3 Debug text display
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Further text display
2-8 Job Meter

Last Blade [ne7]

1-1 Pal Mode/Job Meter / Raster mode
1-2 Ingame debug info display
1-3 Both P1 + P2 energy sapped to nothing, power bar maxxed.
1-4 P1 Immediate Win when set before start of round
1-5 P2 Immediate Win when set before start of round
1-6 ????
1-7 ????
1-8 View Software Version

2-1 Ingame debug info display (more information)
2-2 ???
2-3 ???
2-4 Ingame menu - soundtest / pallete editor
2-5 More debug display (different info)
2-6 ???
2-7 Background viewer - scrolls bg with location co-ordinates
2-8 Target boxes around characters

Last Blade 2 [kagami007]

1-1 Unknown
1-2 Attack info display
1-3 Energy/Sword/Power MAX
1-4 2UP energy zero
1-5 1UP energy zero
1-6 Pallete tool
1-7 Unknown
1-8 View software version

2-1 View Level
2-2 CPU stop
2-3 Unknown
2-4 Tool Menu (Soundtest/Pallete Editor etc)
2-5 Data display
2-6 Pause screen
2-7 Unknown
2-8 Show attack roll


Money Puzzle Exchanger [ne7+Kagami007]

1-1 Job Meter (raster time)
1-2 Unknown
1-3 Unknown
1-4 CPU Autopilot
1-5 Select character and play against for ever (prob debug)
1-6 Unknown
1-7 Unknown
1-8 Unknown

2-1 Show ending after selection of character
2-2 "
2-3 " (Needs 2-1/2-2/2-3)
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Debug Menu

NOTE: Setting dip 2-8 on and developer mode ON, start game and you'll be able to explore the ingame tools and debug menu - including some quite odd stuff possibly used for loading data off of memory card onto dev carts?!
Quite odd :)

Metal Slug [ne7]

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Turns Blood On

2-1 On screen stats...
2-2 Unknown
2-3 Unknown
2-4 Marco is invincible
2-5 Unknown
2-6 Unable to jump (seems to screw with button debounce)
2-7 Unknown
2-8 Unknown

Metal Slug 2 [ne7]

1-1 - view onscreen information
1-2 - Unknown
1-3 - Pal Mode/Job Meter?
1-4 - 1st plane check (shows the walkable ground)
1-5 - 2nd plane check
1-6 - view attack rectangle
1-7 - view body rectangle
1-8 - invincibility

2-1 - press D to destroy all onscreen enemies!
2-2 - display weird creature on screen
2-3 - unlimited grenades
2-4 - unlimited ammo
2-5 - unknown
2-6 - unknown
2-7 - unknown
2-8 - unknown

Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen (pre to game start up), enter game and COIN up the game twice, then pause the game (via select button) and then hit select again; this will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.

Note 2: just checked and yep the Dip Codes are 98% the same as Metal Slug X


Metal Slug X [Wasabi]

1-1 - view onscreen information
1-2 - pause mode
1-3 - Pal Mode/Job Meter?
1-4 - 1st plane check (shows the walkable ground)
1-5 - 2nd plane check
1-6 - view attack rectangle
1-7 - view body rectangle
1-8 - invincibility

2-1 - press D to destroy all onscreen enemies!
2-2 - display weird creature on screen
2-3 - unlimited grenades
2-4 - unlimited ammo
2-5 - unknown
2-6 - unknown
2-7 - unknown
2-8 - unknown

Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen (pre to game start up), enter game and COIN up the game twice, then pause the game (via select button) and then hit select again; this will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.

Metal Slug 3 [bonuskun]

1-1 Displays program code on screen
1-2 Unknown
1-3 Unknown
1-4 Removes information off screen expect Credits,Score & Time
1-5 Displays a pathline on the screen
1-6 Displays attack data on character and bullets fired.
1-7 Collision detection boxes can be seen
1-8 Player is invincible

2-1 Unknown
2-2 Displays a messed up sprite on screen
2-3 Infinite Grenades & Tank Shells
2-4 Infinite Ammo on ALL special weapons
2-5 Pal Mode/Job Meter
2-6 Unknown
2-7 Unknown
2-8 Displays attack data on enemy characters

Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen (pre to game start up), enter game and COIN up the game twice, then pause the game (via select button) and then hit select again; this will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.

Metal Slug 4

1-1 display data
1-2 unknown
1-3 unknown
1-4 unknown
1-5 shows the levels progress "baseline/pathline"
1-6 shows the pointer
1-7 shows the pointer 2
1-8 die?
2-1 unknown
2-2 shows junk on screen
2-3 unlimited ammunition, props
2-4 unlimited special weapons
2-5 screen appears a shadow figure
2-6 unknown
2-7 unknown
2-8 unknown

Dip Note: apologies - having to translate this from Chinese via fantabulous Google :) do correct it if you can!

Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen (pre to game start up), enter game and COIN up the game twice, then pause the game (via select button) and then hit select again; this will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.

Metal Slug 5 [hellishtempura]

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Inf Ammo

2-1 Unknown
2-2 Unknown
2-3 Player Invincible
2-4 Inf Bombs
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Note: In console mode only! Simply set debug developer mode "on" at the Neo Geo boot up screen (pre to game start up), enter game and COIN up the game twice, then pause the game (via select button) and then hit select again; this will then bring you to the debug menu - with various extra options and even the ability to play on test levels not available ingame.

Neo Drift Out [ne7]

1-1 Stop Race Timer Countdown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Unknown
1-7 Unknown
1-8 Unknown

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Neo Turf Masters / Big Tournament Golf [ne7]

1-1 Level/Round Select Enabled + Control Ball with Joystick after you hit it :)
1-2 Scanlines
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Debug Co-ordinates
1-7 Unknown
1-8 Scanlines

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Pleasure Goal [ne7]

1-1 to 2-3 Unknown
2-4 Enabling and allowing game to restart enters fairly extensive ingame debug menu :)
2-5 to 2-8 Unknown

Puzzle Bobble / Bust A Move [kagami007]

1-1 Set this and restart a game (die on purpose and press start) for a full debug dipswitch list, press D to exit
1-2 OBJ status display
1-3 OBJ viewer (call by game entry)
1-4 Nothing
1-5 Nothing
1-6 Nothing
1-7 Job Meter (shadow) +note: raster cpu time?
1-8 Job Meter (color bar)

2-1 Stage Select (just press start at title screen, but u must have it set prior to the title screen)
2-2 Memory card test (call it by starting game)
2-3 Arkanoid Type Game? +note: this seems to put the game in BAM mode if its a Puzzle Bobble cart - i get the BAM music+GFX!! its definately worth investigating further! :-) +see Notes
2-4 Europe (PAL) Debug
2-5 Nothing
2-6 Nothing
2-7 Nothing
2-8 Stop motion & Mode Flag Display

Notes:
To get this working this set dip 1-1 and set Dev Mode to "enable" on the Unibios; lose a game and do not continue, press start at title and set 2-3 and remove 1-1 on the debug dip info screen then hit D. it will put u back into a round, die again and don't continue, on returning to the title screen you'll see the effect of the dip code you have selected. For extra fun set your region to USA/Arcade for a full game of Bust a Move on a Japanese cart with the BAM graphics + music.

Real Bout Fatal Fury [ne7]

1-1 Instant 'Time Up' (Press Start during fight).
1-2 Both players are invincible.
1-3 Stage select. Enable before you select your character.
1-4 Disables Player 1 'Start'.
1-5 Displays program code on sides of screen.
1-6 Press ABCD on either player to decrease your opponent's Health bar.
1-7 Memory Error.
1-8 Displays character collision boxes.

2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.
2-2 Skip the next match.
2-3 View ending. Enable before you select your character.
2-4 Unknown
2-5 Unknown
2-6 Displays more program code. (Sprites Coordonnates ?)
2-7 Sprite Viewer.
2-8 Debug Bios On./ Geese available.

Note: These seem to be 100% the same as RBFF Special...


Real Bout Fatal Fury Special [Meta-Ukyo]

1-1 Instant 'Time Up' (Press Start during fight).
1-2 Both players are invincible.
1-3 Stage select. Enable before you select your character.
1-4 Disables Player 1 'Start'.
1-5 Displays program code on sides of screen.
1-6 Press ABCD on either player to decrease your opponent's Health bar.
1-7 Memory Error.
1-8 Displays character collision boxes.

2-1 Enable "Easy Super moves". S.Power : Down,Down+A ; P.Power : Down,Down+C.
2-2 Skip the next match.
2-3 View ending. Enable before you select your character.
2-4 Unknown
2-5 Unknown
2-6 Displays more program code. (Sprites Coordonnates ?)
2-7 Sprite Viewer.
2-8 Debug Bios On./ Geese available.

Notes:
On Dip 2-8:

If you can access these settings, i assume you have a debug bios chip installed. So dip switch 2-8 will be on (1), on default. When it is, you can pause at anytime with Player 1 controller 'select', P2 'select' will only do a frame by frame when the game is paused.

When game is paused, on P1 controller : A,B,C,D,A Will open the sound test. 'start' lets you switch between to two voices. Interesting adresses : 0022 : Game Musics 00C0 : instruments 1A10 : sound effects

When game is paused, keying the following into the on P1 controller: D,C,B,A,D will open The GAME DEBUG DIP !!! with extra switches !

3-1 CPU controlled opponent doesn't move anymore.
3-2 Unknown.
3-3 Unknown.
3-4 Power Max.
3-5 Unknown.
3-6 Unknown.
3-7 Manager Menu. 2P controller acts on this menu. (Looks tough)
3-8 Shadow on top of screen. (Pal Mode/Job Meter ?)

4-1 Unknown.
4-2 Unknown.
4-3 Unknown.
4-4 Unknown
4-5 More coordonnates
4-6 Unknown.
4-7 Unknown.
4-8 Unknown.

Real Bout Fatal Fury 2 [bonuskun]

1-1 Instant 'Time Over' (Press Start during fight)
1-2 Both players are invincible
1-3 Stage select enable (switch on before character selection)
1-4 Unknown
1-5 Displays program code on bottom of screen
1-6 Press ABCD on either player to decrease your opponent's Health bar.
1-7 Displays oddly placed hit detection boxes
1-8 Play as Alfred. Displays character collision detection boxes

2-1 Enable "Easy Super moves". For SDM Press D,D+'A' Hidden SDM's D,D+'C'
2-2 Skip the next match.
2-3 View ending. Enable at character select screen
2-4 Unknown
2-5 Unknown
2-6 Displays more program code
2-7 Unknown
2-8 Play as Alfred

Notes:To Select Alfred you need to have both Dips 1-8 & 2-8 on.
Turn these on at the 'How to play Screen'. When you are on the player Select screen, Highlight Terry, Hold B & C, then press either A or D.
You will still see Terry's pic until the VS Screen which it will change to Alfred.
Once done, Turn the dips off and Resume normal play.

Robo Army [ne7]

1-1 Job Meter / Raster time / flicker etc.
1-2 Invincible (works for both players)
1-3 Infinite Energy (works for both players)
1-4 Debug Text
1-5 Press Select on P1 side for Sound Test :)
1-6 Unknown
1-7 Unknown
1-8 Unknown

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 More Debug Text
2-7 Unknown
2-8 Debug (enemy + level location data?)

Samurai Shodown

1-1 Unknown
1-2 Press Pause to display red Hex Stats menu
1-3 Slow motion
1-4 Glitched graphics with small bar of background image hovering over characters until new match starts or game is reset.
1-5 Both characters invincible, weapons appear and disappear randomly during match.
1-6 Sprite coordinates displayed as hex values
1-7 Unknown
1-8 Pal Mode/Job Meter

2-1 Press Select to display "Special Key Edit" menu
2-2 Color edit
2-3 Unknown
2-4 Set at character selection screen. Choose any character and win one round. Player will then fight as Amakusa. Game will glitch at "confrontation" intermission. Change error setting to "Run" and press C followed by A to skip ahead and avoid freezing the game.
2-5 Animation test; CPU player will freeze and "PACK=000" will be displayed below player two's life bar. Change this value and press A to force the CPU character to go through various motions. If the game is continued in this mode, the CPU will be unable to attack, but will block frequently and may be thrown.
2-6 Both characters invincible with disabled timer
2-7 Display attack stats that lists character's attributes
2-8 Timer counts down to 98 and stops

Samurai Shodown II [bonuskun]

1-1 Displays task editor
1-2 Unknown
1-3 Unknown
1-4 CPU controls 2nd player's character
1-5 Allows human to control CPU. Load last stage to control Mizuki
1-6 Unknown
1-7 Unknown
1-8 Pal Mode/Job Meter

2-1 Unknown
2-2 Player 1 is invincible. Sound test. Press select to use.
2-3 Unknown
2-4 CPU controls both characters.
2-5 Unknown 2-6 Unknown
2-7 Displays player data and Sprite viewer.
2-8 Displays hit detection boxes and memory addresser.

Samurai Showdown III [bonuskun]

1-1 Press Select for sound test, creation date, & time
1-2 Color Test
1-3 Sprite Viewer
1-4 Press select to advance frame by frame
1-5 Disable timer, select next CPU opponent. +
1-6 Both characeters are invinvible, Allows character cycling ++
1-7 No text appears when game is paused.

1-8 Displays Hex debug data.
2-1 Unknown
2-2 Press select to pause at any screen
2-3 Single character can interrupt normal moves into special moves +++
2-4 Disable Flashing background when super moves are connecting
2-5 Unknown
2-6 Disable charging POW meter with A+B+C
2-7 Unknown
2-8 Unknown

Notes:
+ The final stage VS Zankuro wil not appear if this Dip is on.
++ In regards to Dip 1-6, You need to turn it on during a match and then press and hold the A button then press the D button to cycle through all of the characters in the game. This works out pretty awesome if you want to change your character in the middle of a match.
+++ The game might freeze up if your opponent is cut in half or Slash Galford's super move is blocked.

Samurai Shodown IV [bonuskun]

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Disables the timers.
1-6 Both players are now invincible
1-7 Player 1 is invincible
1-8 Unknown

2-1 Unknown
2-2 Unknown
2-3 Able to now Cancel normal moves into SDM's
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Play as Zankuro

Notes: To access Zankuro, You must turn this dip on at the character selection screen. Once on, Hold 'D' and press 'A'.Once this is done, Turn the dip Off.
Extra Note:Turning on ANY of the dips codes will automatically have your Rage Guess filled infinitely.

Samurai Shodown V [kagami007]

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Stop Timer
1-6 Inf Energy, also change selected character (hold D down and hit A)
1-7 Inf Strength
1-8 Unknown

2-1 Unknown
2-2 Unknown
2-3 Infinite Weapon Flipping Techniques
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Use Zankuro (Hold D and hit A), hidden Dip menu (+), also Infinite Rage Explosion use

(+) Note: To access the hidden dip menu (containing another two rows of dips :) press pause whilst in console mode, then input the following code: D,C,B,A,D - this will bring up a hidden menu:

3-1 Unknown
3-2 Unknown
3-3 Unknown
3-4 Unknown
3-5 Unknown
3-6 Unknown
3-7 Unknown
3-8 Unknown

4-1 Stage Select
4-2 Select 2 Enemies
4-3 Stop CPU
4-4 View Ending SW#1 (++)
4-5 View Ending SW#2 (++)
4-6 Autofire
4-7 Rasterbar
4-8 Pal Mode/Job Meter

(++) Note 2: Select 4-4:1 + 4-5:1 for good ending, Select 4-4:0 and 4-5:1 for bad ending

Samurai Shodown V: Special

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Unknown
1-6 Selection of Bosses Enabled - NOTE: disable after selection of character
1-7 Unknown
1-8 Unknown

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

Note: May well share its settings with Samurai Shodown V...

Savage Reign

1:1 Sound code
1:2 Palette editor
1:3 Text view (w/1:1 Anim viewer)
1:4 Frame Advance (press coin)
1:5 Stop Timer
1:6 Unknown
1:7 Clsn and Axis
1:8 Menu

2:1 Unknown
2:2 Full zoom out
2:3 Unknown
2:4 Unknown
2:5 Unknown
2:6 Unknown
2:7 Unknown
2:8 Unknown


Shock Troopers 2 [ne7]

1-1 Level Debug Info Text
1-2 More Enemy Label Debug Info Text
1-3 Enemy Buffer Status Text display
1-4 More Status Text
1-5 Output test text
1-6 Unknown+
1-7 Player 1 is invincible
1-8 Puts snow on the screen (probably measuring cpu time etc)

2-1 Unknown+
2-2 Unknown+
2-3 Unknown+
2-4 More Debug Text
2-5 Unknown+
2-6 Unknown
2-7 Unknown
2-8 Enables fully featured ingame graphics viewer, simply enable -before- starting a game -
Note: If enabled ingame the character moves a little faster (looks like he's tweaking on something :)

Note2: Set all switches on before character select for a LEVEL SELECT screen (disable afterwards for clean gameplay, also bonus test levels are available)


SNK vs Capcom Chaos

1:1 Anim Viewer
1:2 CLSN Viewer
1:3 Appears to be Vels and Axis. Not really sure. Also freezes the timer.
1:4 Menu to adjust vels, and random things in game.
1:5 Unknown
1:6 Invincibility, both players.
1:7 Unknown
1:8 Unknown

2:1 Unknown
2:2 Unknown
2:3 Data Menu
2:4 Unknown
2:5 Sound Display
2:6 Unknown
2:7 Unknown
2:8 Unknown

Top Hunter [ne7]

1-1 Unknown
1-2 Menu/Play/Code text on screen...
1-3 Debug text
1-4 Unknown
1-5 Unknown
1-6 Stage Select after selecting world (up/down for area | left/right for level)
1-7 Unknown
1-8 Tank can perform extra actions (fireball/missile) (from forums, not verified)

2-1 Job Meter/Raster/Flicker
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Easy uppercut via button A :)
2-6 Invincible
2-7 Unknown
2-8 Unknown

Ultimate 11 / Super Sidekicks 4 [ne7]

1-1 to 1-8 = Unknown

2-1 Unknown
2-2 Ingame Debug / Distance Text
2-3 to 2-8 = Unknown

Windjammers [ne7+Tuxosaurus]

1-1 Unknown
1-2 Unknown
1-3 Unknown
1-4 Unknown
1-5 Displays unidentified value for each player after every shot
1-6 No time limit to throw a disc (no autoshot)
1-7 Debug Text on screen (item position etc)
1-8 Sprites outlined with bounding box

2-1 Unknown
2-2 Unknown
2-3 Unknown
2-4 Unknown
2-5 Unknown
2-6 Unknown
2-7 Unknown
2-8 Unknown

General Information

  • What are Debug Dips?
    Debug dips are debug settings added into arcade games at the time of development by developers themselves to aid testing and de-bugging of the game. They might add features, re-introduce removed items, allow you to play boss characters, add new gameplay modes and hidden menus or just make you invicible...
  • Why don't I just use in-built cheats in the UniBios?
    Debug dips are already in the game and vary wildly from cheats that are already in the UniBios, for example certain codes might let you run the game in its original graphical and musical state (see Puzzle Bobble's 'Arkanoid Mode') or allow you access to whole hidden menus ingame (see Pleasure Goal), they are also hardcoded into the games themselves by the developers so are entirely different from normal UniBios cheats (hence Raz sticking a mode in to switch them on :P) in addition, ocassionally (it's rare but it happens...) there might actually be a game that lets you cheat ingame in a way not supported yet by the UniBios - for example see the King Of the Monsters 2 invicibility cheat. Also it is worth noting that you might not HAVE a UniBios, you might be running one of the original Debug Bios chips, this wiki page should definately make you smile... :)

INFO: How Debug Dipswitch modes work...

Generally you can enable debug dips at the title screen for desired effects to take place (unless noted otherwise in the dip settings above), however - some modes, for example - in game debug menu's might require you letting the game cycle once back to the NeoGeo boot up logo before the code has the required effect.

On a multislot system if you have more than one game in this means allowing the MVS board to cycle thru all games back to the one you are running: to avoid this simply set those codes at the NeoGeo logo itself and make sure your game you are messing with is in SLOT1 :P

For games that require console mode and a coin in to activate a menu (Like Metal Slug 2/X/3/4/5), try popping a coin into your coin chute whilst in console mode + make sure your UniBios is not configured for SELECT as coin in as this will stop you being able to pause and insert a coin seperately...

INFO: Debug Dipswitch Wiki Notes

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