||Capcom vs. SNK
||Capcom vs. SNK: Millennium Fight 2000
I remember first reading about this game in a
magazine. I've been a fighting game fanatic since I was 12, but I'd pretty
much been out of the loop for a while. When I was at the magazine rack, I
searched for the current issue of Gamefan to see what was going on in the
video-game world (really, the FIGHTING game world). I saw the words on the
cover, CAPCOM vs. SNK- THE DREAM FINALLY COMES TRUE!-
and I nearly fucking passed out. I threw the
magazine open and saw the review with an amazing (and pretty accurate) 97%
score by it. I saw the platform was Sega Dreamcast, and right then and there I
knew I would buy the system ( the last system I had purchased was a
Playstation and it had more or less died, so I hadn't really played in
For MY review, read on!!!
The first thing I noticed was- this isn't Third
The second thing I noticed was- cool- old school
graphics (without the exaggerations of the Alpha series). Kinda' felt like I
was playing Champion Edition with SNK characters. It was nice to see new
sprites for my old school heroes Ken and Ryu, and it was cool to see the SNK
characters get the Capcom treatment. Of course, some SNK characters looked
great (Rugal, Iori, Terry) and some didn't seem quite at home on Naomi (Kyo,
The backgrounds are really impressive. Akuma and
Nakoruru's stand out in particular.
Overall, I really like the graphics, although I
can understand some having problems with the somewhat (somewhat) pixilated
Kind of a mixed bag, but I'm giving it a high
score mainly for one reason- old school music. Man, what a great feature! I'm
not too crazy about techno in general, and I was thrilled to see (hear) that
you could unlock old-school music tracks for the stages. The voice samples are
also well done- Geese and Terry sound great. Thumbs up.
Now THIS is where this baby really shines. As soon
as I started playing, everything - and I mean everything- felt right.
I've heard endless bitching about the "shitty
ration system", the "slow gameplay", the "unfair treatment
of SNK characters" ( BULLSHIT, SNK characters can dominate at high level
play and if it's just the WAY they play- HELLO- this is a fucking CAPCOM
game!!!) but I love this engine with it's two grooves and wacky ratio system
and all. It's all in the control and responsiveness, and this game runs like a
Good line-up. Obviously, more characters could
have been inckuded ( where the fuck is Andy Bogard?) but this game plays great
with it's 33 characters. The pre-fight intro's are also nice (Iori and Kyo and
Ken and Terry are tied fro my favs) and the game gels everything together in
an ALMOST perfect way. More background would be nice.
It's been less than a year since I've bought this
game and a lot has happened. For starters, Gamefan died an issue after I saw
this review. The DC has continued to give me new, incredible titles from SNK
(King Of Fighters Evolution, The Last Blade 2, Garou- Mark Of The Wolves-
reviews coming soon) and now I'm just days away from playing the monstrous
sequel to this amazing, little game.
It was very important for me to write this review
BEFORE I played the end-all-be-all super sequel. I wouldn't want that
experience to take anything away from this gem- the game that got me back into
this whole scene.
Extra: For 2001, Capcom produced a DC-only update to CvS called "Capcom vs.
SNK: Millennium Fight 2000 Pro" which included a host of minor
tweaks and two new playable characters: SNK's Joe Higashi and Capcom's Dan (both
as Ratio 1 fighters). Unfortunately, this is only available as an
you want to know more about the minor gameplay tweaks in CvS Pro, consult D.
Greene's excellent FAQ. -Bobak!]
Reviews of This Game:
- Courtesy of Kazuya's
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