New neogeo game aes ?

cum_drops

Annex Florida Coalition, Goodwill Ambassador,
15 Year Member
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Jan 2, 2009
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I would say a 6/10.

The core gameplay isn't bad. It just lacks the polish of say MPE,Puzzle bobble, MD3 etc etc. The music is also somewhat lacking.
 

Razoola

Divine Hand of the UniBIOS,
Staff member
20 Year Member
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Nov 12, 2002
Posts
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I'm trying to find a way I can add support for these games in the unibos. Would like to have crc info and add cheats etc.
 

Zellez

King's Dry Cleaner
Joined
Dec 6, 2010
Posts
380
Well my copy just showed up, the inner tray is kind of cracked but otherwise okay, going to pop it in the AES soon.

Was told that they would ship the cart outside of the box... let's see if at least they did that when the game shows up.
 

Mokum

Real Time User Mokum,
Joined
Oct 28, 2002
Posts
660
NVM the MVS version is due on feb 17th...
 
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Neo Alec

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I'm trying to find a way I can add support for these games in the unibos. Would like to have crc info and add cheats etc.
Yeah, that would be nice. This is the problem with a limited release where you either pay or you don't have the game. It's much easier when the game has been dumped. I'd like to help as much as I can, but my Neo stuff isn't accessible as long as I'm living overseas.
 

vincewy

Loyal Neo-Disciple,
20 Year Member
Joined
Aug 16, 2000
Posts
1,198
NVM the MVS version is due on feb 17th...

They just confirmed my MVS reservation and I can't wait.

I'm glad they were using old style case (thus older games) for sac, thus damage is minimized.
 

Geddon_jt

Creator of the Master List,
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Some quick impressions. It feels like an unfinished Neo game. The good news is, I wasn't really thinking while I was playing that "this is a homebrew." Obviously there was some stuff "filled in" (SNK never would have used the fonts this game uses) but the gameplay feels pretty authentic. The music is bland and repetitive. The intro is ok. The gameplay is kind of interesting and fun but the matches take forever. I seem to really stink at the game too. The quality of the package is very good. Disappointments? After the title screen, the game goes into a gameplay demo. Would have been nice to then go into a high score screen like most neo games, but the game just plays and plays and plays. You have to push a button to get back to the main screen. Haven't played much, but hope that helps some of you.
 

TonK

Least Valuable Player
Joined
Apr 24, 2001
Posts
20,049
Some quick impressions. It feels like an unfinished Neo game. The good news is, I wasn't really thinking while I was playing that "this is a homebrew." Obviously there was some stuff "filled in" (SNK never would have used the fonts this game uses) but the gameplay feels pretty authentic. The music is bland and repetitive. The intro is ok. The gameplay is kind of interesting and fun but the matches take forever. I seem to really stink at the game too. The quality of the package is very good. Disappointments? After the title screen, the game goes into a gameplay demo. Would have been nice to then go into a high score screen like most neo games, but the game just plays and plays and plays. You have to push a button to get back to the main screen. Haven't played much, but hope that helps some of you.

Sucker! ;)
 

Neo Alec

Legendary Member?
25 Year Member
Joined
Dec 7, 2000
Posts
14,964
Some quick impressions. It feels like an unfinished Neo game. The good news is, I wasn't really thinking while I was playing that "this is a homebrew." Obviously there was some stuff "filled in" (SNK never would have used the fonts this game uses) but the gameplay feels pretty authentic. The music is bland and repetitive. The intro is ok. The gameplay is kind of interesting and fun but the matches take forever. I seem to really stink at the game too. The quality of the package is very good. Disappointments? After the title screen, the game goes into a gameplay demo. Would have been nice to then go into a high score screen like most neo games, but the game just plays and plays and plays. You have to push a button to get back to the main screen. Haven't played much, but hope that helps some of you.
So the game doesn't cycle to the next game in a multi-slot system? That's pretty lame.
 

Neo Alec

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If that's true it isn't lame, it's a problem.
I don't know. If it was meant to be installed commercially then it's a problem. Otherwise it's an inconvenience. Maybe it only does it in home mode or with freeplay turned on.
 

SuperGun

Proto Hunter
20 Year Member
Joined
Nov 10, 2001
Posts
908
In MVS mode.

Yes, of course, seems obvious, but well that's the problem however. You simply cannot!
I will explain.

I finally received mine and I had the opportunity to test it out and here are my key findings & personal opinions.
some are positive, some are negative.

-- the neogeo boot up chime song is either "emulated" or "recorded". the audio crackles (has static)
(is this because it had to be programmed from scratch or "patched" for some reason?)
-- no memory card support for the game
(kind of sucks man. i like saving all my games at the last levels for easy viewing of the endings when i like)
-- no debug bios support (you cannot enter the work menu at all)
(was this on purpose by the programmers, or were they just lazy and it was an oversight?)
-- no Japanese title screen. (same as the English)
(this is kind of disappointing as I usually enjoy checking them out on all the games)
++ Japanese text on a JAPAN console, English text on a USA/EURO console
-- the game gives 3 credits, rather then the usual (normal) 4
-- cannot skip the neogeo logo boot up screen. (all carts allow you to do so) why not?
++ the title screen looks great. it looks like it very well could have been the original one from 1994.
++ they added a second copyright line for the additional programming, but the title still has the 1994 and FACE logo.
-- as a result of the "non debug bios compatible" program, we cannot confirm the product code number as 72!
(dude, this is like, a major bummer!) all we have is their word for it?

Remaining UNanswered questions I have:
?? does the game support the UniBios? (I prefer & use the debug bios so I have no way to test it with Unibios)
?? if yes, can the game be put into MVS mode with that bios?
?? if yes, are there mvs sub menus such as soft dip settings, etc.?
?? if yes, can the product code number be displayed?
--
?? and lastly, if "NO" is the answer to the above questions, and the MVS version they release later DOES function properly with other bios, then I would much rather have the MVS version in order to have the "complete" version and i also want to know why they did this? the "non-mvs compatible thing" has always been one of my biggest complaints of neodev groups games. so if that is what NCI is doing now, PLEASE tell me that it was just for this particular game because of programming limitations, being rushed for time, or being lazy and NOT because of "new policy" to be followed in the same manner as neodevgroup. NO WAY!

alright and lastly some freestyle thoughts on the game itself:
there are bits and pieces that feel like a neogeo game, but of course many parts of the game do not as well.

it does not "function" the same as a regular neogeo game. things don't flow smoothly from one screen to the next. it feels more like a diggerman or a vliner. such as, it runs off the hardware, but by using unorthodox methods. graphically, the pirates are well drawn, as are the gameplay elements and background graphics and on screen sprites, etc. but sound wise it is a little weak. the sounds are not as solid or strong like metal clicks and locks, but rather they are weak and they feel soft and light. the sprites themselves and characters don't "move" across the screen like a neogeo sprite would, rather they kind of just "float" from place to place. again, hard to describe these detailed things.

also the previous comment regarding the attract mode is incorrect. it does indeed "cycle through" from the intro, to the title, through game play demo, and then back again. it is just a very LONG cycle. be patient, and it does eventually do so.

edit: the game came with both the usa & jap inserts as well as both the usa & jap manuals. and the cart sticker itself is a "hybrid" with both languages present. so you basically get both packagings and can display the one you want.
 
Last edited:

NG:DEV.TEAM

Marked Wolf
Joined
Dec 6, 2005
Posts
221
the "non-mvs compatible thing" has always been one of my biggest complaints of neodev groups games. so if that is what NCI is doing now, PLEASE tell me that it was just for this particular game because of programming limitations, being rushed for time, or being lazy and NOT because of "new policy" to be followed in the same manner as neodevgroup. NO WAY!

Not sure whether you refer to us with 'neodevgroup', but we are called NG: DEV.TEAM and all our games have full MVS support (DIP settings,multi slot,cycles and coin/credits) with the first print of Fast Striker being the only exception. Fast Striker carts made after January 2011 have full MVS support too.
 

SuperGun

Proto Hunter
20 Year Member
Joined
Nov 10, 2001
Posts
908
lol...0wn3d.

yes, I was apparently put in my place. I must have offended them.
My apologies to NG DEV.TEAM for referring to them as neodev group. I must have confused them with the other German company NEODEV Corporation by Weltherrschaft which made some homebrew efforts about 10 years ago.

Personally, I have never purchased a NG DEV.TEAM game. But the reason is not because of the "quality". From the screenshots & videos that I have seen, as well as when I played Last Hope at a friends house a couple of years ago, I am indeed impressed with the graphics & sounds of the games. Rather the only reason I do not buy them is because they are homebrew. I have only a small selection of homebrew games in my collections. I rarely, if ever acquire them. They have just never interested me.

But getting back to Fast Striker, as you said, it is/was not MVS compatible at some point no? I do not recall all of the details, but I remember considering to purchase one of the games your team made at one point (it was last hope or fast striker) just because I was going to put it out at one of our locations. And then I figured after the revenues dropped in a few months, I could then bring it home and play it on my console and keep it. But it was NOT possible. There were 2 or 3 different "versions" and you had to buy 2 or 3 different cartridges just to be able to play them in every system, etc. So I was like "screw that", that is a total manipulation of the two markets and a greedy way of taking money from buyers, so I passed. Not for me, sorry.

Now, maybe things changed a while after that incident, but I never followed up on it.
That incident turned me off to NG DEV.TEAM. Sorry.
 

NeoSneth

Ned's Ninja Academy Dropout
20 Year Member
Joined
Oct 22, 2000
Posts
11,619
Yes, of course, seems obvious, but well that's the problem however. You simply cannot!
I will explain.

I finally received mine and I had the opportunity to test it out and here are my key findings & personal opinions.
some are positive, some are negative.

-- the neogeo boot up chime song is either "emulated" or "recorded". the audio crackles (has static)
(is this because it had to be programmed from scratch or "patched" for some reason?)
-- no memory card support for the game
(kind of sucks man. i like saving all my games at the last levels for easy viewing of the endings when i like)
-- no debug bios support (you cannot enter the work menu at all)
(was this on purpose by the programmers, or were they just lazy and it was an oversight?)
-- no Japanese title screen. (same as the English)
(this is kind of disappointing as I usually enjoy checking them out on all the games)
++ Japanese text on a JAPAN console, English text on a USA/EURO console
-- the game gives 3 credits, rather then the usual (normal) 4
-- cannot skip the neogeo logo boot up screen. (all carts allow you to do so) why not?
++ the title screen looks great. it looks like it very well could have been the original one from 1994.
++ they added a second copyright line for the additional programming, but the title still has the 1994 and FACE logo.
-- as a result of the "non debug bios compatible" program, we cannot confirm the product code number as 72!
(dude, this is like, a major bummer!) all we have is their word for it?

Remaining UNanswered questions I have:
?? does the game support the UniBios? (I prefer & use the debug bios so I have no way to test it with Unibios)
?? if yes, can the game be put into MVS mode with that bios?
?? if yes, are there mvs sub menus such as soft dip settings, etc.?
?? if yes, can the product code number be displayed?
--
?? and lastly, if "NO" is the answer to the above questions, and the MVS version they release later DOES function properly with other bios, then I would much rather have the MVS version in order to have the "complete" version and i also want to know why they did this? the "non-mvs compatible thing" has always been one of my biggest complaints of neodev groups games. so if that is what NCI is doing now, PLEASE tell me that it was just for this particular game because of programming limitations, being rushed for time, or being lazy and NOT because of "new policy" to be followed in the same manner as neodevgroup. NO WAY!

alright and lastly some freestyle thoughts on the game itself:
there are bits and pieces that feel like a neogeo game, but of course many parts of the game do not as well.

it does not "function" the same as a regular neogeo game. things don't flow smoothly from one screen to the next. it feels more like a diggerman or a vliner. such as, it runs off the hardware, but by using unorthodox methods. graphically, the pirates are well drawn, as are the gameplay elements and background graphics and on screen sprites, etc. but sound wise it is a little weak. the sounds are not as solid or strong like metal clicks and locks, but rather they are weak and they feel soft and light. the sprites themselves and characters don't "move" across the screen like a neogeo sprite would, rather they kind of just "float" from place to place. again, hard to describe these detailed things.

also the previous comment regarding the attract mode is incorrect. it does indeed "cycle through" from the intro, to the title, through game play demo, and then back again. it is just a very LONG cycle. be patient, and it does eventually do so.

edit: the game came with both the usa & jap inserts as well as both the usa & jap manuals. and the cart sticker itself is a "hybrid" with both languages present. so you basically get both packagings and can display the one you want.

what?

had to quote, just for the effect.
 
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