Freeman-12
Rugal's Thug

- Joined
- Oct 12, 2005
- Posts
- 94
Topic, thanks.
, standing
,
+
or

LOL, well how OK-SouthtownKid said:That's a lot of work you're asking someone to do. Maybe you should try asking for a specific character. While you're waiting for someone to come along and do a crapload of typing for you, here's one to get you started. Good for almost everyone in the game:
Jump in, standing
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+
or
![]()
![]()
, 
,
(or was it the opposite?)
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+
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+
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+
or
,
+
+
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or
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or
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+
(doesnt really combo but overhead.
,
(not real chain but it does combo)
+
( or
+
) "dodge" move? Versus the CPU, they seem pretty useless so far.SavagePencil said:I finally got a copy of MOTW yesterday, and am wondering: how useful is the+
( or
![]()
+
) "dodge" move? Versus the CPU, they seem pretty useless so far.
+
instantly cause a new animation when it interrupts the move?
= Instant Priority Counter, usualy counter juggle's and most char's can start a combo w/this.SavagePencil said:Next stupid question (and mind you, I've only had precious few matches to try it on): when should you perform the break in a breaking move? Does the+
instantly cause a new animation when it interrupts the move?
,
, power geyzer or buster wolf...or jaehoons
,
,

As they get off the ground
Looks cool, and does cool damage, so I like it.
/hold-
moves? I was hoping it'd be a good combo for something like: hold
, jumping
, standing
, release
, but these charge moves don't appear to combo with anything.SavagePencil said:I finally got a copy of MOTW yesterday, and am wondering: how useful is the+
( or
![]()
+
) "dodge" move? Versus the CPU, they seem pretty useless so far.
+
+
is the only way some combos work. like for instance you cant combo rocks raging storm dm/sdm. but if you jump
,
+
+
it stuns the opponent long enough for you to combo the raging storm dm/sdm.
+
over heads are pretty good but i dont find them as good as the command overheads or the standard overheads used in sf3ts.
+
+
is pretty good as a counter, depending which move you counter or your timing. if timed right you can even outprioritize supers.Freeman-12 said:I did, but found nothing, plus their combo FAQs are based off the fuckingly retarded Prototype version.
SavagePencil said:It's nice that the Practice mode lets you set Guard 2 which helps test combos as well (first hit always succeeds, then CPU immediately attempts to guard after that). I can't believe how great this game is!
What's the general consensus on Butt's (lol) hold-/hold-
moves? I was hoping it'd be a good combo for something like: hold
, jumping
, standing
, release
, but these charge moves don't appear to combo with anything.
right? and his jump
is a prety good jumpin, so you can use all punch's or kicks to do combos then let em have it w/ the charge P/K move...its better to use all kick's though since his Koh Ken is a safer combo move
x3+
rapidly; the more you tap
, the more damage u get, in fact, the MAX level (Leve 4) can combo into an opponent juggled from Breaking his
+P 
+
immediatley press
and before opponent falls to the ground
x2
or
+
, but I know it works starting after that move as long as you are in close. The key to it is that you are close your oppenent, and that you immediatley, and I mean as fast you can press
after the
. Like I said, it's brilliant because it gets the opponent in the air, and then you basically grab them out of the air and perform the neck snap move.Freeman-12 said:Major ass thanks Musolini ^_^b.
...and SavagePencil- the Protoype version of Garou allows u to do shit you could normally NEVER do in the console/mvs versions, for like comboing off the 2nd hit of Terry's Close D.
Anyway, regarding Butt's Charge C/D, one combo I know of is this:
Corner: Charge C, Jumping D-->Standing D-->F, D, DF+P (not sure if it was A or C BTW), Break, Release C
BTW, Butt has a hidden P. Power super:x3+
rapidly; the more you tap
, the more damage u get, in fact, the MAX level (Leve 4) can combo into an opponent juggled from Breaking his
+P
![]()
+
,
,
+
,
+
,
+
(top),
+
(repeatadly till level 4).
+
then
,
+
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+
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+
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or
.Alternativly u can do:and caleb1883 an easy corner cobo for gato:
+
then
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+
![]()
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or
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you can do 3 or 4 qcb+B moves if you can nail it. one time i always easy.