Not that I am particularly interested in the game but I just wondered why no one bothered to translate the
available article. So, here you go. A few things might be interesting for the NeoGeo historian. It's just a fast and ugly translation. Parts where I was not clear about either reading or meaning are marked with "[ ]". To make reading easier I did not write long vowels (sho -> shou, yumekobo -> yumekoubou). Also as I am not a native English speaker please forgive my bad grammar.
--- START PAGE 1 ---
True to its name, the just recently founded Yumekobo is a company that produces dreams!!
This time in our "Neo-Geo-Related Producer-Interview" we talked to Yumekobo which was
just founded in August 1996 (Heisei 8). They are currently developing the software
Karate Ninja Sho for Neo Geo. We asked mainly about the foundation of the new company and the new software. Mr. [Nobuyuki Okuide], Representative Director of Yumekobo, kindly answered our questions.
Founding a strong Thirdparty-Company
- As it is a new company, let's start with the presentation of the company.
# Well,
SNK founded this company together with Mr. [Teruo Inoue] (before Representative Director of
Eicom), me (before CEO of Takara) and others under joint investment and it is game developing company.
We started with 80 employees of which a part comes from Eicom. As it is a new company that was just founded on August 2nd we are hoping for support (from the community).
- What is exactly your business plan?
# That is mainly the
development of original software concentrating on the Neo Geo but also for PS and Sega Saturn. [Besides we are also planning to port Neo Geo Software to the other two platforms.]
At the moment there are
4 titles under development including Karate Ninja Sho and from now on as a core of SNK's thirdparty we want to enhance the lineup for the Neo Geo.
Fun-Action-Game Karate Ninja Sho
- Well then, please tell us something about the title you are currently developing,
Karate Ninja Sho.
# I'll just start with the story: the earth is attacked by the [Snayker]-invaders and with the first attack America and soon the whole world is invaded.
Mankind already has no light of hope. But right when everybody thinks, that there is nothing else than waiting for death, the main characters of the game appear on the scene.
They are masters of the "Hishoryu Ninjutsu", a secret fighting technique that has been handed down since the Warring States period in Japan, and are the 4 "Karate Ninja Sho", "Karate Ninja Ai", "Karate Ninja Gun" and "Karate Ninja Shin[..]".
These 4 take actions to put an end to the world of war. That's the story.
- This sounds like a severe development of the story. Let's come then to the most important point, the concept of Karate Ninja Sho.
--- END OF PAGE 1 ---
Now, forget the part about the dull story. But what we learn is that Yumekobo
is not www.yumekobo.jp as the two companies' profiles don't match. A quick search at google.jp revealed that even today there are a few companies in Japan with this name.
Gamefaqs tells us that after making Blazing Star and Prehistoric Isle 2 they concentrated on developing for the NGPC. No Saturn or PS games are listed. Also as they would only produce original content it is very unlikely that "Sho" is based on some anime or manga. Nevertheless, co-founded by SNK it seems that Yumekobo was an important project for the company. I wonder what happened. And why did the first game appear in 1998, two years after it was established? Does anyone have the other pages of the article?