Some may bitch, but who cares.Diavle18
Personally, I think we shouldn't put the vids on the site because in a way you are promoting emulation. Not really a big deal but some people bitch a lot about this kind of stuff.
I agree, it isn't really a big deal.about the credit. that sounds great Takumaji. But make our names or whatever not so visible if possible. This way we aren't throwing our names in the visiter's face and asking for gratitude like a lot of other sites like to do (they bold it and everything).
Not trying to derail this combo thread, I guess you could try to just block access to certain videos or make them downloadable only with a passoword to certain users.Takumaji:
On the other hand, if we'd cover new games like RotD or even Matrimelee and would offer emu vids for them, we'd kinda encourage ppl to download the rom of a brand-new game to watch them, so I guess we shouldn't offer Kawaks vids or anything like that for the newer stuff.
I'm open for discussion about this. If you ppl think that it pushes the whole thing into the wrong direction, I wouldn't have a problem deleting the links. However, I guess making the vids was quite some work so we should hear what SonGohan thinks about this.
Comments welcome.
About the credits, well, I don't intend to present them with all bells and whistles anyway, just a simple "submitted by:" and "screenshots by:" on the bottom of each combo page should do the trick.
Hey, that sounds like a plan. I like the idea of a "emulation disclaimer" on the front page, will think about a layout for it.SonGohan:
Well, here's my thoughts:
If we were to keep the Kawaks vids, we should have something on the front page written about using emulators and roms as tools. It could go into a nice explanation that people are very encouraged to buy the cart/cd/port/whatever. In fact, we could have a link to the Neo store adamantly supporting the purchases of real goods.
Now if we were to offer a graphical guide of a new game, we could keep video files offline until after a full year has elapsed. Of course, this is only for emulator videos.
Totally agreed. The bandwidth consumption alone would exceed all limits and the amount of disc space we'd need would be ridiculously high. Currently, the site is on my (our company's) server and I have relative freedom in deciding what runs there, but bandwidth isn't free.If you wanted to make mpegs/avis/wmvs/whatever, this is very costworthy. The files would be a lot bigger than the Kawaks videos. Granted, this would work out for a lot of people who don't have the emulator/roms installed on their system, and it's pretty quick to view. If we were to go this route, we would have to buy another server specifically just for holding videos. I don't know about you, but when this gets off the ground a lot of traffic will be seen with these.
This is where we would have to ask for donations to keep the servers online to download the big video files. How many people would honstly donate money for something they're already getting for free? Few, but not a whole lot. It's something that has to be really thought out.
Sure, go ahead, I'll put it online as soon as you post it here/send it to me!SonGohan:
[...] Either way, the video files aren't really even that big of an issue, imo. If you want, I can begin writing up an emulation disclaimer and I can send it your way and you can add/del/edit it how you see fit. I'd really like to stress that emulation is an astounding tool in being able to visually show what's capable of the games we're covering.
It's good to see that we share the same opinion about roms and emulation. In all those pro/con roms discussions on ng.com I took part, I always stressed that I respect emulation as a technology that can be a wonderful tool to really go in-depth about a game, a fact which IMO is untainted by the constant abuse of emulation to get new games for free which DOES harm game companies, at least that's what I think.I mean, we aren't offering roms or anything, and emulators themselves aren't bad, and we aren't offering those. We're just offering the small recording files to be used in junction with the emulators. The only reason I would even see people downloading the video in the first place is if they are having trouble with the combo, and you give good instructions on how to perform it, so the videos are pretty much the last resort in helping the person figure them out.
There's no need to split hairs over it. We just need to write up a thorough disclaimer covering all the grounds to appease what small minority of complainers we may never hear from in the first place.
I think thats totally unfair to you, I'm kinda sorry I brought this up now.Average Joe:
If you are looking for help in terms of funding bandwith I can always lend a hand.
I guess you're referring to one of Takuma's combos, yep, this doesn't really combo, at least not the DM. The Ryuuko Ranbu DM is a follow-up to the qcb+C knock-down and traps opponents that are careless with their block while getting up. The charge db,f+D -> qcb+C is legit tho because once the flying double kick hits (and thus juggles), there's not much the opponent can do against getting hit by the qcb+C. I wanted to make combo pics that explain it, but haven't finished them yet. The charge db,f+D -> qcb+C is my fave "alternate standard" Takuma combo besides the good ole' charge db,f+K -> f,b,f+P.Diavle18:
[...] @Takumaji: This combo on your site doesn't seem to be working - Charge DB F+D, QCB+C, QCF QCB+C
Ah I see, yeah should make a different section or simply put a little note next to it so people know.Takumaji:
I guess you're referring to one of Takuma's combos, yep, this doesn't really combo, at least not the DM. The Ryuuko Ranbu DM is a follow-up to the qcb+C knock-down and traps opponents that are careless with their block while getting up. The charge db,f+D -> qcb+C is legit tho because once the flying double kick hits (and thus juggles), there's not much the opponent can do against getting hit by the qcb+C. I wanted to make combo pics that explain it, but haven't finished them yet. The charge db,f+D -> qcb+C is my fave "alternate standard" Takuma combo besides the good ole' charge db,f+K -> f,b,f+P.Diavle18:
[...] @Takumaji: This combo on your site doesn't seem to be working - Charge DB F+D, QCB+C, QCF QCB+C
I could open another section on the combo page besides Normal Combos and (S)DM Combos, something like "Strategic Moves", or we simply put stuff like that into strategy tips.
To be honest I don't intend to cover KoF2k2 at this point because, well, I don't see anything exciting in BC combos and stuff like that. I've played A LOT of 2k2 both vs CPU and in 2P, but I don't see the sparks fly like in other KoFs.Diavle18:
How about KOF2001? This way we will finish off both the sagas. I say 2001 because the only new thing 2002 has is the new face team and their combos are practically identical to their 98 ones. Also I suggest we do only character combos, no strikers.
I played a lot of RotD when it came out but got tired of it after a month, then two weeks ago I picked it up again and had some cool 2P matches... well, not cool in a KoF98 type of way, but it was fun because some of my friends really improved which helped a lot I guess.If not then I haven't seriously played any of the ones you mentioned except for ROTD. But there is nothing a faq and a combo list won't fix I guess. ROTD is very combo friendly but there won't be much variety imo (normal combo-->CD combo--> finisher). Or we could just cover it to get it over with (less characters too).
Yep, I think that would be enough because making combo pics for ALL possible combos for ALL characters would be a neverendig story.About the combos, I think we should put up the cool/interesting ones and only 1 or 2 basic ones (not everybody is advanced at combos).