suicidekiller
Host for Orochi,
- Joined
- Feb 3, 2003
- Posts
- 1,595
ninja commando.
+1
ninja commando.
I think it is quite overlooked in the Neo Library. Rather old game from '93 and from ADK which are two factors to keep most gamers away. Plus it has that old-style-appeal of the early Neo Geo titles (rainbow colored bars and such) which may turn it down for some folks. But except for that it really shines in all other aspects. Fast and funny gameplay, decent graphics, good cutscenes, an appealing soundtrack and a nice storyline to keep you going. Hell, there are even special moves for each character - you probably never know if you don't look in the manual (they are quite elaborate to perform).
Just an example for Ryu Eagle's Bursting Ultimate Attack:
And that wasn't a typo. WTF?
Oh.... I'm..... Not OK with that. That's a big dev fail. :/
Lot's of people going "omg you need autofire", but if you stick to command moves 100% of the time like one should, you'd know autofire would be useless.
Joe's moves are really easy to do charge Also, qcf or qcb A
Spinmasters / Miracle Adventure
Zupapa is a gem imo which I don't hear getting talked about too much in general NG discussions.
Captain Tomaday is the first game that comes to mind. Original take on a shooter (alternating hands), and creative upgrades make the game standout.
everything on the Hyper is "underrated".Buriki One
Is it okay to choose Breakers ?
Crossed Swords was one of my early titles and I didn't expect to get so much into like I did. It was my Dark Souls at the time, so awesome and completely underrated.