Magic:The Gathering

Tripredacus

Three 6 Mafia
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Here is one of my old decks that I still have, without listing Lands. IIRC it was one of those "fun" type things that didn't aim at winning by turn X. It was in my "super-combo" series of decks, however I never was able to make it complete as it still has cards for the sake of having cards and isn't balanced. I won't list out the filler cards.

Creatures:
Tolarian Serpent
Archivist
Rackling

Artifacts:
3x Howling Mine
Black Vise and Iron Maiden: both technically the same card, but have different costs. IIRC in the format the deck was made for you could only have 1 Black Vise.
2x Library of Leng
Storage Matrix and Kill Switch
Memory Jar
Grafted Skullcap

Instants/Interrupts:
Besides counters: Mystical Tutor (there should be more than 1 card but I never got to it)

Enchantments:
2x Megrim
Recantation
Necropotence
Forbidden Crypt

Sorcery:
2x Donate
Relearn

The entire idea was to make it "deck death" with the idea that you can Donate cards such as Necropotence to other players at a time when it would be really bad to have that enchantment in play. Or if you could manage to use Recantation and then use Donate on Grafted Skullcap, it would pretty much ruin anyone's day. Of the 3 decks I've found, this one was fun to play providing you weren't mana strapped at the beginning. However it had the worst record for victory as compared to the others. Back then I tried to make decks where all the cards could combo with each other in some way. Maybe you guys playing nowadays can think of a way to make this deck and have fun with it. No, the cards are not for sale. :p
 

tacoguy

Rasputin's Rose Gardener
Joined
Feb 19, 2015
Posts
723
Here is one of my old decks that I still have, without listing Lands. IIRC it was one of those "fun" type things that didn't aim at winning by turn X. It was in my "super-combo" series of decks, however I never was able to make it complete as it still has cards for the sake of having cards and isn't balanced. I won't list out the filler cards.

Creatures:
Tolarian Serpent
Archivist
Rackling

Artifacts:
3x Howling Mine
Black Vise and Iron Maiden: both technically the same card, but have different costs. IIRC in the format the deck was made for you could only have 1 Black Vise.
2x Library of Leng
Storage Matrix and Kill Switch
Memory Jar
Grafted Skullcap

Instants/Interrupts:
Besides counters: Mystical Tutor (there should be more than 1 card but I never got to it)

Enchantments:
2x Megrim
Recantation
Necropotence
Forbidden Crypt

Sorcery:
2x Donate
Relearn

The entire idea was to make it "deck death" with the idea that you can Donate cards such as Necropotence to other players at a time when it would be really bad to have that enchantment in play. Or if you could manage to use Recantation and then use Donate on Grafted Skullcap, it would pretty much ruin anyone's day. Of the 3 decks I've found, this one was fun to play providing you weren't mana strapped at the beginning. However it had the worst record for victory as compared to the others. Back then I tried to make decks where all the cards could combo with each other in some way. Maybe you guys playing nowadays can think of a way to make this deck and have fun with it. No, the cards are not for sale. :p

Maybe you can add this new card to your donate deck

http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/614630-demonic-pact

There are other nasty donate cards but that one could be what youre looking for.
 

Tripredacus

Three 6 Mafia
10 Year Member
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Mar 1, 2012
Posts
5,467
Ha that's funny. Nah I don't play anymore and I also no longer know all the rules and errata (ps that's how I got the Guru lands, I was a "rules master" for tourneys and stuff) so I don't know if you could donate after the third thing has been chosen. Its a weird one, it sort of reminds me of something from Unglued.
 

ki_atsushi

So Many Posts
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For Games.
20 Year Member
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Posts
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Speaking of rules, just yesterday I learned that they're changing the mulligan rules again.

Now, if any player starts the game with less than 7 cards, they can scry 1 at the start of the game.
 

systmdfect

Baseball Star Hitter
Joined
Apr 29, 2009
Posts
1,260
Speaking of rules, just yesterday I learned that they're changing the mulligan rules again.

Now, if any player starts the game with less than 7 cards, they can scry 1 at the start of the game.

That's interesting... wasn't aware of that. Depending on the deck I'm playing, I'd almost rather have that than start with 7 cards in hand.
 

joecommando

Amusaka's Lacky
10 Year Member
Joined
Jun 22, 2010
Posts
970
Speaking of rules, just yesterday I learned that they're changing the mulligan rules again.

Now, if any player starts the game with less than 7 cards, they can scry 1 at the start of the game.

Its just a test they are going to do for the next pro tour to see how well it works and is recieved by the magic community. After that it goes back to the old rules for the time being till they decide if they will make it permanent or not.
 

ki_atsushi

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For Games.
20 Year Member
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Posts
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Its just a test they are going to do for the next pro tour to see how well it works and is recieved by the magic community. After that it goes back to the old rules for the time being till they decide if they will make it permanent or not.

I guess in my excitement I glossed over that part, lol.

I think it's a great idea, so here's hoping it's permanent!
 

Tripredacus

Three 6 Mafia
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Posts
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This next deck is primarily black and artifacts, however green creature cards are in it. Looking at it now, the deck is missing cards. I recall Infernal Genesis and Smokestack being in it (to generate token creatures) but they aren't in the deck box. In fact it looks like 10 or so cards are missing. So this rundown will have to be without those. The base idea for this was on the then popular Mercadian Masque Mercenary deck. The point was to use this advantage but also generate tons of token creatures and tons of mana.

- Conspiracy: This card allows you to specify what creature type is in your hand, in play, library or graveyard. You would choose Mercenary as your type.
- Infernal Genesis: Creates token creatures.
- Rathi Assassin & Cateran Overlord: use these to get "Mercenary" creatures from your deck.
- Black Market: Rules may have changed, but you basically put counters on this to gain X mana during upkeep. Some rule (at one point) considered token creatures (technically) went to the graveyard when killed.
- Thran Lens: Makes all permanents colorless

So if done properly, Black Market is going to probably give you more mana than you will actually need. So you need somewhere to sink the extra.
- Grim Monolith: mana source
- Karn: Change other player's artifacts into creatures
- Predator Flagship: give other player's newly creatures artifacts Flying and then destroy them.
- Colossus of Sardia
- Frozen Shade (or other cheap buffers)
- Will-o-the-wisp (or other cheap regens)

Now how about some Mercenaries? You may consider having some other color creatures. I chose green for one specific reason. Some of these you can call as mercenaries, or keep it in your hand to discard.
- Lumbering Satyr
- Skyshroud Behemoth
- Avatar of Might
- Thorn Elemental
- Caller of the Hunt: Choose Mercenary for this one. Don't forget those token creatures!
- Volrath the Fallen: Discard those expensive green cards for a big boost.
- Ascendant Evincar: Ok maybe you are pretty much deadlocked with you and the other player having an equal amount of 1/1 token creatures. Well this guy will kill them all once he is played.

So that's it on this one. I didn't list amount of cards for each. You prob would want a couple Conspiracy, Black Market and Caller of the Hunt. Also not sure if the "token death = mana" thing is even viable with current rules or not. So there's a couple different themes in here, part Mercenary deck with Caller of the Hunt, part making tons of tokens and killing them with Thran Lens and Ascendant Evincar and making a butt load of mana from them.
 

ebinsugewa

Rosa's Tag-Team Partner
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Jul 7, 2013
Posts
2,495
I like that mulligan change - too many matches between skilled players are decided solely by mulliganing, this is an interesting way to try to fix this. Mulling to 5 or less is usually a death sentence. There's something to be said about constructing your deck well to try to minimize this, but 2/3 matches don't really give you a chance to ride out the mulligan variance. I'll be interested to see how this works out.
 

Tripredacus

Three 6 Mafia
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tumblr_n9u3l0oKXS1s7j45no1_500.jpg
 

SonGohan

Made of Wood
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Aug 22, 2001
Posts
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I liked it better when card text simply read "flying" or "trample." Now you have encyclopedias printed on them.
 

ebinsugewa

Rosa's Tag-Team Partner
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Things I think are the worst facets of modern MTG:

1) over-keywording
2) mythic rarity
3) "everything is a creature"
 

Lagduf

2>X
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Posts
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Evergreen abilities don't have an explanation next to them (flying, trample, first strike, etc, etc) - The Block Specific abilities do (you know, the abilities that differentiate one block from another such as Morbid, Extort, Proliferate, Detain, etc)

They have to keep it fresh for the meta of the Standard format, and well, to keep selling cards.
 

systmdfect

Baseball Star Hitter
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Posts
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I hear ya. But the keywords allow them to hype the new mechanics, about half of which are just old mechanics... or abilities that previous cards had, but never used a keyword to describe it as a mechanic.
 

Lagduf

2>X
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I hear ya. But the keywords allow them to hype the new mechanics, about half of which are just old mechanics... or abilities that previous cards had, but never used a keyword to describe it as a mechanic.

Sure, sure.

I wonder what they're building up to storywise.

I bet we'll see the Eldrazi again, soon, or something to that effect.
 

SonGohan

Made of Wood
20 Year Member
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Aug 22, 2001
Posts
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I must be jaded or something, because I have way more fun with these older cards

irM6Sla.jpg
 

Karou

Gandalf Of Gibberish,
10 Year Member
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Mar 8, 2010
Posts
5,703
those names are supposed to be funny if you read them in Mercan.
sorry for pointing out the obvious, but noone said lol.
uberfart bumspecialist... haha

vigilance is a bad example of overcomplication. its simpler than blah blah doesn't tap...that is vigilance? right?
buy my nm liliana of the veil 50$ shipped? I'll throw in rise of the dark realms so it seems like a deal? or not.
 

hyper

fresh out of fucks
10 Year Member
Joined
Dec 21, 2010
Posts
5,616
attacking doesn't cause card to tap..

shortened to: vigilance

"reach" is another, can block creatures with flying
 

ki_atsushi

So Many Posts
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For Games.
20 Year Member
Joined
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Posts
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Sure, sure.

I wonder what they're building up to storywise.

I bet we'll see the Eldrazi again, soon, or something to that effect.

Yes, after Magic: Origins, Battle for Zendikar will be the next set.

Eldrazi 4 lyf
 

ki_atsushi

So Many Posts
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For Games.
20 Year Member
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I'm about halfway through the vid and my eyes are popping out of my skull. I'd kill for an Alpha starter. Damn.

EDIT: Not gonna watch the rest. I hate grading. Just another batch of amazing playable cards locked up by a hoarder.
 
Last edited:

systmdfect

Baseball Star Hitter
Joined
Apr 29, 2009
Posts
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I'm trying not to be optimistic about the new Zendikar set. Wizards has seemed to have found a power balance with their last couple of blocks. A lot of the good standard cards really don't feel all that powerful to use, in my opinion.
 
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