Yes, lots of glitchiness and sketchy planning so far. The coffin effect needs a better animation. The whole system involving torches needs its own tutorial plus at least 1 extra torch for players to get the feel for it. Finally, I just lost my first game hours in because I died as I was killing a knight that drops a Sublime Bone Dust and therefore made it impossible to fully upgrade my potions during this run. Until this type of glitch gets fixed, you pretty much have to insta-reset any time you double KO vs a nonrespawnable enemy with a fixed drop, which is extremely stupid - the previous games didn't have this issue.