thatdemoguy
Guerilla Warrior,
- Joined
- Jul 12, 2003
- Posts
- 1,929
Being one of "those players in the fighting game community" that travels all over the nation to play, hitting virtually every Major tournament that my funds will allow I will tell you straight up that SFxTK is NOT considered a good game by the majority of the community. Those same guys you talk about loving it so much only tolerate it because it puts money in their pockets. Other than that the game is looked at like a joke. In fact the last couple of major tournaments didnt even have the game on the roster because of its recent issues. How can a game be considered tournament viable when a game breaking glitch like the Rolento knife freeze exists, that makes the game 100% unplayable. But if you want reasons why the game is BAD, heres a few of them not only from me but from other TOP PLAYERS
1. neutral game isnt very engaging. at high levels the game devolves into jab jab jab (which is positive on block for some reason), fishing for a hit into 50% combo. Yes you made a point that it can be backdashed, BUT thats a basic level tactic because the metagame has been broken down further where if someone backdashes you throw cr. forward or cr. strong into link into 50% combo. or what you see alot of people "ghosting" the next attack, as in tapping the jab but also plinking the next attack. if its blocked, nothing happens. if it lands, auto link into 50% combo. this overemphasis on footsies makes the game boring to not only watch, but to play as well because the system is homogenized across the board. every character can theoretically do this but it doesnt make sense for larger characters or characters with ranged attacks or attacks that have deceptively long hitboxes to be able to play a lame game based around getting a knockdown into jab pressure. this is why you see the characters that are always played at the top, Ryu, Raven, Hwoarang, Cammy, Jin, Julia, Heihachi, Ken, Zangief, and Rolento. In fact Rolento is arguably considered to be one of the best characters in the game because not only can he play the jab game, but he also has a good invincible multi hit alpha counter, and an easily tagged special. now when the character that makes up 1/2 of lots of top players teams cant be played because of a glitch that was PUT IN because of a patch, then we have a problem.
2. timeouts are far too prevalent. this isnt a matter of people not knowing how to maximize damage on their combos, its a matter of the actual game clock going TOO fast and not stopping in crucial moments. its very frustrating to play a match then know its over when the clock hits 20-25 ticks left because even if you land the hit that will lead into a combo kill, the clock will run out BEFORE your combo ends because it doesnt stop during the extra long cinematics.
3. useless sub-systems like Pandora and the gem system.
not to mention the things that have already been mentioned like the on disc DLC and multiple technical issues.
O.
1. neutral game isnt very engaging. at high levels the game devolves into jab jab jab (which is positive on block for some reason), fishing for a hit into 50% combo. Yes you made a point that it can be backdashed, BUT thats a basic level tactic because the metagame has been broken down further where if someone backdashes you throw cr. forward or cr. strong into link into 50% combo. or what you see alot of people "ghosting" the next attack, as in tapping the jab but also plinking the next attack. if its blocked, nothing happens. if it lands, auto link into 50% combo. this overemphasis on footsies makes the game boring to not only watch, but to play as well because the system is homogenized across the board. every character can theoretically do this but it doesnt make sense for larger characters or characters with ranged attacks or attacks that have deceptively long hitboxes to be able to play a lame game based around getting a knockdown into jab pressure. this is why you see the characters that are always played at the top, Ryu, Raven, Hwoarang, Cammy, Jin, Julia, Heihachi, Ken, Zangief, and Rolento. In fact Rolento is arguably considered to be one of the best characters in the game because not only can he play the jab game, but he also has a good invincible multi hit alpha counter, and an easily tagged special. now when the character that makes up 1/2 of lots of top players teams cant be played because of a glitch that was PUT IN because of a patch, then we have a problem.
2. timeouts are far too prevalent. this isnt a matter of people not knowing how to maximize damage on their combos, its a matter of the actual game clock going TOO fast and not stopping in crucial moments. its very frustrating to play a match then know its over when the clock hits 20-25 ticks left because even if you land the hit that will lead into a combo kill, the clock will run out BEFORE your combo ends because it doesnt stop during the extra long cinematics.
3. useless sub-systems like Pandora and the gem system.
not to mention the things that have already been mentioned like the on disc DLC and multiple technical issues.
O.