sadoanarcho
Kabuki Klasher

- Joined
- Jan 7, 2001
- Posts
- 128
as I play Tung, too, I'd be grateful to learn something about the usage of qcf+C, his SP and finally, about his taunt-moves.
Takumaji said:Okay, last night I've played some more RB2 and tried a few things... now I have some questions for you beelze...
First, can you combo into Terry's Rising Tackle after this: (H Power is on) sA -> qcf+B -> qcb+B (juggle) -> ? Any other suggestions for a follow-up?
beelzebubble said:++++++brief strats++++++
SOKAKU MOCHIZUKI
style : spamming, rush
ok sokaku seems raped at first if you have put a lot of time into him in RBFF or RBFFSPC. thing is he isnt raped at all, hes just more of a finesse character now with some tweaks that take getting used to (his c.C and fireball move the two biggest tweaks imo). he is a great mid range character (see s.C and bfbf+C) and also a great long range jumper (j.C). hes a little tricky but very fun when you get good.
try keeping the opponent at mid range. from here you are going to want to mix up bfbf+C and s.C, if you get a hit try and use the time to move back. when at mid-long cover yourself with a qcf+A caltrops on a grounded or waking up opponent. indeed on a character getting up try to always have caltrops at mid range coming out, if mid you can move forward with a short jump.B (best for short jumps on the way down), jump straight up with C or bfbf+C. try to be moving back to mid-long where you can get in with j.C->s.C(2hits)->bfbf+C, this is his bnb and does nice damage and is very safe if blocked.
spam with his bfbf+C, learn to delay it on a blocked combo (pause after a s.C is blocked for example) to grab opponents who try to block. otherwise mix it in where ever you can, beware of those who get good at plane shifting to avoid it, they will be able to punish you.
he has a crossup, very hard to get but j.B on the back of the head is good for getting the opponent into a 360+C if the block you can get it, if they dont the hit stun will give it to you, so basically where possible crossup with j.B and 360 as you land (even if you miss and land close enough it will work whiff->throw).
a good close combo or after a j.C is A->C. in the corner tack on a qcb+B, or otherwise bfbf+C. also a good psuedo chain is c.A->c.C then tack on a qcf+A for keeping the opponent on their back foot. abuse his c.C a lot, has good range and quick recovery, c.A is also surprisingly long for a light and a good mid-close poke.
bnb combo : s.A->s.C->bfbf+C, j.C->s.C(2hits)->bfbf+C
strongest air game : short jumped A for hit box on the way down, j.B (short or long) for priority (against stronger air attackers), j.C long range both up and down.
motto : spam with the big devil thing!
SonGohan said:Duck King, please?
SnairDogg said:This game is pretty crazy, I suck bad at it though.![]()