- Joined
- Jan 17, 2002
- Posts
- 3,663
Just put in the Fatal Fury Wild Ambition into my ps2... It's loading up. I'll write my impressions and feelings as I play it.
First.. MY GOD a crazy intro. The intro to the Hyper was pretty cool, but not nearly as good as this intro. The music has a very tense Japanese drum feel to it. Geese is TOTALLY bad-ass.
There is another intro when you start the arcade mode! They dumped a lot of money into the port. "Starring Terry Bogard... " Ha ha.. all MGS style... South Town looks a like Racoon City here... A good looking CG overall, not excellent, but good enough to get you pumped to play some good 'ol Fatal Fury.
Ok, first of all the character selection screen's graphics look TERRIBLE compared to the hyper, the face portraits are a lower resolution.
The voice samples sound GOD AWFUL. "Round One Fight" sounds like it was compressed to hell... The characters voices and sound effects sound REALLY muffled.
The remix music sounds AWESOME.. really good there.
The polygon count is noticabley lower and the textures on them look much worse.
The backgrounds look nothing like the Hyper 64 version. For example: Toji's stage is missing the 3-D elements to it, the cool ocean animation, the colors are washed out and wrong. Mai's level has just a simple 2-D statue in it instead of a wicked 3-D hand and waterfall.
The 3-D effects on the special moves and hit sparks have worse tranpanrency effects.
The gameplay is slightly different. On the Hyper version a lot more special moves are cancelable allowing more combo possiblities. For example: Most of Andy's punches can be easily canceled into his kick move.. couldn't do it so well on the playstation version.
After about 20 minutes I had to turn it off. The only good thing the game has going for it is the crazy CG intros and awesome Remix soundtrack.
(BTW I'm not sure if people are going to repond to this... Just post some fond memories and LOVE for Wild Ambition, Playstation or Arcade! If only we could have got a sequel to this wonderful game!!!!)
First.. MY GOD a crazy intro. The intro to the Hyper was pretty cool, but not nearly as good as this intro. The music has a very tense Japanese drum feel to it. Geese is TOTALLY bad-ass.
There is another intro when you start the arcade mode! They dumped a lot of money into the port. "Starring Terry Bogard... " Ha ha.. all MGS style... South Town looks a like Racoon City here... A good looking CG overall, not excellent, but good enough to get you pumped to play some good 'ol Fatal Fury.
Ok, first of all the character selection screen's graphics look TERRIBLE compared to the hyper, the face portraits are a lower resolution.
The voice samples sound GOD AWFUL. "Round One Fight" sounds like it was compressed to hell... The characters voices and sound effects sound REALLY muffled.
The remix music sounds AWESOME.. really good there.
The polygon count is noticabley lower and the textures on them look much worse.
The backgrounds look nothing like the Hyper 64 version. For example: Toji's stage is missing the 3-D elements to it, the cool ocean animation, the colors are washed out and wrong. Mai's level has just a simple 2-D statue in it instead of a wicked 3-D hand and waterfall.
The 3-D effects on the special moves and hit sparks have worse tranpanrency effects.
The gameplay is slightly different. On the Hyper version a lot more special moves are cancelable allowing more combo possiblities. For example: Most of Andy's punches can be easily canceled into his kick move.. couldn't do it so well on the playstation version.
After about 20 minutes I had to turn it off. The only good thing the game has going for it is the crazy CG intros and awesome Remix soundtrack.
(BTW I'm not sure if people are going to repond to this... Just post some fond memories and LOVE for Wild Ambition, Playstation or Arcade! If only we could have got a sequel to this wonderful game!!!!)