Black_Hayato
Cheng's Errand Boy
- Joined
- Apr 12, 2001
- Posts
- 112
The most balanced?
Vampire Hunter/Savior, My favorite fighting series. When I play it I never feel cheated. I'm already biased on this.
SFA2/3, its a tie A2 had very good balance and vast improvement from A1. The line up was good, endings were good, the fightng was great. But A3 takes A2's gameplay and opens it up for creativity. It has the greatest SF line up, ppl forget you can tech out of juggles, and getting hit like that can work to your advantage, V-ism is fun, but not unstoppable like Chunli.
SF3 2ndi/3rd, it has the best combo system ever, you can expand and have fun while keeping the engine grounded. Capcom characters are finally given small charms like SNK does. Voices, animation, taunts, winposes, intros, endings, bonus stages. And daring innovative, yet very flawed gameplay changes. Unfortunately the best way to win is no fun. But you can say SF3 was Capcom's biggest attempt to be the best, and it shows, no laziness, innovation, change. But it didn't add up to the perfect blend it should've been.
KOF 98, I never really felt cheated, the system and balance holds up extremely well over time, unlike SF3. But its stock. the innovations and changes were small. It felt KOF, nothing more, just the sum of balancing and amending what was wrong in the previous KOF. But still enjoyable and rock solid.
Samsho 2, its the same as the vampire series, it just feels good and solid.
KOF99, cause it dared to change the KOF formula. Much like SF3 was to SF. An almost whole new and feel. But the play never came together for me, the strikers just dont belong in KOF. Of course many diagree.
Vampire Hunter/Savior, My favorite fighting series. When I play it I never feel cheated. I'm already biased on this.
SFA2/3, its a tie A2 had very good balance and vast improvement from A1. The line up was good, endings were good, the fightng was great. But A3 takes A2's gameplay and opens it up for creativity. It has the greatest SF line up, ppl forget you can tech out of juggles, and getting hit like that can work to your advantage, V-ism is fun, but not unstoppable like Chunli.
SF3 2ndi/3rd, it has the best combo system ever, you can expand and have fun while keeping the engine grounded. Capcom characters are finally given small charms like SNK does. Voices, animation, taunts, winposes, intros, endings, bonus stages. And daring innovative, yet very flawed gameplay changes. Unfortunately the best way to win is no fun. But you can say SF3 was Capcom's biggest attempt to be the best, and it shows, no laziness, innovation, change. But it didn't add up to the perfect blend it should've been.
KOF 98, I never really felt cheated, the system and balance holds up extremely well over time, unlike SF3. But its stock. the innovations and changes were small. It felt KOF, nothing more, just the sum of balancing and amending what was wrong in the previous KOF. But still enjoyable and rock solid.
Samsho 2, its the same as the vampire series, it just feels good and solid.
KOF99, cause it dared to change the KOF formula. Much like SF3 was to SF. An almost whole new and feel. But the play never came together for me, the strikers just dont belong in KOF. Of course many diagree.