Originally posted by Cros:
Hmmm, I'll be original here...
Bruce from Tekken: 3,2,1 (Gattling Combo or whatever it's called). It takes no effort, it's quick as hell, it juggles, and with a triple knee tacked on the end, you're looking at some major damage. I’ve seen newbies abusing this move and trashing middle track players; no effort, no skill.
Playing against someone who uses this move over and over, destroys the fun of Tekken. Where as similar effects can be obtained from a wgf, that at least requires skill to do the controller motion quickly (f,N,d,d/f+2).
Then maybe those players weren't so "middle track" after all. I have heard this kind of arguement probably a billion times. The bottom line is this; if some supposed "newbie" comes up to a machine and trashes you (and when I say you, I don't mean you in particular) with the same combo over and over, then the problem doesn't lie with the "newbie" but with the other guy. Let me illustrate:
Scrub: Man, that guy keeps doing that combo over and over again...That's so cheap! Boo Hoo Boo Hoo! Tekken isn't fun any more. You ruined it waaaa,waaaaa.
Expert: Hmmmm, that guy seems to be using the same combo...I know, I will sit back and think of a way to use my character's abilities to counter that combo! If that doesn't work, I will simply try my best to ensure that I keep the situations that he can use it to a minimum.
Do you see the difference? I absoulutely can not believe how much whining I hear in arcades these days. I actually had some punk try to tell me that I was playing cheap because I was blocking. BLOCKING! Blocking is one of the most fundamental aspects of fighting games. What, is there some kind of goddamned formula that tells you how many times you are allowed to block in a game? "Well, for every five punches you throw, you are only allowed to block once." Give me a friggin' break. Back when my friends and I started playing SF2, we were constantly analyzing each others play styles to find a way to one up each other. Remember how you could throw a slow sonic boom with Guile, follow it, and then throw? I got that used on me probably five times in a row. The thing is, I didn't sit around and cry about how "cheap" it was, I found a way to stop it. Anyone who might be reading this, here is the bottom line. If you can't necessarily counter a certain move, analyze the series of events that set it in motion and then avoid it. Take for example the infinites in MVC2 that everyone seems to be bitching about. For those combos to work, certain things have to happen. Either you or your opponent have to be in a certain place, certain moves have to be done, and other various conditions have to be met before it will work. Find out what those conditions are and tailor your fighting style to keep the match flowing in way that those conditions won't occur. No matter how "cheap" something may appear, there is always a way around it.
Jeff