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- Aug 22, 2001
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A former SNKP employee has been tweeting about his time at SNKP. It is in Japanese, but some of it has been translated most of it revolves around the porting of KOF XII.
http://twitter.com/boxerprogrammer
here are the translated ones
http://twitter.com/boxerprogrammer
here are the translated ones
"Around the end of the development period, I was sleeping under my desk with a towel rolled around me, laying on newspaper. It's just memories now, like the way how I almost caught a cold with the air conditioner on while asleep, or like how I hit my head on my desk when I woke up. XII's console [development] period was seriously really bad."
He avoids directly naming his ex-company, but there's quite a number of entries about the workplace and its treatment. Like the way how his supervisor ordered his staff to work on a sleepover for a full week without letting them go home (note: the company doesn't have a shower room). Or like in another instance, how he wasn't allowed to even get a replacement for a very unconfortable chair and had to wait for another staff to quit so he could swap it. The company simply seems to be tight on money.
I symphasize with the programmer. He very obviously loves coding, enough that he'd buy expensive reference books on his own money since his company isn't willing to pick up the expense.
For anyone nutty enough to scroll all the way to the end of September to read some entries of what seems to be about XIII's home port situation, feel free.
Some snippets, but not all, are provided below. The figures sound small, and I assume that he's just talking in terms of the number of programmers... or is he. Either way, it can somewhat explain the bad net code in XII.
"It seems like the rest has to be done by two staffs and one part-timer at my company too.. I guess there's a lot of projects like that." *1
"I had quit without worrying because they were saying that the home port is going to be outsourced" *
"I heard later that they were going to do it in-house, and I'm left feeling like, wait what...?" *3
"Just to add, the previous home version for the PS3 and Xbox360 was developed with 5 people, so as a company, they might have been thinking that "it's no problem if just one or two people left." Acheiving results is important, but I don't like the idea that we had set a weird previous example..." *4