- Joined
- Apr 3, 2011
- Posts
- 5,857
You can get the exact experience if you find someone willing to design a Neo Geo clone in a FPGA and put it on a PCB. The problem comes down to nobody wanting to do that, then a chinese company does it and pumps out a poor quality product. So many people bad mouth single chip clones, yet they praise emulation as if it was actually better. Fools, every last one of them. They don't deserve real hardware.
And for clarification, you basically "program" the Neo Geo's various chips into the FPGA, both off the shelf and custom chips. An FPGA is not a software emulator. It's like if a ASIC was programmable by the end user, not permanently fabricated to do one specific thing. You can "code" a FPGA in Verilog or VHDL. With those you can put a 68k, Z80, YM2610 and the Neo's custom chips into one chip. System on a Chip-type ASICs are true hardware.
SNK ended production of the Neo Geo console in 97 because by then they were still reeling from the lack of Neo Geo CD sales. Wasn't the Hyper 64 out in '97? It didn't do so well either. AES system sales were probably hitting all time lows so they just pulled the plug on production. MVS was still going strong, so they kept supporting it with games. There was still demand for AES games too, so that platform remained supported, despite no fresh new consoles to sell.
And for clarification, you basically "program" the Neo Geo's various chips into the FPGA, both off the shelf and custom chips. An FPGA is not a software emulator. It's like if a ASIC was programmable by the end user, not permanently fabricated to do one specific thing. You can "code" a FPGA in Verilog or VHDL. With those you can put a 68k, Z80, YM2610 and the Neo's custom chips into one chip. System on a Chip-type ASICs are true hardware.
SNK ended production of the Neo Geo console in 97 because by then they were still reeling from the lack of Neo Geo CD sales. Wasn't the Hyper 64 out in '97? It didn't do so well either. AES system sales were probably hitting all time lows so they just pulled the plug on production. MVS was still going strong, so they kept supporting it with games. There was still demand for AES games too, so that platform remained supported, despite no fresh new consoles to sell.
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