Nintendo DS
- Marvel Trading Card Game
I completed the Super Villain campaign (as I mentioned last week, the final boss, Master Mold, is an absolute bastard that took dozens of tries to beat) and I'm around 85% of the way through the Super Hero campaign right now. You're only supposed to have 200% completion upon finishing both, but, because I've been exploiting a money-making glitch with the game's tutorials (to buy more cards faster), I'm at a ridiculous 454% (you get an extra 2-3% every time you perform said glitch). I've acquired over 3,000 cards so far--I'm probably still missing several of the rarest ones, but, as I've unlocked all 13 booster packs in the store, and bought shitloads of each, that's probably most of them. The five decks I've been using, in rotation, are (1) a mix of every faction, (2) X-Men, (3) Brotherhood of Evil Mutants, (4) Dr. Doom/Fantastic Four, and (5) Sentinels. Playing this really makes me wish they had made a DC version too (Konami could have even taken a Pokemon Red/Blue approach to it, with one DS card for Marvel, the other for DC)!
- Point Blank DS
40-out-of-100 goofy job titles earned, only 10 more left to go to unlock the final challenge tier, then I'll be done with this one, other than trying to beat my high scores or acquire all 100 titles.
- Puzzle Quest: Challenge of the Warlords
My character is at the 24th experience level, but, I tend to not get a whole lot accomplished, progressing the story line, as I'm often too distracted training my mount(s), acquiring runes and forging new items with them, doing side quests, capturing monsters and learning their spells, etc.
NES
- Rockin' Kats
PC
- Freecell/Klondike Solitaire