The PS4 version received update 11 last night.
Lots of things have changed. Damage 2.0 has been added, giving weapons (yours and the enemy's) specific amounts of impact, slash, and puncture damage. Each of these three damage types offer an additional status proc; knockdown, bleedout, etc. And elemental combos can now be created through the combination of ice, fire, electric, and toxic elements.
The game controls have been altered (for the better). Jumps are no longer stiff, and you can better control the direction your jump in mid-flight. You no longer have to been sprinting to parkour. Your avatar will hurdle over waist-high obstacles rather than requiring a full blown jump.
The UI and HUD options have been expanded. The universe map highlights bosses, nightmare missions, alerts, and operations better than before. Team vitals can now be added to the HUD, where as before it was hidden behind the options button. And the menu page just looks cleaner altogether.
Additional graphic filters have been activated, making the game look nicer than before. Many of the tile sets have been touched up and slightly altered. Enemy scales have been changed and seem more appropriate. Weapons and mods have been rebalanced a bit (which some that previously weren't working...now they are).
Then there's the additions of new bosses, weapons, and frames.
Hmph, the game I've been enjoying for the past few weeks just got better.