COMEDISDEGNO
Krauser's Shoe Shiner
- Joined
- Mar 18, 2003
- Posts
- 245
Let's start some necrophile extravaganza. Enough Kofs and Garous, time to show some love to underdogs too.
These are some combos i'm recycling from long ago. I'll report the char against whom the combo has been tested to make things clear - this doesn't mean they can't necessarily work against others.
DMs require energy bar to be low and flashing...
All combos tested and guaranteed to work...
MARION
(vs Kyosuke) jump D, st A, st A, st A, st A, st A, cr D (1 hit), juggle, dp+C (3), DIZZY, jump D, cl st D, f,hcf+BC (DM, 1) --- 10 + 3 hits --- 100% damage
(vs Kyosuke, enemy at one third of the screen, Marion closer to the corner) jump crossover D, cl st D, f,hcf+BC (DM, 3) --- 5
(vs Shen Long) jump D, cr C, cr A, cr A, cr D (1), juggle, f,hcf+BC (DM, 2), DIZZY, jump D, cl st D, hcf+A --- 7+3 --- 100%
(vs Shaia) jump D, cr C, cr D (1), juggle, dp+C (4), DIZZY, jump C, cl st D, hcf+B --- 7+3 --- 100%
(vs anyone, better vs big chars like P.Twins) enemy jumping, jump A (2), juggle, land, jump A (2), juggle, land, jump A (2), juggle, land, dp+C (3) --- 9
FUDOMARU
(vs Shaia) jump D, charge db, cr B, cr B, cr B, cr B, f+C (4), DIZZY, jump C, cl st D (1), db,hcb,f+AC (DM, 5) --- 9+7 --- 100%
(vs Karin) jump C, charge db, cr B, cr B, cr B, cr B, cr B, f+C (4) --- 10
(vs Ohga) jump C\D, charge db, cr C, cr B, cr B, f+C (5) --- 9
(vs P.Twins, with empowered exchangable move - read, move stolen from another Fudomaru) jump C\D, cl st D (1), qcf+CD (3) --- 5
A couple of basic juggles:
d+D, juggle, qcf+C
d+D, juggle, db,hcb,f+AC (3)
KYOSUKE
(vs Gowcaizer, corner) qcb+C (monkey appears), jump D, cr B, cr B, cl st C, hcf+B, jump D, cr B, cr B, cl st C, hcf+B, jump D, cr B, cr B, cl st C, hcf+B, get closer, cr A, cr A, cr A, cr A --- 19 --- 100%
It's an infinite. Better, a damn hard infinite, the timing required to connect a cr B into a st C is so frustrating.
...
These are some combos i'm recycling from long ago. I'll report the char against whom the combo has been tested to make things clear - this doesn't mean they can't necessarily work against others.
DMs require energy bar to be low and flashing...
All combos tested and guaranteed to work...
MARION
(vs Kyosuke) jump D, st A, st A, st A, st A, st A, cr D (1 hit), juggle, dp+C (3), DIZZY, jump D, cl st D, f,hcf+BC (DM, 1) --- 10 + 3 hits --- 100% damage
(vs Kyosuke, enemy at one third of the screen, Marion closer to the corner) jump crossover D, cl st D, f,hcf+BC (DM, 3) --- 5
(vs Shen Long) jump D, cr C, cr A, cr A, cr D (1), juggle, f,hcf+BC (DM, 2), DIZZY, jump D, cl st D, hcf+A --- 7+3 --- 100%
(vs Shaia) jump D, cr C, cr D (1), juggle, dp+C (4), DIZZY, jump C, cl st D, hcf+B --- 7+3 --- 100%
(vs anyone, better vs big chars like P.Twins) enemy jumping, jump A (2), juggle, land, jump A (2), juggle, land, jump A (2), juggle, land, dp+C (3) --- 9
FUDOMARU
(vs Shaia) jump D, charge db, cr B, cr B, cr B, cr B, f+C (4), DIZZY, jump C, cl st D (1), db,hcb,f+AC (DM, 5) --- 9+7 --- 100%
(vs Karin) jump C, charge db, cr B, cr B, cr B, cr B, cr B, f+C (4) --- 10
(vs Ohga) jump C\D, charge db, cr C, cr B, cr B, f+C (5) --- 9
(vs P.Twins, with empowered exchangable move - read, move stolen from another Fudomaru) jump C\D, cl st D (1), qcf+CD (3) --- 5
A couple of basic juggles:
d+D, juggle, qcf+C
d+D, juggle, db,hcb,f+AC (3)
KYOSUKE
(vs Gowcaizer, corner) qcb+C (monkey appears), jump D, cr B, cr B, cl st C, hcf+B, jump D, cr B, cr B, cl st C, hcf+B, jump D, cr B, cr B, cl st C, hcf+B, get closer, cr A, cr A, cr A, cr A --- 19 --- 100%
It's an infinite. Better, a damn hard infinite, the timing required to connect a cr B into a st C is so frustrating.
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