Enjoy.....
More to come soon.
Frazer99
They must have been reviewing the AES version of Art of Fighting 2, not the SNES version, to have said it's better than Street Fighter 2. AOF2 is not as good as a decent port of SF2. The gameplay of just about all Neo ports on the SNES and Genesis was way worse the AES version. So people didn't know how good the original versions were.I remember when cvg reviewed art of fighting 2 and gave it a score of 95 and that it was better than street fighter II. As was a huge neo fan back Then, loved it when neo games got high scores
They must have been reviewing the AES version of Art of Fighting 2, not the SNES version, to have said it's better than Street Fighter 2. AOF2 is not as good as a decent port of SF2. The gameplay of just about all Neo ports on the SNES and Genesis was way worse the AES version. So people didn't know how good the original versions were.
I prefer just about any of the fighting series on the Neo over Mortal Kombat. MK had fighters that were virtually the same as each other in terms of fighting mechanics (hit detection/range, etc). A jumping kick with one character is the same as a jumping kick with the other. So it's like there's really just one character to chose from, instead of 7 or 12.Don't recall that particular review - maybe they were comparing AOF2 to the standard World Warrior and not CE/HF versions. World Warrior is still a great game but the gameplay even back then was just too slow and not that many characters to choose from.
Given a choice, I would go with SF2 or MK over the majority of Neo Geo fighters - never really got hooked on any of them the way I did with the mentioned two games.
I prefer just about any of the fighting series on the Neo over Mortal Kombat. MK had fighters that were virtually the same as each other in terms of fighting mechanics (hit detection/range, etc). A jumping kick with one character is the same as a jumping kick with the other. So it's like there's really just one character to chose from, instead of 7 or 12.
World Warrior was even slower in the PAL version compared to NTSC, as it's 50Hz vs 60Hz. So the PAL Turbo was a big improvement, speed wise.
The arcade version of SF2 Champion Edition actually had a slight speed improvement over the arcade World Warrior, that's why it was called "SF2 Dash" in Japan. But not many people know that.
I think the first MK was more of an "indie" MK game compared to MKII and MK3. It felt more freewheeling and "anything goes". The second and third games were more commercialized and contrived. The programmers had ideas about what things to focus on, which weren't necessarily things that made the first game fun. In MKII, you had to learn more special moves and fatalities (which were also harder to pull off in some cases). And you had to learn specific fatality moves for specific stages. Whereas, the first MK just had one fatality for each character, and one fatality stage (the pit) where you just did an uppercut to do the stage fatality.I had a PAL SNES back in the days so unfortunately got to experience the slow gameplay and big black borders on SF2 first hand. I still have a PAL machine now but modded for 50/60hz - World Warrior on 50hz setting just seems ridiculously slow – almost as if they are fighting under water - but back then it really seemed ok. I guess its all a question of comparison (or lack thereof) back in the days.
As for Mortal Kombat – I guess each to their own. The later installments made each character more individual but for me you just can’t beat the overall atmosphere and freshness of the first game. In fact its one of the only reasons (aside from the occasional game on SSF2HD Remix) that I fire up the PS3 to play the MK Arcade Trilogy - even though its not the best of ports the CRT / scanline mode is very well done and there is the option of online play.
For the Neo fighting games (and there are loads) I find that in general a lot of these look a whole lot better than they play. On the other hand sometimes its a question of actually spending time on a game, learning the strategy etc. before you begin to appreciate the gameplay mechanics so maybe I just need to spend more time with some of these titles.
I think the first MK was more of an "indie" MK game compared to MKII and MK3. It felt more freewheeling and "anything goes". The second and third games were more commercialized and contrived. The programmers had ideas about what things to focus on, which weren't necessarily things that made the first game fun. In MKII, you had to learn more special moves and fatalies (which were also harder to pull off in some cases). And you had to learn speficic fatality moves for specific stages. Whereas, the first MK just had one fatality for each character, and one fatailty stage (the pit) where you just did an uppercut to do the stage fatality.