seikenflyer
n00b
- Joined
- Oct 20, 2010
- Posts
- 20
in a 6 buttons (3down 3up) layout? Thanks guys.
You're going into a six button CP and are looking for a passable button allignment, right?
(X)(X)?
(X)(X)?
(X)(X)
A bit off topic but does anyone else feel that 6 buttons was overkill for arcade games anyway. I mean its mostly for street fighter games but surely they coupd have got away with just light/heavy punches and kicks. Sometimes i think the 6 button thing was nothing more than a maketing gimmick, of course im not street fighter pro so i wouldnt mind being corrected by one if im wrong and you really need that many buttons for some tactical reason.
I feel like 6 buttons is perfect for Street Fighter games and especially for MvC2/3, having dedicated assist buttons is really important. I find SF a lot more accessible than other engines like Virtua Fighter that have a million moves and only three buttons. I guess it's what you're used to at any rate. Also, I have no idea how anyone uses anything but
It's a compromise but it's the closest to the original layout. It's also the natural resting position I have all my fingers on when playing 6-button games anyways. Any other layout just doesn't make much sense to me when you consider the ergonomics of your hand.
If I didn't have multiple panels to swap out, then I'd spring for an extra button...
(x)(x)(x)
I feel like 6 buttons is perfect for Street Fighter games and especially for MvC2/3, having dedicated assist buttons is really important. I find SF a lot more accessible than other engines like Virtua Fighter that have a million moves and only three buttons. I guess it's what you're used to at any rate. Also, I have no idea how anyone uses anything but
It's a compromise but it's the closest to the original layout. It's also the natural resting position I have all my fingers on when playing 6-button games anyways. Any other layout just doesn't make much sense to me when you consider the ergonomics of your hand.
I feel the same way about 8 button arcade sticks.A bit off topic but does anyone else feel that 6 buttons was overkill for arcade games anyway. I mean its mostly for street fighter games but surely they coupd have got away with just light/heavy punches and kicks. Sometimes i think the 6 button thing was nothing more than a maketing gimmick, of course im not street fighter pro so i wouldnt mind being corrected by one if im wrong and you really need that many buttons for some tactical reason.