- Joined
- Dec 20, 2004
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I've had this on the Wii VC for a long time and just beat it tonight. Ran out of continues and resorted to level select. After beating the game went thru it again only continuing once.
What a cool game, right? It's such a bare-bones, no-frills games. Punch a monster and they explode. The special attack, just a sliding kick, does more harm than good. It's got shitty sewer sections but if you jump over the holes then you never play thru them.
It sucks that the Turbografx-16 pussied out and censored some things like the cross and the altar. It makes no sense standing there in an empty hallway while church music plays after beating the boss.
I had Splatterhouse 2 and beat that a long time ago but can't remember much aside from a boss's eyes exploding and the music being shitty.
Briefly played 3 on an emulator for five mins and never played SD Splatterhouse.
Let's talk Splatterhouse. The first one got so many things right.
Censorship differences: http://www.movie-censorship.com/report.php?ID=5982816
Lots of scans from old game mags: http://splatterhouse.kontek.net/shtginfo.html
I wish Kade were here to do a PC-Engine/Arcade comparison. I can't find any site that has an extensive screenshot comparison.
edit: oh shit wikipedia has a good list of differences:
Arcade VS PC-Engine
The arcade version opens with an animation of Rick and Jennifer running through the storm and into the mansion, followed by an exterior shot of the mansion and the sound of Jennifer screaming. The console version opens simply with the exterior of the mansion, and no sound effects.
The weapon in Stage 1 and Stage 2 is changed from a meat cleaver to a wooden stick.
The overall violence and gore is toned down; enemies bleed less and the sound effects are less gruesome.
The weapon for the Stage 4 boss is changed from an axe to a golden meat cleaver, the only cleaver in the game.
The crawling hand in Stage 5 no longer flashes the middle finger.
The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion.
The final boss uses different attacks.
The end cut scene is changed from the original arcade ending, in which the mask breaks from Rick's face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange "End" is displayed.
The following edits are exclusive to the North American TurboGrafx-16 version:
The Terror Mask is changed from a white hockey mask to a red mask with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.
The cathedral arches are removed from the Stage 4 boss chamber background and the altar is removed from the following cut-scene.
The inverted cross boss of Stage 4 is replaced with a severed head.
The final boss' grave is changed from a wooden cross to a tombstone.
What a cool game, right? It's such a bare-bones, no-frills games. Punch a monster and they explode. The special attack, just a sliding kick, does more harm than good. It's got shitty sewer sections but if you jump over the holes then you never play thru them.
It sucks that the Turbografx-16 pussied out and censored some things like the cross and the altar. It makes no sense standing there in an empty hallway while church music plays after beating the boss.
I had Splatterhouse 2 and beat that a long time ago but can't remember much aside from a boss's eyes exploding and the music being shitty.
Briefly played 3 on an emulator for five mins and never played SD Splatterhouse.
Let's talk Splatterhouse. The first one got so many things right.
Censorship differences: http://www.movie-censorship.com/report.php?ID=5982816
Lots of scans from old game mags: http://splatterhouse.kontek.net/shtginfo.html
I wish Kade were here to do a PC-Engine/Arcade comparison. I can't find any site that has an extensive screenshot comparison.
edit: oh shit wikipedia has a good list of differences:
Arcade VS PC-Engine
The arcade version opens with an animation of Rick and Jennifer running through the storm and into the mansion, followed by an exterior shot of the mansion and the sound of Jennifer screaming. The console version opens simply with the exterior of the mansion, and no sound effects.
The weapon in Stage 1 and Stage 2 is changed from a meat cleaver to a wooden stick.
The overall violence and gore is toned down; enemies bleed less and the sound effects are less gruesome.
The weapon for the Stage 4 boss is changed from an axe to a golden meat cleaver, the only cleaver in the game.
The crawling hand in Stage 5 no longer flashes the middle finger.
The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion.
The final boss uses different attacks.
The end cut scene is changed from the original arcade ending, in which the mask breaks from Rick's face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange "End" is displayed.
The following edits are exclusive to the North American TurboGrafx-16 version:
The Terror Mask is changed from a white hockey mask to a red mask with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.
The cathedral arches are removed from the Stage 4 boss chamber background and the altar is removed from the following cut-scene.
The inverted cross boss of Stage 4 is replaced with a severed head.
The final boss' grave is changed from a wooden cross to a tombstone.
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